Fallout New Vegas

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Created by

mc_tammer

Uploaded by

user826

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About this mod

Adds a custom pistol to the game, based on the Assault Carbine and chambered for 12.7mm

Permissions and credits
Changelogs
*** This weapon is also available as part of my NIF-Bashed Weapons Mega-Pack ***

DESCRIPTION
This mod adds a custom pistol to the game, based on the receiver of an Assault Carbine and chambered for 12.7mm. Imagine if an Olympic Arms OA-93 were chambered in .50 Beowulf, and you'll get the idea. I was inspired by the ridiculous, chunky, oversized guns that comic book anti-heroes all seemed to carry back in the 90s (along with ALL the pouches and an edgy, misspelled name like BLUDDRAYVEN or something). The gun is fully automatic (although with a relatively slow rate of fire) and sounds like an Anti-Materiel Rifle when fired. I also added a new ammo type, 12.7mm High Explosive, that is intended to be the default ammo used in the gun. When it hits, it has the same explosive power as a 25mm grenade.

Very few guns make me audibly giggle when using them, but this is one of those few.

I made the mesh myself, using the receiver of the Marksman Carbine, the magazine from the Assault Carbine, an oversized pistol silencer and the iron sights from the Silenced .22 Pistol. The weapon uses the 9mm SMG animations.


LOCATION
The weapon can be purchased from the Gun Runners, or crafted at any workbench with a Repair skill of 75 or higher, using an Assault Carbine and 5 Scrap Metal. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the number of the mod in your load order):

player.AddItem ##000ADE 1 ;Gives 1 Assault Pistol
player.AddItem ##000ADF 100 ;Gives 100 12.7mm HE Rounds



INSTALLATION

Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.