You've stated that Asurah's Reanimation pack is needed, yet when I have it installed with 1.2, it still uses the base game Riot Shotgun reload, thus it looks absolutely jank. Any fix?
I don't know what causes this. Try loading them into the vanilla game light machine gun. If it doesn't work for it either then i guess it is something that the developers did not code and i can't fix it. (I made the stoner lmg by duplicating light machine gun stats in the geck and replacing the mesh, so it works just like the lmg from the vanilla game)
This could be a problem of formlists that do not recognize each other. Had a similar problem when I first got into New Vegas. The only solution, at least the one that only worked for me, is to create a patch using fnvedit. Its fairly easy, once you get the hang of it. Just don't get discouraged by the complex look of fnvedit. Its kinda simple.
This gun looks great, awesome work dude! The only thing that could make it better is if you made the belt-fed version with the 100 round box ala the Mk 23 variant used by the Navy SEALs. Also, if I could make a suggestion, maybe shave a few pounds off? One of the major advantages of the Stoner, other than its modularity, was its light weight, with the loaded LMG version coming in at a svelte 11.68 pounds, whereas this one weighs the same as the vanilla LMG at 15 pounds.
I am currently making an eo tech red dot sight, i hope i can make it look good because i have some problems with the lens. What should i change about the texture? And yeah it is one of the best weapons in BO1 in my opinion.
pls no red dot its so a crap attachament for this weapon just extended magazin. silencer it dont need more. xd if i reme,ner correct the weapon look in black ops 1 not so hard black xd https://vignette.wikia.nocookie.net/callofduty/images/7/7c/Stoner63_BO.png/revision/latest?cb=20110703110356
I know it's a bit late but could you add a bit more wear and some rust to the weapon textures or on whatever weapon you're working on next? Would go really well with the game's setting
Yeah, but i think it will take some time. I am now working on a few mods, gun mods and a pack. I am also making my own safehouse where all my guns can be found. But i will retexture some of my guns in the future, because i think that some of my older mods like this have kinda bad textures, i am not very good at it
Endorsed! If you're planning on adding any more attachments in an update, how about this tactical stock for the Stoner 63? http://www.gunsandammo.com/ga-vault/stoner-63/
great choice, great mod. my only wish is that the magazine just be a longer version of the 30 rd one in appearence. the fat looking model looks weird to me.
Hey Raipe think you can make a Type 56 Assault Rifle it'd be amazing if you could bro n love these lit gun mods makes the Mojave wastes a bit more guns n bullets
Love this weapon so far. Could use some more 50's and 60's weapons to fit the motif of the world. While I know there's an Uzi in the game from Millenia, would love to see a two handed version rather than a one handed one.
Extremely cool, definately a weapon that should be in base game - although, given it was a very modular weapon, it's a bit sad to see 1 version only in this mod. Thanks.
Thanks, i tried to make a red dot sight but decided to not include it because it didn't look so good. I am too lazy to make other versions from the gun,there are not too many good reference photos online.
I think that a compensator, match barrel and maybe a bigger magazine or hair trigger would only improve its usefulness in late game and retain its design.
Toxicity it has extended mags modification already, i didn't make a drum mag because i think it looks stupid. I think i am gonna make some new modifications for the gun tomorrow.
38 comments
if i reme,ner correct the weapon look in black ops 1 not so hard black xd
https://vignette.wikia.nocookie.net/callofduty/images/7/7c/Stoner63_BO.png/revision/latest?cb=20110703110356
http://www.gunsandammo.com/ga-vault/stoner-63/
Thanks.