Fallout New Vegas
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Villainous

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VillainousDescent

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About this mod

I found the selection of ammunition for Lonesome Roads signature weapon, Red Glare, a little lackluster, to say the least. Also, you need an extremely high guns skill to make nails. Why? I'll never know. This mod aims to fix both of those perceived problems, and make Red Glare a little more versatile.

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I found the Divide's signature weapon, Red Glare, a little lacking in versatility, so I set out to fix that. 
This mod requires Fallout New Vegas and the Lonesome Road DLC, for obvious reasons. It also requires the Gun Runners Arsenal DLC, as it uses some of its assets, and the MFC Grenade is a soft requirement for making one of the rockets.


Installation is super simple. Just drag and drop/cut/copy and paste the esp into your data file. Enjoy

This mod adds 10 new rocket types, bringing the total up to 13. Murica. It also adds a repair based recipe for mass producing nails, because a small child could easily make them, so, you don't need a ludicrously high guns skill to make sure you've got enough.

The new rockets include Electrical and Sabot Rockets, both of which are old friends from Fallout: Tactics, as well as the jury rigged MFC and Shrapnel Rockets, and the unbelievably dangerous MIRV Rocket, which make a room into one very big explosion. Hooray! Uses vanilla-ish assets(DLC stuffs), so visual mods should work just fine with this. There are also recipes for the rockets.

The nitty gritty of stats and damage and what not, is in the readme. Console codes for the rockets are in the readme as well, for those who would prefer them.

Have fun, and try not to blow yourself up.

I probably shouldn't have to add this, but, this is a nexus exclusive, so, if you see this anywhere else but the Nexus, it wasn't me who uploaded it.