327 comments

  1. RoyBatterian
    RoyBatterian
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    1.3 has been released with many more fixes, including some of the more time consuming and difficult ones.

    1.4 updates forthcoming:

    Fixed incorrect cubemap path in 10mmsubmachinegunextmagrecoilcompensator.nif
    Corrected name of 10mmsubmachineclip_m.dds
    Fixed invalid texture path in nvdlc051stpersonweaptribeamlasermod_13.nif
    Corrected name of nvdlc05lildevil_m.dds
    Corrected name of 10mmsilencer_m.dds
    Corrected name of 1stperson10mmsilencer_m.dds
    Fixed incorrect cubemap path in gaussrifleunique.nif
    Fixed the smoothing groups, a couple of flipped UVs, removed extra geometry in one mesh, and the projectile nodes in the Anti Material Rifles
    Corrected the ammo cradle position in the LAER
    Fixed degenerate normals and adjusted screw in meshes\weapons\2handrifle\caravanshotgun.nif
    Fixed degenerate normals and adjusted screw in meshes\nvdlcpre3\weapons\2handrifle\caravanshotgunpreorder.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Fixed degenerate normals, missing triangle, and rear sight in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Recovered machete normal map better, thanks to kingtobbe magic for this
    Fixed smoothing groups in all 10mm pistols
    Added dlc04shotgun nif as the base nif is in the vanilla files
    Added dlc04rifle nif as the base nif is in the vanilla files (lincolnsrifle)
    Added dlc01infiltrator nif as the base nif is in the vanilla files
    Added 32snubnose nif as the base nif is in the vanilla files
    Fixed geometry and UV errors in .32 snubnose
    Added dartgun as the base nif is in the vanilla files
    Added mesmetron as the base nif is in the vanilla files
    Added mauserpistol nif as the base nif is in the vanilla files
    Added assaultrifle nif as the base nif is in the vanilla files
    Added g3assaultrifle nif as the base nif is in the vanilla files
    Added rockitlauncher nif as the base nif is in the vanilla files
    Added combatshotgun nif as the base nif is in the vanilla files
    Added railwayrifle nif as the base nif is in the vanilla files
    Added dlcanch10mmpistol nifs as the base nif is in the vanilla files (10mm pistol)
    Added dlcanchchinesepistol as the base nif is in the vanilla files (mauser pistol)
    Added dlc02chineseassaultrifle as the base nif is in the vanilla files (assaultrifle)
    Added dlc02g3assaultrifle as the base nif is in the vanilla files (g3assaultrifle)
    Added dlcanchcombatshotgun as the base nif is in the vanilla files (combatshotgun)
    Added dlcanchgaussrifle as the base nif is in the vanilla files (gaussrifle)
    Fixed geometry errors, uv errors and normals in 9mm pistols
    Fixed smoothing groups in 12.7mm pistols
    Fixed normals in Dart Gun
    Fixed normals in Euclids C Finder
    Fixed normals and UV errors in Chinese assault rifle
    Fixed normals, geometry and UV errors in G3 assault rifle
    Fixed normals, and UV errors in Lincoln's rifle
    Fixed normals, bad geometry, and UV errors in Grenade Machinegun
    Fixed normals and flipped UVs in Hunting Revolvers
    Fixed normals and flipped UVs in Ranger Sequoia
    Fixed normals and UV errors in 10mm SMGs
    Fixed normals and UV errors in This Machine
    Fixed normals and UV errors in Battle Rifle
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclip.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmextclipscp.nif
    Removed enviroment mapping flags from glow sights in meshes\weapons\1handpistol\9mmscp.nif
    Fixed normal map in 9mm pistol
    Fixed normals and some more UV errors in meshes\nvdlc01\weapons\1handpistol\nvdlc01policepistol.nif
    Reconstructed Tesla Beaton Prototype 1st person texture
    Created Tesla Beaton Prototype 1st person texture set
    Fixed Shoulder Mounted Machine Gun to use the correct cube map
    Fixed Smitty Special to use the correct cube map
    Fixed Sprtel Wood texture set
    Fixed Bowie Knife texture set
    Fixed collision in nvdlc04\weapons\2handhandle\nvdlc04_weaparcwelder.nif
    Fixed Plasma Rifle 1st person texture set
    Fixed Demolition Charge 1st person texture set
    Fixed Power Fist geometry to be more symmetrical, gaps, and alpha property on steam effects
    Fixed sighting node in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Added specular channel to automatic rifle normal maps (wtf?)
    Created environment map mask for automatic rifle
    Created environment map mask for holorifle
    Adjusted flags and texture set for automatic rifle
    Adjusted flags and texture sets for holorifle
    Fixed geometry and UV errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Fixed geometry errors in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapholorifle.nif
    Fixed Holorifle normal map
    Fixed Power Fist ground object geometry to be more symmetrical
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif
    Fixed geometry in meshes\weapons\2handhandle\25mmgrndlnchrunique.nif
    Fixed screen animations in meshes\weapons\2handhandle\25mmgrndlnchr.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
    Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistgloves_go.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesr.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesgo.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesl.nif
    Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesr.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists_heat.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid.nif
    Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid_heat.nif
    Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo.nif
    Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo_heat.nif
    Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchr.nif (oops)
    Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif (oops)
    Created unique Backwater Rifle in meshes\dlc04\weapons\2handrifle\dlc04rifleunique.nif
    Created iron sight front post and platform in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
    Added meshes\characters\_1stperson\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
    Added meshes\characters\_male\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun01.nif
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun02.nif
    Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgununique.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgun.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteel.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteelnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeater.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrassnopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaplenopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterunique.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifle.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfilter.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfibersuppressor.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflesuppressor.nif
    Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifleunique.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbine.nif
    Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbinescope.nif
    Fixed animations in meshes\weapons\1handpistol\euclidscfinder.nif
    Fixed node order in meshes\nvdlc04\weapons\2handrifle\grenade_red.nif
    Added iron sight texture to extures\nvdlc01\weapons\2handrifle\1stpersonnvdlc01automaticrifle.dds
    Added iron sight texture to extures\nvdlc01\weapons\2handrifle\nvdlc01automaticrifle.dds
    Created textures\weapons\2handrifle\1stpersonbbgun01_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeater_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeaterbrass_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaple_m.dds
    Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaplebrass_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbine_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbinelam_m.dds
    Created textures\weapons\2handrifle\1stpersontrailcarbinesteel_m.dds
    Created textures\weapons\2handrifle\bbgun01_m.dds
    Created textures\weapons\2handrifle\cowboyrepeater_m.dds
    Created textures\weapons\2handrifle\cowboyrepeaterbrass_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatermaple_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatermaplebrass_m.dds
    Created textures\weapons\2handrifle\cowboyrepeatertangsights_m.dds
    Created textures\weapons\2handrifle\trailcarbine_m.dds
    Created textures\weapons\2handrifle\trailcarbinelam_m.dds
    Created textures\weapons\2handrifle\trailcarbinescope_m.dds
    Created textures\weapons\2handrifle\trailcarbinesteel_m.dds
    Created textures\dlc04\weapons\2handrifle\dlc041stpersonrifleunique.dds
    Created textures\dlc04\weapons\2handrifle\dlc04rifleunique.dds
    Fixed error in textures\dlc04\weapons\2handrifle\dlc041stpersonrifleparts.dds
    Fixed error in textures\dlc04\weapons\2handrifle\dlc04rifleparts.dds
    Fixed Sonic Emitter impacts to match projectiles
    Fixed Sonic Emitter addon nodes to match projectiles (thanks for the help C16!)
    Created addon node meshes\mps\mpsenergyimpactgreen02.nif
    Created addon node meshes\mps\mpsenergyimpactorange01.nif
    Created addon node meshes\mps\mpsenergyimpactpurple01.nif
    Created addon node meshes\mps\mpsenergyimpactred01.nif
    Created addon node meshes\mps\mpsringtrailgreen01.nif
    Created addon node meshes\mps\mpsringtrailorange01.nif
    Created addon node meshes\mps\mpsringtrailpurple01.nif
    Created addon node meshes\mps\mpsringtrailred01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicgreenprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicorangeprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicpurpleprojectile01.nif
    Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicredprojectile01.nif
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloop.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloopis.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloop.kf
    Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloopis.kf
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifle.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleallmods.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflecustomaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmag.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescope.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopecustaction.nif
    Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgun.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunparts.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssight.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssightstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartsstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsight.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsightstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunstock.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistol.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistolunique.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifle.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescope.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
    Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
    Fixed smoothing, vanilla geometry errors, uv, flags, properties in meshes\weapons\2handrifle\multiplasrifle02.nif
    Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolstatic.nif
    Adjusted alpha range in textures\weapons\1handpistol\1stpersonplasmapistol.dds
    Adjusted alpha range in textures\weapons\1handpistol\plasmapistol.dds
    Created textures\weapons\2handrifle\combatshotgunparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgunparts.dds
    Created textures\weapons\2handrifle\combatshotgundrumparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgunparts_m.dds
    Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts_m.dds
    Fixed geometry, collision in meshes\weapons\2handhandle\incinerator.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigun.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunallmods.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunhispeedmotor.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigunstabilizer.nif
    Fixed geometry, collision in meshes\weapons\2handhandle\minigununique.nif
    Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamer.nif
    Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamerexpandedtanks.nif
    Fixed geometry a bit (ugh), uv in meshes\weapons\2handhandle\rockitlauncher.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatling.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingcfframe.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacaster.nif
    Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacasterhselectrode.nif
    Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmg.nif
    Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmgdrum.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolver.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvercustom.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolverhdcylinder.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershort.nif
    Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershorthdcyl.nif
    Fixed smoothing in meshes\weapons\1handpistol\alienblaster.nif
    Fixed flags, properties, degenerate normals, smoothing in meshes\weapons\1handpistol\plasmadefender.nif
    Fixed smoothing, properties in meshes\weapons\1handpistol\44magnumrevolverunique.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksman.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanaa.nif
    Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanext.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\22smg.nif (what a mess!)
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\22smgext.nif (what a mess!)
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforged.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforgedmags.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbinemags.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbine.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbineext.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
    Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smg.nif
    Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smgsilencer.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
    Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\cryolator.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdw.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdwrecycler.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcw.nif
    Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcwrecycler.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifle.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleall.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleap.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleapbayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleaprec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayorec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflerec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifle.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleall.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleap.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleapbayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleaprec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayo.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayorec.nif
    Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflerec.nif

    Future Updates:

    Alternate Cowboy Repeaters, with and without peep sights - meshes complete, optional will be made
    More restored environment map masks
    Will begin inspecting textures and normals
    Reconstructed Q-35 1st person texture
    Re-exported 3rd person textures with better quality
    Hand 2 Hand and Unarmed mesh fixes
  2. RoyBatterian
    RoyBatterian
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    Twitch stream clip on how to adjust iron sights for WMIM and TTW with 3DS MAX , bonus tutorial on making collision with Nifskope and 3DS MAX.

    https://www.twitch.tv/videos/342136557
  3. RoyBatterian
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    1handpistol, 2handautomatic, 2handrifle and 2handhandle are now completed. 2handlauncher is next to do. When those are done I will do melee weapons which are all very simple and I can do many per day, and finally unarmed. Then I'll complete the mod by finishing up the DLC weapons, many of which are already done.

    There will also be an optional to have the cowboy repeater and brush gun sans peep sights.

    Be patient, it's coming.

    You can follow progress live on my twitch channel http://twitch.tv/realroybatty , I am working on the weapons almost every day of the week.
  4. Qwinn
    Qwinn
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    Hiya Roy. Question for ya. There's a couple of conflicts with Unofficial Patch NVSE, in these two records:

    FormID List 00165115 - PerkPyromaniacAmmo
    Projectile 0016021F - GaussProjectile

    On the first one, if order in a form list doesn't make a difference, and I don't think it does, might want to make the order in your list the same as the one in UPNVSE, just to get rid of the red conflict in FNVEdit. Obviously ultra low priority since it shouldn't actually matter, but just throwing it out there.

    The second one is a bigger problem. I've no idea how the conflicts should be resolved. Is load order sufficient, and if so, what should it be? I'm tempted to just make a patch forwarding the Speed edit only from UPNVSE and keeping all your other changes, but I don't know if the edit to the EditorID would also matter. EditorID doesn't matter in Skyrim SE, but I thought I heard it can matter in FNV. Could your changing the EditorID in any way conflict with what UPNVSE is trying to do?
    1. RoyBatterian
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      The next release will change that stuff in UPNVSE. I'll also update the Pyro ammo list in this.

      I'm working really hard daily to get this updated, yesterday I did 23 melee weapon meshes, should finish those today. It's a seriously huge amount of work. :D
    2. itaberless
      itaberless
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      Well, if you're "sitting on fixes" you could release a update right away... the important stuff is the records and script edits, minor meshes/textures can wait

      (Yes, I'm not patient, release the update already!)
    3. RoyBatterian
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      The meshes are the entire point of the mod, not minor record edits, and there are no script edits. Be patient.
  5. RoyBatterian
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    Updated sticky posts for those who are tracking the mod progress.
  6. TylerJL1
    TylerJL1
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    The Katana makes no noise when swinging it when this mod is enabled.
    1. RoyBatterian
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      Something else must be overwriting the weapon form. You'll need to make a patch for your load order with FNVEdit.
    2. TylerJL1
      TylerJL1
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      I only have this mod installed at the moment and it's still not making noise.
    3. RoyBatterian
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      I'll check it when I update it, I probably forgot the sound record.
  7. User_66805446
    User_66805446
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    when do you plan to release 1.4?
    1. RoyBatterian
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      When it's done and tested.
  8. Winterworld19
    Winterworld19
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    hello there. Since this mod is included in TTW 3.2.2, does this mod using the original weapon animation from FO3 and FNV or it's using weapon custom own animation mode?
    1. RoyBatterian
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      It is using the customized vanilla anims with corrected sight rotations and some fixes like the speedloaders in 3rd person and missing anim groups restored like mini-gun spin up etc.

      I'm going to have to remove the 1hpequip fix because it causes another bug with armors when killing enemies. Hopefully I can learn how to stretch the time correctly or beg and plead with Hitman to do it. :)
  9. Qolore7
    Qolore7
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    Can you do something about the horrendous A Light Shining In Darkness iron sights?

    https://imgur.com/a/xSuHyxV
    1. RoyBatterian
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      It's a trough sight, not much I can do there.
    2. HnK416
      HnK416
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      It's working as intended. The pistol is based on a Colt New Agent, which is a compact 1911, which does have those exact sights.
      https://i.imgur.com/jbXty9z.png
    3. RoyBatterian
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      Agree.
    4. Qolore7
      Qolore7
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      Yeah, I knew it wasn't a bug, they just seem really impractical to me, but I guess that's how it is for its real life counterpart
  10. alphatrax
    alphatrax
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    does this fix the speedloader bug on revolvers?
    1. RoyBatterian
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      Yes.
    2. alphatrax
      alphatrax
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      I mean this bug will fix by this mod?
    3. RoyBatterian
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      Not sure where you are getting that bug. Are you using animation replacers or anything?
    4. alphatrax
      alphatrax
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      https://fallout.fandom.com/wiki/Ranger_Sequoia

      Occasionally, drawing the weapon from your hip or equipping it will cause it to show up without the rounded back portion of the cylinder or the hammer, instead there will be a silver knob on the back of the gun. Only switching ammunition types will fix this, and then only until the next time you unequip and reequip or reholster and redraw the weapon. [verified]
    5. RoyBatterian
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      AFAIK I fixed all the speedloader boolean controllers.
  11. ltrimarditol
    ltrimarditol
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    Survivalist rifle and All American, both present case ejection glitches even with the mod for me.
    1. RoyBatterian
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      Explain
  12. Spooderdude
    Spooderdude
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    Is it normal for this mod to change the sound of the suppressed sniper rifle?
    1. RoyBatterian
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      Yes. I'll probably include all the missing sound effects in the next update since nexus doesn't seem to care anymore.
  13. SaphireBlaze
    SaphireBlaze
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    Does this have the same function as the Iron Sight Fix mod? I'm nearing the limit and would like to know for certain that I can just replace that mod with this one.
    1. Valianty
      Valianty
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      WMIM is better than any mod that fixes weapons faulty including the one that fix iron sight. Many upcoming weapons mods will depend on and use WMIM as base (Weapon Retexture Project already did this) so I think it essential to anyone. However most animations mods (right now) will not compatible with WMIM. Asurah Reanimation also will use WMIM in next update.
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