Would you consider adding a configuration file like what you did in "Unofficial Patch NVSE" that allows the user to specify what key to use and whether the key needs to be pressed for one second? Thank you.
I love the mod, it has been working fantastically. I'd like to bring your attention to one "hiccup" (not a big deal but) I've ran into: At the Big MT, the door leading to the VR Simulator in X-13, I was unable to use the quick unlock on that door.
That door has a script attached to it with an OnActivate block, I prevent quick unlocking/hacking on objects with this block specifically to prevent breaking any sequences, mostly for modded content as very few doors/containers/terminals have this script block in the base game.
I love simple mod like this that totally skip minigames without complex features. My experiences on the game now really smooth and better. The only thing I want to ask is there will be a experience gain version? I completely fine about the lockpick but I still want to gain some experience.
I don't have any plans on doing XP version right now, I don't like the idea since you're skipping the minigame, but I might in the future, only time will tell.
Nobody asks you to make a version that rewards full XP, that you usually receive for hacking and lockpicking! You can divide it by 4 or 5 if you want, just let it be at least a little something, rather than completely nothing!
Do you open the lockpicking menu? Do you wait an extended period of time? Than it's skipping the minigame, losing a bobby pin is just a balance mechanic and has no effect on the mod's title or objective.
22 comments
Or, could you give me instruction how to change it?
Also, it is a great mod; and i thank you.
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
- Nexus Mods Staff