Fallout New Vegas
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Asterra

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Asterra

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6 comments

  1. PSI7
    PSI7
    • member
    • 5 kudos
    According to the changelog, 1.3 shouldn't edit a certain vanilla script but it's still present in the plugin. Is it intentional or did you forget to remove it?
    1. LunaEversor
      LunaEversor
      • premium
      • 30 kudos
      I was wondering the same thing. Did you ever figure this out?
  2. mooglerampage
    mooglerampage
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    • 20 kudos
    I am getting a "missing master" referencing FemRunReplacerSpeedFix.esp.

    Is this in error?
    Or, is there a requirement missing from the description?
    1. Asterra
      Asterra
      • member
      • 356 kudos
      Oversight. Forgot that other esps will add in Geck under some circumstances. Should be good to re-download.
  3. edwardsansagraw
    edwardsansagraw
    • member
    • 2 kudos
    Downloaded and can't wait to try out. But can you suggest a mod to make it hotkeyable? The accessing from the pipboy thing is kinda lame.
    1. Asterra
      Asterra
      • member
      • 356 kudos
      I'll be frank with you. There are two such mods here on Nexus, and I had game-CTDing issues with both of them, so I ended up making my own mod that just watches for tapping "right" on the D-pad. But my suggestion would be to navigate over to the "Implant GRX Activator Hotkey" mod page, grab the ImplantGRX-HVSEHotkey file (i.e. not the default file that uses the Pip-Boy hotkey system), and then use a console command to manually set your preferred hotkey or button. The mod's description page provides a link to the codes you'd use for that.