Fallout New Vegas

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TactaGhoul

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TactaGhoul

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40 comments

  1. TactaGhoul
    TactaGhoul
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    Update 2.0 completely retextures the gun and gives it a new scope model, a new cube map, and a new icon. It also changes the animation type to the 9mm pistol animations, buffs the firerate, and nerfs the damage. In my opinion it looks and feels miles better than it used to.
  2. Kusanji
    Kusanji
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    You should make a Coonan .357
    1. saviddubstep
      saviddubstep
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      Sorry for the necro but Another Millenia adds one, it's called the Sporting Pistol but by default it's not in the leveled list
  3. yungsheogorath
    yungsheogorath
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    Can't seem to get Hitman's animations to work, tried his season 1 animations and 1st person weapon animation overhaul. Any idea what I might be doing wrong? 
    1. NickTheGeckoTrapper
      NickTheGeckoTrapper
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      Probably late, but if anyone still interested, add this to Hit's .json file. It'll use .45 animation.

          {
              "mod": "Automag.esp",
              "form": ["0ADE"],
              "folder": "Hit_45AutoPistol"
          },
          {
              "mod": "Automag.esp",
              "form": ["0ADE"],
              "folder": "Hit_45AutoPistolLastShot",
              "condition": "GetCurrentAmmoRounds == 1"
          }
    2. SamuraiOniReaver
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      Thank you so much for this, Was wanting to see if i could help with this and you graced me with it good sir, Never to late to help someone out ;) Thanks!
  4. gakusangi
    gakusangi
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    Shouldn't this be in .44 or am I thinking of a different Automag?
  5. nova48
    nova48
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    Hey everyone! So this is by far my favourite sidearm for FNV but I had an issue where the Ironsights weren't lined up properly when aiming. The irons were maybe an inch or so low compared to where the reticle was. I reported the bug, but I'm not sure if Tactaghoul will see it or if they've moved on to other stuff. So I just thought I'd drop my fix here. 

    You'll need nifskope to make the changes. Basically open up the automag.nif files (there were 4 that I changed, the automag.nif, automag2D.nif, automagbrake.nif, and the automagbrake2D.nif) in nifskope, and along the left side there's a bunch of blocks you can select. Select "68 NiNode" and below you should have a bunch of settings under the name "##SightingNode[18]". Look for the "Translation" values, should have x=-26.17..., y=7.5, z=0.18. The y value changes the elevation when aiming down sights. I found that changing it to ~7.2 worked perfectly for my game.

    Hope this helps!
  6. SlayerSaint
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    Also wanted to add my voice to all the others: This is my favorite handgun of all time and you did an amazing job of it in the game.
  7. Misc669
    Misc669
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    This is my fav of all time, not only as a pistol but as a gun. Everything on it its perfect, If I had to choose one weapon mod for Fallout I wouldn't have second thoughts.
  8. JBpro
    JBpro
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    Hey man the guns looked great in the video can tell you put a ton of work. Im having an issue though I can see all the guns have custom animations in the videos but in my game im getting nothing but vanilla
    1. TactaGhoul
      TactaGhoul
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      In the video, I use Hitman's Animation Pack: https://www.nexusmods.com/newvegas/mods/61501
  9. TheGuy7783
    TheGuy7783
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    .30 Carbine is actually in CaliberX, so theoretically you could make a version that uses said mod as a master so it can use its real life ammunition
  10. aLp3r
    aLp3r
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    This is one of the coolest pistol mods in nexus meshes and textures and sound are very good but the problem is animaitons The pistol's attack animation is Revolver animation (Attackleft) and it breaks the third person animations so if anyone wants to fire the gun with normal pistol animations change the AttackLeft to AttackRight from FNVEdit
  11. MinigunKiller911
    MinigunKiller911
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    Hi, Ghoul, will you make new weapon? And will you plan to make mod pack when you're done enough weapons?
    1. TactaGhoul
      TactaGhoul
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      I'm currently working on two new mods: a Webley-Fosbery Automatic Revolver and a MAS-38. The MAS will probably be for Fallout 4, and the Webley might be for FNV or F4. It depends on how difficult it will be to make new animations for the Webley. I will probably release a pack of all my weapons once I make at least 10-15 for FNV.
    2. MinigunKiller911
      MinigunKiller911
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      Good to hear that. One question: does your mods compatible with CaliberX?