A mod is lore friendly if it has lore to back it up... For example, an M2 Browning is lore friendly, because it exists in fallout lore. A modern 2024 Assault Rifle? Not lore friendly, because one never appeared in fallout.
No mods are the original authors vision, so not lore friendly. Just because something is in another game, doesn't mean it's lore friendly anymore. Design changes per game. They change the lore for the game.
So I went to the location to start the quest and he wasn't there do I need to wait for the guy or should he just be there it was my first time going to the location
So I think I broke this mod with Rebuild the Capital. I stupidly waited to do the quest until later, and as part of Rebuild the Capital you can invest in Roosevelt Academy which changes the cells. The quest marker is listed as "far away". I know this isn't an issue with this mod, it's an incompatibility with Rebuild the Capital, but I thought I'd mention it. I debugged it with movetoqt but I feel bad for ruining it for myself :(
I look forward to play your mod, but, unfortunately the merc doesn't show up behind the Chryslus building. Anything I need to do, i.e. load order, etc.?
Oops! I'm a moron. Obviously you can't do that, or the NPCs would be stuck in the walls. Just rotate the worldspace 180 degrees while using the E key to 'grab' the building so it doesn't rotate.
42 comments
Does it make any changes to story or anything? No.
Does it have a bit of an OP quest reward? Yes.
A mod is lore friendly if it has lore to back it up... For example, an M2 Browning is lore friendly, because it exists in fallout lore. A modern 2024 Assault Rifle? Not lore friendly, because one never appeared in fallout.
There's no other asterisks, what's the small print???