Fallout New Vegas
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Hopper31

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Hopper31

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56 comments

  1. PabTheJedi
    PabTheJedi
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    Mine isn't working. The gun still works but the new VFX aren't applied. Is this not compatible with EVE, or am i doing something wrong?
    (I'm using NMM/Vortex for my mod manager)
    1. Hopper31
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      I don't think EVE affects the C-Finder, but something else is likely overriding my changes. Have this mod load later in your load order and see if that fixes it.
  2. Mavors69
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    Please update your mod, I implore you!
    1. Hopper31
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      If you are talking about the change I made to the recharge again, it's a very simple like 20 second tweak in xEdit. Just delete/revert my change to VMS03QuestSCRIPT and it'll go back to vanilla behavior.
    2. Mavors69
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      That does make sense. I tried to replace the part where it starts providing ammo upon completing the quest, but I encountered a more problematic effect where it started giving me ammo after every shot lol. However, another suggestion for an update could be removing the boulder effect.
  3. fatcatsws
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    Very similar to the one you see when you activate Archimedes II's defense system and it eliminates the ncr troopers nearby with it's massive laser. Suprised why nobody has made such a variant yet. :/
  4. Mavors69
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    Could you please revert the change that was made to the recharge? Thank you.
  5. LeeofOxford
    LeeofOxford
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    finally! i can't state how underwhelming the base game one is, this one is just perfect!
  6. mungopc
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    Love the mod so far, it really makes it feel like one of the best weapons in the game. I am having one small issue were ammo regenerates immediately after firing the gun, allowing me to fire it every 10 seconds (very overpowered). I cant find any possible conflicts in fnvedit, any idea what's causing this? Thanks
    1. Hopper31
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      I have it intentionally set to recharge once per day, meaning if you wait a few days between firings you could spam fire it if needed.

      Are you saying it adds ammo right after firing? Because that's weird if so, it should stack in your inventory, IIRC.
    2. mungopc
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      ya it's never stacking, just regenerates immediately after firing 
    3. mungopc
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      I have your mod through Misc. gameplay changes which gets sorted earlier in my load order, so I just downloaded this mod and put at the bottom of my load order and is now working as intended.
    4. Hopper31
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      Interesting, might want to mention it over on that mod page as well in case anyone else is having the issue.
  7. TheManDonut
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    Amazing mod, but could it be possible to somehow stop the never ending ammo regen? As far as I remember, you only got another shot after 24h of firing with the vanilla C-Finder. When this one gives you one without firing, it gets really broken. I'm up to something like 50 unused shots. I know I could just not use them but it's slightly annoying and kinda immersion-breaking, I guess. I would do this myself, but I have no idea how. Thanks :)
    1. mungopc
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      The Shots in mine are regenerating about 5 secs after firing, very unbalanced 
  8. klayly
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    May I ask to take away a HUGE boulder at the end of the animation? Really looks out of the place :(
    1. Hopper31
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      I'm fairly certain it was never there in any released version of the mod, that video was recorded before I finalized the effect.
    2. klayly
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      Oh, that's great! Haven't played the game yet; in the process of modding, so no offence :)
  9. SekkiTime
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    Does anyone know if there is a way to get the lasers and explosion to be canceled when fast traveling, using wait or aiming at unrendered distances or when aiming at the sky? I don't know much about Scripts and the truth is that I haven't found a solution for that, I hope someone can help me :(
  10. shadowxtenebris
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    ALLAHU AKBAR