About this mod
This mod adds a some portable assault drones helix propelled and other new robots..
- Requirements
- Permissions and credits
- Changelogs
This mod adds various assault drones to the game. There will be portable drones and a hackeable stronger drone. You can find the FO3 version and a video here in nexus: Assault Drones
PORTABLE DRONES
These drones can be purchased from Engineer Karl at his workshop in Good Springs. They weigh 20 pounds and will be stored in the help section of your inventory. In use, they will follow you until they are destroyed. They are disposable and do not heal after combat. They will reappear in Engineer Karl's inventories every three days. You can buy more when you run out of them. You can give them basic commands like follow or wait. Once deployed, they cannot be picked again and will fight to the death.
MK II ASSAULT DRONE
You will find him wandering inside Karl's workshop. If your scientific skill is greater than 50, you can give him orders; otherwise, you won't be able to interact with it. This drone is stronger than any other assault drone, heals after combat and levels with you.
SPIDER BOT
You will find it inside Karl's workshop. If your scientific skill is greater than 50, you can give him orders; otherwise, you won't be able to interact with it. This bot is very fast and versatile. It is equipped with a plasma rifle. It heals after combat and levels out with you.
TIN MAN
You will find it outside Karl's workshop. If your scientific skill is greater than 50, you can give him orders; otherwise, you won't be able to interact with it. This biped robot may be noisy but is very strong. It is equipped with a plasma weapon. It heals after combat and levels out with you.
REQUIREMENTS
DLC Dead Money
INSTALLATION
As usual, extract the .rar in your FONV data folder and check the .esp in your FOMM or in your FONV Launcher.
Make sure you have installed ArchiveInvalidation or FOMM (or new meshes wont work properly)
THANKS to
Bethesda and nexus community