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About this mod

The next New World Parliament installment is here! The MPs make a return to stop Joshua once again and spread their MP influences across the Mojave wasteland. This mod features a wider group of characters, new buildings, answers to unsolved questions and more!

Permissions and credits
You do not need to download New World Parliament 1 to play this mod, as all the assets from the last one are included in New World Parliament 2! If you already have it installed, do not worry, when it comes to installation, just overwrite all files (including the .esp) and everything should be good. Do not worry about losing your progress with New World Parliament 1 if you overwrite the .esp, it will be fine :)!

This mod is a followup of the first new world parliament mod (which can be found here) and is a continuation of the first mod. Joshua gets in a pickle with the cap machines and the MPs make a comeback. You must save the Mojave once again, before the MPs gain control and become an influence, forever locking themselves into the new world of the US.

To begin the new 2nd quest, simply have completed the first quest, then ask Joshua "You look troubled, something on your mind?"

-Joshua has received a small update, featuring new chatter lines, new lines for when you complete his first quest.
-Rocko now offers dirty work once you have completed the first quest.
-All new characters, buildings, enemies and stories throughout the 2nd new quest.

Absolutely nothing, no DLC nor NVSE is needed to run this mod, and there are no conflicts if you choose to run them.

Mod development - Bu11et
Joshua the Companion - Bu11et
Rocko - Bu11et
Dr. Samuel - Samuel G.
Boris B. - Samuel G.
Merc 1 - Alex D.J.
Merc 2 - Artem S.
Yasin - Yasin A.
Gleb - Gleb F.
David R. - David R.B.

Special thanks to my friends who were willing to participate in the mod and voice a couple lines.

Thank you to MikeBurnFire for inspiring me to make a part 2 to this mod!