Fallout New Vegas

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Kazopert

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kazopert

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54 comments

  1. CMButch
    CMButch
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    Hey, I am level 91 and this mod/quest doesn't turn up, do you have exact location where shall I go? Thanks.
    1. kazopert
      kazopert
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      Because you're such a high level I don't believe the game can account for it and as such start the quest.
    2. TheGamingPaladin
      TheGamingPaladin
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      • 2 kudos
      91? damn! i think to try out new mods you need to start a new save. lol
    3. jgraff408
      jgraff408
      • supporter
      • 4 kudos
      Im level 100 and have been running on FPGE for over a year, it must be another conflict 
  2. padraigmumper
    padraigmumper
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    A great mod, I really enjoyed how the player choice mattered at the story's climax given that with some of the other quest mods I've played the final choices feel either like a linear good/evil decision or didn't have enough difference. The writing overall was good and made for a fun few hours. I also wanted to note that for me I was able start quest at level 50, I was worried it wouldn't work because of the quest becoming available when you hit level 6, wanted to mention that just in case anyone else is in a similar situation of wanting to play this mod without having to start a new game. 
  3. Cinnaspice
    Cinnaspice
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    • 26 kudos
    I'm building a mod list to play Tale of Two Wastelands and would like to play this quest, however I am planning to begin in the Capital Wasteland so won't get to the Mojave for some time. What kind of quest alert is given at level 6? Will there be any negative consequences to ignoring the quest for many in-game months/possibly longer? Is there any way to delay the auto quest alert? Thank you for your mod contributions to the community, they are greatly appreciated.
    1. kazopert
      kazopert
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      Nah, there aren't any consequences to ignoring the quest.
    2. TheGamingPaladin
      TheGamingPaladin
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      • 2 kudos
      that's what i like to hear, TTW for the win.
  4. ChickenSupreme9
    ChickenSupreme9
    • member
    • 3 kudos
    It's a solid enough effort, but didn't really grab me, personally. It starts off fairly interesting, but the individual areas start blending together rather quickly, and the awkward writing and numerous run off sentences detract from the experience. I certainly wouldn't call this a bad mod, but it's pretty run of the mill.
  5. Bougival
    Bougival
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    Such a nice mod with really good story! 
  6. Dtimmer19
    Dtimmer19
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    cant figure out how to get past that locked door by the brotherhood of steal safehouse. What do i need to do?
  7. theeggman99
    theeggman99
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    Fun mod, thanks for posting. One jump scare :)
    When I met the E.I.E. Army, I kept looking for the Information Officer. That way, I could legitimately call "E.I.E.I.O.."
    HEYOOOOO
  8. deleted51786266
    deleted51786266
    • account closed
    • 12 kudos
    Your quest mods seem to be pretty good (been watching some gameplay vids to find some more things to do), too bad none of them have voiceovers - that's the only thing keeping me from trying them out. With some good voicework they could easily fill my load order
  9. Glenrhee
    Glenrhee
    • member
    • 84 kudos
    Something might be off with a particular script. NVAC throws up Syntax errors, but it doesn't appear to cause a crash.
    ID 1A0146D7, it's related to a soldier despawning script.
  10. veearrell
    veearrell
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    • 0 kudos
    For anyone playing this mod, DO NOT SAVE AFTER ENTERING THE FACILITY! THE SAVE WILL NOT LOAD!
    1. kazopert
      kazopert
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      • 327 kudos
      Erm, I thoroughly tested this mod before release, spending hours correcting every little thing. It must be something on your end.