Fallout New Vegas
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baddarkl

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baddarkl

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19 comments

  1. AZZ
    AZZ
    • member
    • 2 kudos
    Thanks for this mod :)

    Indispensable, because a lot of interiors are very well and lovely lighted and Friend of Night just break the full thing.
    With this mod, you can use it only when necessary, as an undetectable light

    Beware, as said by Undeadrat, if you already have the perk, you must remove and re-add it with the console :

    Player.removeperk 00165118
    Player.addperk 00165118


    PS : dont forget to download the addon by AvalancheO if you have some flickering lights :
    https://www.nexusmods.com/newvegas/mods/69580?tab=posts
    1. Hansa357
      Hansa357
      • member
      • 0 kudos
      This worked like a charm and the mod works great.
      Thanks for the tip.
    2. TheUSSMaddalena
      TheUSSMaddalena
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      • 0 kudos
      Thanks for sharing this!
    3. carpesangrea
      carpesangrea
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      • 10 kudos
      This should be stickied.
  2. Daishi13
    Daishi13
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    For those wanting to change the hotkey, you can create a .txt file in nvse/plugins/scripts (if using MO2, you'll need to create the folders yourself in the mod's folder), ensure the name starts with gl_ (such as gl_potato) and copy in SetOnKeyDownEventHandler FotNHotkeyUDF 1 ##
    That ## corresponds to which keyboard key is used based on position; default is 37 for K, I use 33 for F, Q would be 16, - would be 12, and so on.  Anything outside of that block of keys, or for keyboards that aren't english language standard, or for mouse keys; I dunno, type in random numbers and see what happens.
    1. TheUSSMaddalena
      TheUSSMaddalena
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      Thanks for sharing this!  It worked perfectly.  Here's a list of all the scancodes for the keybinds:
      https://wiki.nexusmods.com/index.php/DirectX_Scancodes_And_How_To_Use_Them
  3. pharaon3
    pharaon3
    • supporter
    • 4 kudos
    Hi, happy to see this mod still updated!

    I'd like to ask if would be possible to make the hotkey customizable thorough an INI file.

    Anyway, thanks for sharing your work!
  4. Friedipar
    Friedipar
    • member
    • 0 kudos
    It doesn´t realy work for me: currently all it does is turning a blue filter over everything on or off, but there is no difference in the light-levels...
    And yes, i did remove and re-added the perk via console command.
    Is there something i´ve overlooked?
  5. Cylara
    Cylara
    • member
    • 1 kudos
    Anyone know how i could change the hotkey to something else to like, Mouse4?
    1. Zorlin3321
      Zorlin3321
      • member
      • 2 kudos
      Ever find an answer?
  6. Losmi969
    Losmi969
    • member
    • 0 kudos
    Doesn't work, maybe new JIP update is causing a bug with toggle?
  7. oxman1
    oxman1
    • member
    • 1 kudos
    hey thanks for this mod. is it possible to give us a version without the check if it is night condition so we can use this in dark places during the day ?
    1. baddarkl
      baddarkl
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      • 29 kudos
      Uploading now.
    2. oxman1
      oxman1
      • member
      • 1 kudos
      much love brother !! thanks for accepting my request :)
  8. aLp3r
    aLp3r
    • member
    • 10 kudos
    The idea is very simple but very nice at the same time i appreciate your work but there is a problem the when you toggle of the FOTN perk the game tries to force it back on and it is causing flickering
    1. baddarkl
      baddarkl
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      • 29 kudos
      I'm not sure why that's happening. It works perfectly for me.
  9. undeadrat
    undeadrat
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    Is this TTW compatible? I have the required files but it does not appear to work when pressing the "K" key at all, no difference in light levels inside or outside and yes I am trying it in different locations at night.
    1. baddarkl
      baddarkl
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      • 29 kudos
      I haven't tested it, but I can't fathom why it wouldn't work with TTW. Make sure this mod is at the bottom of your load order.
    2. undeadrat
      undeadrat
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      • 3 kudos
      Apparently I need to have this before I get the Friend of the Night perk. Someone at the TTW forms said it works just fine for them and I would need to use console to remove and re-add the perk. I tried it and it indeed does work now :)

      Thanks!