About this mod
Replaces the Service Rifle, Assault Carbine, M16A4 and M16A3 with more immersive models.
- Requirements
- Permissions and credits
So I whipped up this mod. It replaces the Service Rifle and the Assault Carbine with the M16 and the M653 models, plus goodies:
- The M16 has proper models for mods it does not have: The Forged Receiver gives it the M16A1's handguard and stock and a proper 30-round STANAG magazine has been added in for both normal and Forged variants.
- The M653 does not have the ability to mount the AC11090 scope, but can mount a suppressor in exchange.
- M16A3 now uses the M16A2 model when without the AC11090 scope. The M16A3 was essentially an M16A2 with the A1 trigger group, so they should be identical.
- M16A4 now uses the original M16A3 model (with the removable carry handle) when the scope mod is not mounted. Ironsight zoom was modified to be consistent with other ironsighted M16 rifles in the mod.
- Assault Carbine ammo reverted to 5mm so enemies equipped with them can actually use the weapon.
- Add an .esp which only replaces the M16A3 and M16A4.
- Renames the M4 Shorty to the Mk. 18 Mod 0 CQBR, its actual designation.
The two weapons replace the Service Rifle and Assault Carbine obviously, but they do not replace the original M16 and M653 found in Heffy's pack. V1.1 replaces the M16A3 and M16A4 with the M16A2 and M16A3 vanilla models respectively. Stats have been changed to reflect the aesthetic changes.
If possible, I might do an unofficial update mod for the actual pack, with includes suppressor mounts for weapons that originally did not have suppressors.
REQUIREMENTS:
- AKs and AR15s Weapons Pack v4.0d (install the non-replacer animations version) for textures and animations
- Any mod that contains the same reload animations as the non-replacer version (If I'm right, Asurah's and Hitman's packs have the same files)
Drag the meshes and esp into your DATA folder.
CREDITS: