You have created an excellent modification. Not long ago I created a TTW patch for this mod, but I cannot implement all the improvements and fixes that I would planed. I would like to ask permission to create a full standalone version of this mod for TTW using the resources of this mod. Some time ago i write you in private message, but this option is closed. I hope you have a free minute to answer)
I really like this mod, but can I suggest changing the loot lists? There's nothing explicitly wrong with it, but I feel like it would be more "realistic" if child ghouls had more child-like items, like teddy bears and toys.
(Jesus, "please make it so these kids have more realistic loot when I kill them" sounds edgy AF, but I feel like this mod really helps highlight the tragedy of the situation. These were once people. It should hurt a little to have to shoot something attacking you, only to find it was carrying a precious reminder of life as a human...)
It works just fine but the inconsistent lower-case naming really bothers me, i tried to "brute force" a fix by turning the .esp into a .txt and manually fixing the names but unsurprisingly that kinda.. broke the game.
If anyone knows how to edit .esp files easily, please let me know
64 comments
Not long ago I created a TTW patch for this mod, but I cannot implement all the improvements and fixes that I would planed.
I would like to ask permission to create a full standalone version of this mod for TTW using the resources of this mod.
Some time ago i write you in private message, but this option is closed.
I hope you have a free minute to answer)
(Jesus, "please make it so these kids have more realistic loot when I kill them" sounds edgy AF, but I feel like this mod really helps highlight the tragedy of the situation. These were once people. It should hurt a little to have to shoot something attacking you, only to find it was carrying a precious reminder of life as a human...)
If anyone knows how to edit .esp files easily, please let me know
EDIT: figured it out, i think.