Having joined the Regulators after getting the Lawbringer perk, you notice a computer in the downstairs room. From it, you accept contracts on fugitives and their gangs all over the wasteland. Its time for some wasteland justice! 47 missions with a Perk reward. You can then continue random contracts after you finish the main quests.
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Author notes
The Regulators is the property of WilliamSea
File credits
WilliamSea - Author Roy Batty - TTW Adaptation
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.6
Updated Nav Info
Version 1.4
Fixed faction problems with Regulator HQ
Removed regulators and turrets from Contract Killer location faction
Fixed cooking activators
Created hidden regulators perk
Fixed death item to be given via perk instead of ondeath script block so it's more reliable and works with non-persistent actors
Removed bosses from can be mezzed faction
Created REGBossFaction
Added bosses to faction
Capped boss level to 30 so they don't end up with 5000 health due to level cap raises
Added death item list to enclave boss
Rebalanced the unique weapons a little and made them more unique
Version 1.3
Initial Release
- Changed to ESM and ONAM Records restored
- Changed Hat to DT
- Changed Weapons to be in line with NV
- Fixed script errors
- Regulators Headquarters Image Space fixed
- Removed unused references
- Fixed navmesh conflicts with The Pitt and Broken Steel
- Changed Guns and Bullets book to Milsurp Review magazine
- Fixed a bug in the reward script
- Fixed up some text on the terminal
- Fixed door to clothing shop
- Fixed deleted navmeshes
Update 1
- Removed redundant fusion generator and sound
- Fixed Regulator HQ faction ownership
- Fixed Turret flags and turn speed
- Fixed Regulator captives to use custom script
- Fixed 100% condition items to have varying condition levels
- Removed Vengeance and ammo in Regulator NPC's inventory, replaced with Minigun
- Replaced Gatling Laser and ammo in Regulator NPC's inventory, replaced with Minigun
- Removed skill books
The Regulators
The Regulators ================== Missions for the Lawbringer Perk
by WillieSea version 1.3
Requirements ============ - Tale of Two Wastelands
Story ===== Having joined the Regulators after getting the Lawbringer perk, you notice a computer in the downstairs room. From it, you accept contracts on fugitives and their gangs all over the wasteland. Its time for some wasteland justice!
The 'Regulators HQ' is part of the original game and can be found NE of Megaton, West of the Wheaton Armory.
Features =========== - There are 47 new missions at locations all over the wasteland. - The missions are to take out a fugitive and his gang of outlaws. - The missions start out easy but they soon become very difficult. You will have to use everything at your disposal to win! - Each contract completed rewards you in Karma and caps. - Complete all 47 missions without cancelling any of them and be rewarded with the 'Regulators Speciality' perk. -- The Perk gives you +5% damage resistance, +5% critical hit chance. - Two special weapons which you must search for in the Regulator HQ if you want them. -- Sawed off shotgun which has better accuracy and damage -- Silenced 10mm Submachine Gun for the silent kills. Has a slower rate of fire but does more damage. - Purchase Heavy Regulators to patrol the compound and Turret Emplacements to protect your HQ.
Starting the Mod ================ After you get the Lawbringer perk, visit the Regulator HQ and access the terminal.
CREDITS ===================== WillieSea - Entire mod except resources noted below. Resources by: WillieSea - Clock resources and script Ez0n3 - fixed sky dome Roy Batty - TTW Adaptation and bug fixes
And most importantly to: Bethesda and Obsidian for the game and construction set.