======================================== Currently Broken in general - TTW 3.3.2 ========================================
"Substantial errors in the plugin that could seriously affect stability and intended function. Hitme errors, and other issues"
I have asked in the TTW discord about this mod and it was confirmed to be broken. My understanding of how is lacking, but i trust what was said.
On a side note, this is an awesome mod and greatly changes the feel of melee and viability of melee playthroughs, if someone were able to fix or update it, it wouldn't go amiss by more than a few people!
Hey, nice mod! I have a question, what's the difference between simple and better calculations?
Also, I think you should account for weapons having different attacks depending on stance/movement, for example 9 iron standing still power attack uses wide angle while clearly it should use narrow angle, since it's vertical strike.
I think it's mostly standing still power attacks that work this way so it shouldn't be too hard to distinguish them by checking if player moves/power attacks.
It multiplies the default reach values, which can be set by other mods, to use internally within the mod for the cleaving effect. It doesn't actually change those values themselves.
I assume you're looking for a mod to change the default reach values. This mod does not do that.
66 comments
TTW 3.3.2========================================"Substantial errors in the plugin that could seriously affect stability and intended function. Hitme errors, and other issues"
I have asked in the TTW discord about this mod and it was confirmed to be broken. My understanding of how is lacking, but i trust what was said.
On a side note, this is an awesome mod and greatly changes the feel of melee and viability of melee playthroughs, if someone were able to fix or update it, it wouldn't go amiss by more than a few people!
Also, I think you should account for weapons having different attacks depending on stance/movement, for example 9 iron standing still power attack uses wide angle while clearly it should use narrow angle, since it's vertical strike.
I think it's mostly standing still power attacks that work this way so it shouldn't be too hard to distinguish them by checking if player moves/power attacks.
I assume you're looking for a mod to change the default reach values. This mod does not do that.