Fallout New Vegas
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AmaccurzerO

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AmaccurzerO

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22 comments

  1. AmaccurzerO
    AmaccurzerO
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    NOTE:
    This mod is now a "Modders resource". I cant go on with this work. I couldnt match the lights animation with the tower animation due the lights have already an animation that is too difficult for me to change without breaking it. So far, this is beyond my skills. The mod will stay as a "modders resource" for those who want to continue with this work.
    Sorry for this inconvinience. Dont feel disappointed and visit my Nexus mods profile for more mods for FO3 and FONV.
  2. deleted62364196
    deleted62364196
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    removed
    1. OMEGA2669
      OMEGA2669
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      I see what you did there. xD
  3. BigSmokeMaDog
    BigSmokeMaDog
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    AWESOME MOD! I have the bug with the lights, but from what I've read in a future update only the top saucer will be spinning, which'll be cool as well!
  4. Shardoom
    Shardoom
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    So wait, is this mod just a 'modders resource' now as the sticky says?
    Or are you altering it so that only the 'saucer' section rotates as you're later post says? (As it should be really)

    Colour me confused. lol
  5. TheGreatBhan
    TheGreatBhan
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    Still working on fixing this? It's a revolutionary visual change, this will be big when it's out of beta and error free.
  6. Ru5tyShackleford
    Ru5tyShackleford
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    Awesome! Are there any plans to make just the Cocktail lounge rotate (and maybe the penthouse too)? The whole tower rotating as a bit much for me, though the spokes are sorta cool.
    1. TheGreatBhan
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      If you look at the structure of the lucky 38 I think I'd have to agree with the developers choice, it definitely looks like it was made to spin that way.
    2. Shardoom
      Shardoom
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      I haven't had time to check this yet but, it IS just the top 'saucer' section that is animated right? It'd be pretty weird for the entire tower to spin...
    3. Ru5tyShackleford
      Ru5tyShackleford
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      Yeah, everything from the base up rotates. I checked it out in-game.

      https://imgur.com/a/jz3XZsz
    4. AmaccurzerO
      AmaccurzerO
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      This mod status has changed. Read sticky post or description.

      Thanks for your comments and observations.
    5. Ru5tyShackleford
      Ru5tyShackleford
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      Awesome, thank you for the response!

      Looking forward to the future versions!
  7. Mcdoye
    Mcdoye
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    looks awesome, downloading. i have some experience working with the lucky 38 tower and the penthouse but not with something this advanced, i offer any support i can.
    1. TheGreatBhan
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      I think it's worth integrating your lucky 38 climate fix with this once the bugs are sorted, I use both mods :)
  8. cbgreely
    cbgreely
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    Awesome, I've got a modlist going and you just got yourself a spot
  9. Gohstly
    Gohstly
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    When you say revolving do you mean the top of the tower itself spins?
  10. gusano
    gusano
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    I saw AmaccurzerO posted an animation mod to New Vegas.
    Got a nosebleed.
    Then downloaded.
  11. TheGreatBhan
    TheGreatBhan
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    Hey could you apply this to the lod mesh too so we can see it revolve from a distance?

    Found a bug, you forgot to make some of the meshes apart of it https://cdn.discordapp.com/attachments/330814611140116481/470512835135537162/unknown.png

    some meshes are misalligned. check out the lod and check out your version, the red things stick out and there is visible seems
    https://media.discordapp.net/attachments/465081558894641162/470617970373033994/ScreenShot65.png?width=1202&height=677
    https://media.discordapp.net/attachments/465081558894641162/470617972399013909/ScreenShot64.png?width=1202&height=677

    Is the reason they are positioned like that is because the replacing meshes are bigger than the original lucky38?

    Great mod though!
    1. AmaccurzerO
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      Hello.
      There still some work to do and details to fix; that's why this is a BETA. I did notice than the vanilla meshes of the Lucky 38 that you see from outside the strip is a bit higher than the one you see from inside the strip. I need to fix this. The point of the BETA was to people see if all Lucky 38, including their LOD meshes, are visible and animated. I dont have much experience working with structure and buildings, which need a LOD reference. I am on the road to keep learning about it.
      I did animate the LOD meshes too, but its movement is so slow that may be imperceptible.
      __________________________
      Thanks for your observations and screenshots. I need to fix the meshes of the inner strip tower.