By the way, just, you haven't stated what the "Followers Battle Coat. For everyone." patch is for. Nowhere in these pages says what it's for, and that's a gigantic, legitimate problem.
Love how the armour and weapons look! Was wondering if there's any chance at a compatibility patch with Titans of the New West for the brotherhood bunker?
yea i mean i read the other comment a bit down from ragnarok101 saying about it conflicting with fpg and though of some way to make it compatible unfortunatly i don't know much about coding and modding so i though a simple change would make it compatible (i don't know if what i am saying is correct tho)
Pretty much all of the scripts from the base game got recompiled and you should be able to safely remove them without any issue to remove conflicts. The only ones you need to leave in are the ones that are specifically for this mod like the ones for the items added in by the mod.
Also, NVSE or whatever straight up throws a warning about this mod recompiling all scripts. Holy garbage truck, this mod is a dumpster fire all around.
I was just about to come here confused about why I got it to. I think im gonna have to wait a bit until it hopefully gets fixed because I really like this mod from the way it looks
Hello, i finished my first new vegas vanilla playthrought and i now intend to do a heavilly modded one. I would really like to use this mod because the armor or weapons look awesome ( love your work btw). But is the ending script problem with FPGE fixed ? will it ever be ? and does the armor work with vanilla female body ?
I don't want to be a bother but is there a way to make the Followers faction armor into Institute armor? maybe change the logo or something? I really love the way that armor looks and it would make perfect Institute style armor. Just a suggestion, don't wanna sound ungrateful. I love the work either way Thanx bro....
So first of all I must say you did a fine job sir. The stuff looks awesome and mostly feels credible enough to not piss all over immersion. I was going to do an evil melee legion run after I wrap up the last of my current playthrough n so I wanted to pad the legion side a bit more with a few mods n this one really fills a few holes nicely.
However, all is not well in my shard of the mojave wasteland. For some reason when i try to equip the gauss pistol my game crashes. I'm fine to select it in the weapons menu, check out stats, n do whatever else I fancy until I'm done n I close my pipboy. As soon as I hit tab the game locks up n crashes :-/
Any thoughts? I'll have to mess around with it more when I get back home later. Oh also, before I sign off here, all of my other stuff is updated to current release, e.g.; jip, nvse, etc...
This is me putting things that were not supposed to be in the game (I'll spare you the technical details).
I have no control over this, but it works for some (my case, of course) but it can cause problems for others.
Unfortunately I do not know how to solve this issue, because I never be able to identified a factor in common among other meshes of other mods of mine that also cause this type of problem for some.
ok cool, I'm going to grab the latest build now. Life got busy and I haven't actually gotten to play since I posted that. Similarly I also forgot to check back here until now. Watching Al's recent video about The Rail made me realize that there have been updates since I last downloaded that and in turn also reminded me to check back here :D
68 comments
Was wondering if there's any chance at a compatibility patch with Titans of the New West for the brotherhood bunker?
Go here for the standalone version
https://www.nexusmods.com/newvegas/mods/61632?tab=description
Sorry for the long post
I love the work either way Thanx bro....
Liebe aus Österreich
However, all is not well in my shard of the mojave wasteland. For some reason when i try to equip the gauss pistol my game crashes. I'm fine to select it in the weapons menu, check out stats, n do whatever else I fancy until I'm done n I close my pipboy. As soon as I hit tab the game locks up n crashes :-/
Any thoughts? I'll have to mess around with it more when I get back home later. Oh also, before I sign off here, all of my other stuff is updated to current release, e.g.; jip, nvse, etc...
I have no control over this, but it works for some (my case, of course) but it can cause problems for others.
Unfortunately I do not know how to solve this issue, because I never be able to identified a factor in common among other meshes of other mods of mine that also cause this type of problem for some.