Fallout New Vegas
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Manan6619

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Manan6619

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About this mod

Changes vanilla headwear that was originally classified as Light Armor to either Medium or Heavy Armor, if appropriate.

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Changelogs
Fixed Headgear Weight Classes
Ever notice that with the Jury Rigging perk, literally any piece of headgear can be fixed with any other piece of headgear? I sure did. It seemed a little broken, given that you still have to put some effort into finding proper repair parts for weapons and body armor. Well, part of the issue is that the vanilla game considers(almost) every piece of headgear as Light Armor, whereas body armor is divided into the Medium and Heavy Armor categories as well.


So, what's new?
About 20 minutes of shuffling things around in FNVedit, and I've got a fix! I tried to base anything I could off of existing body armor sets, so combat armor helmets are all medium, trooper helmets are medium, power armor and metal armor are heavy, et cetera. In other words, no more repairing your T51b with a pair of sunglasses and a cowboy hat!

Couple more things. While I was at it, I fixed Lonesome Road's Riot Gear Helmet and its variants... In the vanilla game, not only were they the only headgear classified as "Heavy", but they were also set as body armor, so your options were originally repairing them only with other Riot Gear Helmets, or heavy body armor if you had Jury Rigging. That, and you could wear other headgear on top of it. In other words, they were a mess and I fixed them. If you don't have Jury Rigging, they'll act the same as before except you can't shove other headgear on top of them. With Jury Rigging, you'll be able to repair them with trooper helmets, ranger combat helmets, and other stuff that makes a lot more sense than metal and power armor.
I also fixed the Ranger Hat that for some reason had no weight, value, and could only be repaired with light body armors if you had Jury Rigging. Weird.

If you want to know exactly which headgear was modified, and how, check the Logs tab.

Compatibility
This mod will likely be incompatible with anything that makes any changes - stats, name, whatever - to the same headgear that I've changed. You'll probably have to do some quick patching in FNVedit if you have a mod that makes changes any of the same items.

Installation
I'd recommend using Mod Organizer 2 or Vortex.