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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Molten Clouds team for their texture that I used as a base
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Changelogs
Version v2.1
-Added the two black squares next to the info plate that I missed. Thanks to FilthyCasual523 for pointing it out.
Version v2.0
-Completely redid all the colors and adjusted the normal and specular map to make it more shiny now that I can actually open the .nif file from FO76.
Version v1.2
-Fixed backlighting of the vacuum tube cage.
Version v1.1
-Changed the Stat, Item, and Data text to the "Monofonto" Font.
Version v1.0
-Initial Release
Description: A retexture of the Pip-Boy 2000 MK VI to be more accurate to the Fallout 76 model. I've changed the color of the casing to be a more similar brown, added glow to the holotape eject button, changed the font on clock and button labels, and adjusted a number of other minor details, all to make it as close to the Fallout 76 version as I could. This will work for both the standard and replacer versions.
v1.1 - Changed the Stat, Item, and Data text to the "Monofonto" Font.
v1.2 - Fixed backlighting of the vacuum tube cage.
v2.0 - Completely redid all the colors and adjusted the normal and specular map to make it more shiny now that I can actually open the .nif file from FO76.
v2.1 - Added the two black squares next to the info plate that I missed. Thanks to FilthyCasual523 for pointing it out.
Credits: The Molten Clouds Team for the original mod and the texture which I used as a base.
If you liked this, please consider checking out my other mods: