Mine isn't working. The gun still works but the new VFX aren't applied. Is this not compatible with EVE, or am i doing something wrong? (I'm using NMM/Vortex for my mod manager)
I don't think EVE affects the C-Finder, but something else is likely overriding my changes. Have this mod load later in your load order and see if that fixes it.
If you are talking about the change I made to the recharge again, it's a very simple like 20 second tweak in xEdit. Just delete/revert my change to VMS03QuestSCRIPT and it'll go back to vanilla behavior.
That does make sense. I tried to replace the part where it starts providing ammo upon completing the quest, but I encountered a more problematic effect where it started giving me ammo after every shot lol. However, another suggestion for an update could be removing the boulder effect.
Very similar to the one you see when you activate Archimedes II's defense system and it eliminates the ncr troopers nearby with it's massive laser. Suprised why nobody has made such a variant yet. :/
Love the mod so far, it really makes it feel like one of the best weapons in the game. I am having one small issue were ammo regenerates immediately after firing the gun, allowing me to fire it every 10 seconds (very overpowered). I cant find any possible conflicts in fnvedit, any idea what's causing this? Thanks
I have your mod through Misc. gameplay changes which gets sorted earlier in my load order, so I just downloaded this mod and put at the bottom of my load order and is now working as intended.
Amazing mod, but could it be possible to somehow stop the never ending ammo regen? As far as I remember, you only got another shot after 24h of firing with the vanilla C-Finder. When this one gives you one without firing, it gets really broken. I'm up to something like 50 unused shots. I know I could just not use them but it's slightly annoying and kinda immersion-breaking, I guess. I would do this myself, but I have no idea how. Thanks :)
Does anyone know if there is a way to get the lasers and explosion to be canceled when fast traveling, using wait or aiming at unrendered distances or when aiming at the sky? I don't know much about Scripts and the truth is that I haven't found a solution for that, I hope someone can help me :(
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(I'm using NMM/Vortex for my mod manager)
Are you saying it adds ammo right after firing? Because that's weird if so, it should stack in your inventory, IIRC.