Fallout New Vegas

About this mod

Adds a small worldspace (Alberta, Canada) to the game with a safehouse to use as a home.

Permissions and credits
Description:
This mod adds a small worldspace (Alberta, Canada) to the game with a safehouse to use as a home. The safehouse interior is part of the exterior worldspace instead of being a separate interior cell. All companions can be sent to the safehouse when dismissed. To get to Alberta, go to the highway near Brooks Tumbleweed Ranch & follow the highway northwest to the waterhole in the northwest corner of the map. An invisible door (called Continuation) will send you to Alberta, Canada. Once you're in Alberta, follow the road north until you reach a clearing in the trees on your right, near a hill. Head east through the clearing until you reach the safehouse. To get back to the Mojave Wasteland, go back to the road & follow it south until you reach the Continuation to go back to the Mojave Wasteland.

Interactive Features:
Equipment Room
- Workbench
- Reloading Bench
- Water Fountain (Restores 1,000HP & 1,000 Dehydration)

Kitchen
- Table with 4 Chairs
- Refrigerator
- Oven (Used for Cooking Campfire Recipes)
- Radio

Living Room
- Couch
- Chair

Bathroom
No Interactive Features

Bedroom
- Bed
- Dresser
- Gun Cabinet
- Safe

Outside
- Campfire with 6 Lawn Chairs
- Antimatter (Voiced Guard Dog)

Other Features:
Equipment Room
- Computer Equipment
- Desk

Kitchen
- Counter
- QR Code Wall Picture

Living Room
- TV
- Small Table Beside Couch & Chair
- Pool Table
- Plasma Ball

Bathroom
- Large Toilet
- Sink
- Bathtub

Bedroom
- Desk
- Illuminati Wall Picture Above Bed
- Small Tables Beside Bed

Outside
- Canada Flag
- Alberta Flag
- Internet Tower
- Bush Around Yard

Misc
- Additional dialogue options were added to companions so they can be sent to the safehouse when dismissed. Arcade, Boone, ED-E, Raul & Veronica stay inside of the house. Cass, Lily & Rex stay near the campfire outside.
- Lights will turn on in the safehouse at night.

Installation:
Download the .zip file, then extract the data folder in it into your Fallout New Vegas game folder. If done correctly, all files will be extracted to their proper locations. The load the .esp file & play the game.

Requirements:
Just the Fallout New Vegas base game.

Bugs:
- Sometimes Antimatter might stop & refuse to move while following his patrol route (other than when he's programmed to stop for a short period of time at certain points). This can be fixed by saving the game, quitting & reloading the save. It can sometimes be fixed by aiming a gun at him to make him ask you not to shoot.
- Sometimes Arcade might refuse to walk when following his patrol route (other than when he's programmed to stop for a short period of time at certain points) & instead will teleport short distances towards his destination. This can be fixed by saving the game, quitting & reloading the save.

If you find any other bugs in this mod, you can report them in the Bugs tab on this page.

Credits:
- brettster4