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TTW Interiors Project,
Combo Edition
v6.1
02/10/19

have you ever thought about scabbing the DC waste, even though, the super mutants may horrifically, and violently rip your heart out? Have you said to yourself D*** the torpedoes I am going Downtown anyway, only to find once you arrive, 99% of the shops and houses are all boarded up? Have you ever seen a building on the horizon, thinking to yourself, I'll head there just to find nothing of interest, nothing worth investigating or, Have you ever ben exploring the Mojave Waste, thinking to yourself There's just nothing out here to investigate? If So, This mod is for you!

Just opened in the beautiful Downtown D.C. Waste, Georgetown District.

A Cuppa Joe,
Floyd's Barbershop,
Robinson's Robots,
Mama Dolice's Outlet Store,
The US Army recruitment Center,
the Nuka Cola Soda Shop,
and two more abandoned townhomes.

Just opened in the beautiful Downtown D.C. Waste, Mason District.

D.C.P.D. 15th Precinct,
Drunkin Donuts
Lincoln Savings,
Majority Whip's Ice Cream,
No Exit,
Tinker's Toys,
Tonto's Indians,
US Post office,

Just opened in the wonderful Downtown D.C. Waste, Seward Sq.

5th St Automat,
4077 Pharmacy,
Alice's Diner,
Capital City Savings and Loan,
Dr. Smith's office,
Fester's Firearms
Family Classics Video,
the Gothem Bus Co,.
Munster's meats,
Nortons Plumbing,
Otis's Fine Liquors,
Penny's Adult Books,
The Radiation King Superstore,
the Red Racer Shop,
Robco Terminal Sales and Service,
Rutter's Newborn Store,
Queen Victoria's Little Secret,
Family Classics Video,

and 21 Townhouse and Apartment Buildings.

Just Opened in the spectacular L'Enfant Plaza.

A Cuppa Joe,
Apocalypse Cow, Brewery and Pub,
Besnik's Barbershop,
Cosmos Comics,
Suds 'Z Bubbles, Laundromat,
Majority Whips,
Mighty Mouse, Exterminators,
Polly's Pure Breads, Bakery,
Underdog's Redhots,
Unstable Toad Genetics,

14 Townhome and, Apt. Buildings.

Just opened in the Glorious Downtown D.C. Waste, Takom Park,

A Cuppa Joe,
Chairman Moa's Chop Suey,
Civil Defense Office,
Cornucopia Fresh Groceries,
Corvega Dealership,
Dine and Dash Restaurant,
The First Edition,
Lady Frumperton's Fashions
the last Gasp Funeral home,
Majority Whip's Ice Cream,
Radiation King Store,
Shelter nightclub,
Sonic Boom Music,
Super Sport Custom Motors,
USO Club
Western Union,

Just opened in the expansive D.C. Wasteland,

Jury Street station,
Two Abandoned Houses,

North West Senica,
A Cuppa Joe,
The Dog House, Hotel,
Liberty Pawn,
The Shepherds Hand, clinic,

Minefield,
Arkansas's, safe-house,

Sprigvale,
one small ranch home,

Warrington Station,
Classic auto,
Two, Abandoned Houses,


TTW Interiors Project

Wasteland Edition v1.0 locations and, buildings;

Blue Paradise Vacation Rentals,

Abandoned Beach House,
Sunken Beach House,

Bonny Springs,

Abandoned Shack,
Far Go Traders,
Fools Gold Jewelry,
Mojave Express,

Boulder City,

A Cuppa Joe,
Boulder City, NCR, HQ,
Cornucopias Fresh,

Boulder City Ruins,

V.F.W.

Cottonwood Cove,

Bing's bait and, Boats,
Cottonwood Cove, Recreation center,
Cove Clinic,
Higher Ground Cafe,
Sammy's shoreside Saloon,
2 sheds,
4, abandoned shacks,

Emergency Rail Station,

Emergency Rail Station,

Nipton Reststop,

Gomer's Gas and Go,

Novac,

Starvin Marvin's

16 explorable Box Cars and, 3 Train Engines near,

Callvile Bay,
Crescent Canyon east,
Gypsum Train Yard,
New Vegas Steel,
Powder Ganger Camp south,
Powder Ganger Camp North,

Nellis,

Nellis Control Tower,
Rosie's, Officers Club,
Nellis Robot Repair,
Nellis Crain tower,
Nellis Water purification plant,
The Washing Well,
Nellis PX,
Guard tower,
Nellis Gate Security,
Nellis Fuel Depot,
two Greenhouses,
Three, Boxcars,

Two venders,

Free Form Quest, "Drunken Gnomes", A fun, funny, little fetch quest for the explore, collector. Find all 30 of my custom "Drunken Gnomes" and, Get a prize. (Hint, There not all hidden within my cells, some are out hidden in the world You'll have to look everywhere to find them all.)

Grab your Rad-x and a good supply of Rad-away! Your off to explore the nuclear hell of Camp Searchlight!

Searchlight Airport,
terminal,
Control Tower,

Searchlight,

A Cuppa Joe,
B & K Cleaners,
Butcher Pete's Fresh meats,
Sam's Auto Parts,
Cherry Liquor's,
Cornucopia's Fresh Grocer,
Crimson Caravan,
Dusty Trails Travel Agency,
Jessica's Beauty solon,
Kingston's BBQ,
Mojave Express,
NCR Medical Center,
Searchlight Federal Savings,
Searchlight Post office,

4 NCR Barracks,
8 Abandoned houses,


Followers Outpost:

six boxcars


NVInteriors_Urban Edition,

Locations by Bigcrazywolf:

Wolf's Bakery - Westside

Katz Apt Building - Westside {WIP}

Cherry's Liquor Store - Next to the King's place

Bill and Betty Cherry's Home - North of NV Clinic

Morrison Home and Bunker - North of NV Clinic

Hunter's - North of C. Caravan {WIP}

Pappy's Posideon Pit Stop - East of REPCONN HQ

Hank's Transmission - South of West Pump Station

Horowitz Farmsted - Abandon Shack (Goodspring-Abandon Shack, Moved in v1.2 for compatiblity with other Goodsprings mods)
TTW Interiors Project v6.1:
Major Bugfix pass after the update to TTW v3.x. Special thanks to Roybatty for double checking my work and pointing out many errors.
TTW Interiors Project v6.0:
Updated To TTW v3.0
TTW Interiors Project v5.4.1:
Fixed some DC skeletons still haveing .32 ammo in there leveled lists.
TTW Interiors Project v5.4:
Merged "TTWInt Sink Vending Machine"
Changed most Bobbleheads to cuson meshes for fun.
TTW Interiors Project v5.3.3:
Minor Bugfix,
Updated Gnomes,
TTW Interiors Project v5.3.2:
Minor Bugfix,
Added support for Mad bomber v2.5
TTW Interiors Project v5.3.1:
Fixed some missing forms in Takoma Park USO club worldsapce.
Fixes incorrect map marker locations.
TTW Interiors Project v5.3:

Major Bug Fix

Fixes the Mainframe mesh I accidentally broke causing the all of the Mainframe activators to now function.

52 Card Pick-Up Quest

Moved Pin-Up's Apt from Freeside to a duplicate Freeside. This will allow me to better control the lighting and a patch for RWLe.

Added quest stages to the "Robco Trophy Sync Utility" If you have already started this quest all Progress will be updated for the new Cell.

General Changes

Added quest to trun lights on at night for glass windows cells and player homes. Lighting in these cells should be more dramatic at night.

Fixes the incorrect climate in The Tops High Roller Suite and, The Bon Vivant Suite

The Strip Lights now turn on in Pin-Up's Apt, (Freeside) and Train Tower (Freeside North)

Metor Sighns should now rotate counter clockwise.

Megaton

Changed Wadsworth packages so by default he is in Stand-by mode.

Tenpenny

Changed Godfrey packages so by default he is in Stand-by mode.

Novac Room

Fixes Missing TV activator.

Lucky 38 Presidential Suite

Fixes Missing TV activator.
Fixed two snowglobes that were missing there initially disabled flag.

TTW Interiors Project v5.2.5:
The Sink

Sets enable parent for The Sink Brain Room electrical arcs.

Fixed Blind Jefferson audio marker so it can not be activated through the wall.

Changed the orientation of Book Chutes Audio Marker for better interactivity

The "Water Tower Valve" in Bio Reassure Room now static until Sink is unlocked.

Changed "Water Tower Valve" Name to "Water Pipe"

Megaton

Sets enable parent to Drunken Gnome stand enabler, for Whiskey, shot glasses and ashtray in the Megaton Home.

Watdsworth will now patrol the home,

Added a Functional TV to The Vault Theme

Added "Mr Handy Master Control Panel" Which allows the player to have Wadsworth on patrol in the home or stationary in his charging station.

Tenpenny

Godfrey will now Patrol the home.

Added "Mr Handy Master Control Panel" Which allows the player to have Godfrey on patrol in the home or stationary in his charging station.

Fixed some Z fighting in the Art Deco theme.

52 Card Pick-Up

Fixed, Incorrect ownership on Prizes
Fixed Incorrect or no enable parent for Prizes
Fixes Incorrect Prize target at end of quest
Adds missing script on Prize Key to end the quest. Quest will now end properly.

Dead NPC Pin-Up was now enabling properly, He was not important to the quest itself so I just removed him.

Minor Spelling corrections

Drunken Gnomes DC

Minor Spelling corrections

Drunken Gnomes NV

Minor Spelling corrections

TTW Interiors Project v5.2:
Minor Bugfixes, fixes some minor cosmetic issues such as objects having the wrong or no enable parent for there theme. Fixes the Rivet City Home Bobble head stand, now all Bobble heads will display properly.
Adds "The Robco Home Trophy Sync Utility" to the workshop of Megaton, Tenpenny, Rivet City, The Sink and The Lucky 38 Home. With this simple utility never fear updating TTWInteriors mid game due to the fear of loosing progress on Gnomes, Bobble heads or Snow globes.
If you see something missing from one of your homes all you have to do is switch on "The Robco Home Trophy Sync Utility" and it will scan all of your homes looking for any enabled Gnomes, Bobble heads and Snow globes and place any that have been found.
I did make some changes to the way the DLC snow globes enabled and in my testing I had no issues with ones that were already place. if you see one missing try the Sync Utility if that doesn't work please report the issue.
If you have finished or have started OWB this Utility will also scan your progress and Update The Sink to display your progress. Examples would be Displaying new images on the monitors. Enabling the water purifier, Enabling Muggy's FX and The Sink Upgrade Terminal.
You can use this Utility at any time from any home and it will update all homes.
TTW Interiors Project v5.1:
Minor Bugfixes,
1. Fixed the door not unlocking at the Ranger Compound
2. The Sink bathroom Toilet and Sink are now static until "Sink" is unlocked.
3. Fixed missing computer screens in Nellis AFB tower.
4. added New Beth Video to the player home TV's.
TTW Interiors Project v5.0:
Major Bugfix pass, including textures, Meshes, Navemesh and other bugs reported over the last 5 months. I went through and fixed every reported bug and even some that I stumbled upon myself.
Adds an Upgraded OWB Sink,
Adds, an Upgraded Reilly's Rangers Compound,
Adds Animated TV's in most major Player homes,
Adds computer screens in many cells such as Nellis AFB, Megaton Home.
Spelling and Grammar Fixes,
TTW Interiors Project v4.8:
Fixes issues around Rivet City where multiple Creatures, NPC's and Supermutants would spawn.
TTW Interiors Project v4.7:
Fixes a long list of issues in the player home themes that Mayoko pointed out.
Optimized the Tenpenny casinos for better performance on lower end PC's.
TTW Interiors Project v4.6.2:
Fixes broken Landscape in Mason District south.
Fixes the missing table in the Megaton Home Pre-War theme.
Misses missing message Icon when the player has no gnomes to add to the collectors stands.
TTW Interiors Project v4.6:
Cleaned out some duplicate forms in the Megaton Home.
Fixed an issue in the Megaton home themes where there would be duplicate egg timers.
Removed a "Big Guns" skill Book from the "US Army Recruitment Center" In Georgetown.
Muggy will now accept "A cuppa Joe" Coffee Mugs.
All medical Braces that can be found in TTWInt can now be used in Dr. Bag Crafting.
Reworked all D.C. Glass window cells to now use vanilla LOD. Doing this cuts down on the amount of assets required by the mod. and should help with performance.
Added an Art Deco awning to Mason District "Drunken Donuts".
Fixed Broken Textures in Mason District USPS.
Fixed Broken Textures for Pony Express boxes.
Merging in my Baileys Crossing Metro Opened mod and Animated Statics mods.
Other Minor Bug Fixes.
TTW Interiors Project v4.5.5:
Minor Bugfix,
Spelling checked thanks to user help
Adds Freeside North Train tower Glass Window Cell.
TTW Interiors Project v4.5:
Adds audio markers to all DCInteriors cells,
Adds "The Primm Slimm" comp suite to the Vikki and Vance Casino and Casino comps reward.
Adds a Rooms floor to the Vikki and Vance Casino.
Minor Bugfixes.
TTW Interiors Project v4.0:
Adds an updated version of the Tops Ultra Luxe and all new Gomorrah Comp Suites that is more fitting of the Strip. They all have glass window views looking down on the strip in all it's glory.
TTW Interiors Project v3.8.3:
Fixes some Dirty Edits in Nellis AFB
TTW Interiors Project v3.8.2:
Fixes an intentinal dirty edit that was changing all Quonsethuts to use the LR meshes.
TTW Interiors Project v3.8.1:
Fixes incorrect script on the Rivet City Bridge Workbench
Updates the snowglobe stand script to include the Rivet City Bridge Snowglobes.
TTW Interiors Project v3.8:
Adds The Rivet City Bridge player home. The Rivet City Bridge is recived after completing those. If you have already finished Those you can cheat the door with Consol command "Unlock".
Adds a glass window version of the Novac player room.
Adds one new abandoned house in Novac.
Known issues,
If you have already started Drunken Gnomes quests the Rivet City Gnome stands will not be activated.
If you have previously placed bobbleheads or snow globes some will not show on the Rivet City stands.
TTW Interiors Project v3.7.2:
Added, Collectors toy box to the Lucky 38 Suite vendor. This box will place TTWInt Toys you collect all around the Lucky 38 home.
Added, New injestable "Ice Cold Sunset Sarsaparilla"
Updated, Sunset Sarsaparilla macines in the homes now will convert standard Sunset Sarsaparilla to "Ice Cold Sunset Sarsaparilla".
fixed, Fixed the Nuka cola vending machines to produce "Ice Cold Nuka Cola".
TTW Interiors Project v3.7:
Minor update for TTW v2.4a compatablity (Fixes the new Servival bobble head in the lucky 38 home)
Fixes leveled lists in D.C. to no longer use .32 ammo
Adds a "Turn in all Chips" to both the Capital waste and Tenpenny gambling vendor termials.
Other minor bugfixes
TTW Interiors Project v3.6:
Merges the TTWInteriors Gnome update into the combo.

TTW Interiors Project v3.5.1:

Minor bug fix (forgot to remove a static collection)

TTW Interiors Project v3.5:

Update and bugfix to the player home themes And the main TTWInteriors. Adds Gambling throughout D.C. You can find makeshift Gambling in Canturbury Commons, The 9th Circle, The Muddy Rudder, Moriarty's Salon, Paradise Falls and a full Casino in Tenpenny Tower (Residence Required to enter)

TTW Interiors Project v3.4:

Minor bugfix in the 52 Card Pickup Quest.

Update and bugfix to the FO3 player homes themes, when you have both FO3 Homes purchasing the reloading bench in one doesn't activate it in the other.

Adds an Art Deco Theme to the Lucky 38 player home,
Adds Upgrade turminal to the Atomic Wrangler which sells Room Upgrades (must have the room to use it.)
Adds Upgrade turminal to the Novac Lobby which sells Room Upgrades (must have the room to use it.)

TTW Interiors Project v3.3:

Update and bugfix to the player home themes. Adds a purchasable household water purifier to Megaton, Tenpenny and Lucky 38 homes.

TTW Interiors Project v3.2.1:

Fixes Megaton Default filing cabinet to be safe storage.

TTW Interiors Project v3.2:

Adds Static activaters to replacing container in both Megaton and Tenpenny homes Insuring safe storage when changing themes. (Note: there are still a few random containers that are not in every them.)

TTW Interiors Project v3.1:

Minor bug fix, Fixes clutter items for the explorer theme that were not set to the proper enabling parent

TTW Interiors Project v3.0:

Expands Megaton Player home, Updates all themes,
Adds new enhancements to the Tenpenny player home,

TTW Interiors Project v2.2:

Minor update bug fixes
Merges TTWInteriors_PlayerHome_Themes Into TTWInteriors

TTW Interiors Project v2.0:

Adds TTW 2.0 compatabliity to TTW Interiors.

TTW Interiors Project v1.1:

Fixes Crash in Old Olny Sewer,
Adds supprort for the FO3 Food sanitizer to all custom NVInt food items.
Other minor fixes to balance.

TTW Interiors Project v1.0:

TTWInteriors Project is a combination version of,

DCInteriors combo Edition,
DCInteriors DLC Collectables,
DCInteriors Side quests,

NVInteriors Combo Edition,
NVInteriors, Tweaks,
NvInteriors DLC Tweaks,

This version fixe many issues in DCInteriors such as,

1. Removed all redundancies that came out of building the original mod modularly! (Well I think I've removed them all but, I do seem to keep running into things I've missed! ) ((I hope there will be no more multiple items listed in your inventories that were added by DCInteriors but, I won't know until it is truly user tested! I've done my best but, I can't check everything! ))
2. Added audio markers to all DCInteriors Cells. (Giving them ambient music!)
3. DCInteriors is now fully compatible with NMC's Texture packs. (I think, I hope!)
4. updated FX to work with the upcoming version of RFCW, (i.e., day and night cycles will work properly for all FX light rays in all DCInteriors cells.)
5. Added at least one crafting station (Both reloading benches and or, Hotplates, (My crafting Hotplates are custom and don't require "Dead Money DLC", they were just inspired by the DLC) and, crafting ovens to each district, that DCInteriors addresses.)
6. Fixed lighting issues caused by the TTW conversion in my "Glass Windows" cells.
7. Added FNV encounters to DCIntriors, ( Encounters that make sense, mainly "Giant Rats" that don't fight "Mole Rats"!)
8. Reworking the lighting of all DCInteriors cells to better reflect the day and night cycles!
9. Adds new window views with broken glass, a more seamless integration to FNV with added new Vegas assets to leveled lists and, containers, crafting stations and, much more.

10. There are most likely more changes that I've forgotten!


Requirements:
Fallout 3 Installed,
Fallout New Vagas Installed,
TTW "A Tale of Two Wastelands" Installed,
TTWinteriors_Core.esm Installed,

Instillation:

1. Have a proper, working install of the newest version of A Tale of two wastelands,

3. Extract all folders from the archive to your Fallout New Vegas\Data folder or, install via NMM, FOMM's package manager.

Activate with FOMM or, NMM

For Best Results Toggle the archiveinvalidation with FOMM, NMM


Uninstallation:

Remove TTWInteriors_core.esm TTW_Interiors.esm and, the TTWInteriors_Core.BSA from your Fallout New Vegas Data folder.

known Issues:

There are some minor graphics glitches, as I was trying very hard to force the interior to match the exteriors, I found it was like trying to build a puzzle with only two thirds of the peaces. You may notice some sealing overlaps, or flashing.

ladders in Otis's cellar don't work to get out you have to target the hatch.

Credits:

Special thanks goes out to:

MJY

From the nexus, for allowing me to use all the nif's he created to and more unique clutter to my mod. (can't find a link to the mod amy more)

WildKarrde

Yard Flamingo Resource,
http://www.fallout3nexus.com/downloads/file.php?id=4740

neunen

Cheese For Smosh,
http://www.fallout3nexus.com/downloads/file.php?id=3884

MadCat221

Bare Midriff Leather Armor,
http://www.fallout3nexus.com/downloads/file.php?id=2944

and, for reworking all the collisions on my nifs.

Tumbajamba

New Creatures Resource
http://www.fallout3nexus.com/downloads/file.php?id=7201

Lordinquisitor

Office Desk Fax Modders Resource
http://www.fallout3nexus.com/downloads/file.php?id=10120

pinioncorp

Candle Modders Resource By pinioncorp
Can't link because he seems to have the file hidden.
http://www.fallout3nexus.com/downloads/file.php?id=2803

For allowing me to use his meshes and textures as collectables.

Umpa

Tenpenny Guitar Shop
http://www.fallout3nexus.com/downloads/file.php?id=2803

For allowing me to use his meshes and textures as collectables.

Olafreinhardweyer

Reallife Resources from the 1950'2
http://www.fallout3nexus.com/downloads/file.php?id=10908

For all of his help and time digging up cool odd thighs for modders to use.

Poha,

for doing the rutter's and 4077 pharmacy Interiors and, of course also thanks for all your tech support. help and whatnot.


Kikaimegami

Kikais Equipment,
http://www.fallout3nexus.com/downloads/file.php?id=4616

For giving free asses to her assets.

Belanos

For providing me with custom wasteland home texture to freely use.

Special thanks to:

JaxFirehart, Sesom, Gribbleshnibit8, TrickyVein, steviestevens, and any other people involved in the TTW Team. I truely apreciate all your help over the years. You guys should get the most credit for this project! Without your help it wouldn't be half of what it is.

I did use one other persons Lingerie retextures but, I can't seem to find a link to there work any more. I don't remember the author, your read me said it was ok to use as long as credit was given. I don't want to offend any one If you see your work please contact me and I will give the credit that is do.


I also want to take the time to give a shout out to everyone who has supported my mod, given feedback. Especialy the testers I've asked for help. Belanos, your critical critiques have ben so helpful, delayer, not only did you step up to beta test, you've always ben my first response team for any issues. Most of the time you've beaten me to the punch.

Everyone else, who I have not mentioned, thank you and, my omission of your name doesn't mean I don't appreciate your help.