Fallout New Vegas
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Roy Batty - nukem - lStewieAl - jazzisparis - WallSoGB - iranrmrf - LuthienAnarion - carxt

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RoyBatterian

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1047 comments

  1. jacoburq
    jacoburq
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    Is it fine if mo2 gives me the note, "The failed plugins are:
    • ZeGaryHax version 0 (ZeGaryHax.dll, GECK Extender) reported as incompatible during query."
    1. lStewieAl
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      Yes, that shows because GECK Extender marks itself as incompatible with the game so it won't get unnecessarily loaded by NV itself.
  2. Zerghull
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    As a workaround for Windows 10 blocking the download, if you use Windows Security, go into the app, select 'Virus & threat protection' and then select 'Protection history'. If the list is blank, click the 'Filters' drop down and select 'Clear filters'. If you recently tried to download and it failed, the threat will show up in your history and you can simply select it and under the 'Actions' drop down allow further downloads of that type. Skips all the hassle from the "official" windows sources which try to lead you down the path of turning off protection entirely.
    My setup: Windows 10 (home), Google Chrome
    1. RoyBatterian
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      Thank you.
  3. Sarge198
    Sarge198
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    I may have found a bug when using the color selection window, trying to move the slider on the right side will lock the mouse to a small square space in the top left side of the screen. The only way out of it is to alt-tab.

    So far I've tried the following: fresh INIs, downgrade versions back to 0.36, GECK only profile in MO. 
    Has anyone else seen this behavior before? I could try and make a video of it if needed.
    Thanks
  4. ProfMajkowski
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    Feat: Add 'View Modified Forms' to show all forms modified by the active plugin

    NICCCCE! I always wished the GECK would have a feature like this. Thanks, fellas! 
  5. VitorF
    VitorF
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    My creation garden keeps giving error window of stopping responding after 2%. It happens after setting mynavmesh as the active file then okaying

    Forgot to say that i have gog version of the game.
    1. RoyBatterian
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      Missing required masters. Add them back in xEdit and be careful with the overly aggressive cleaning it does.
    2. VitorF
      VitorF
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      Got it working praise the space king, and thank you.
  6. Mik3Th3Modd3r
    Mik3Th3Modd3r
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    I'm struggling to install this way more than I probably should. I followed the tutorials down to the letter and still not getting the extender version when I run the GECK, just the regular version. I downloaded NVSE, 4GB, Anti Crash, and have all the .dll's in the plugins folder. Still nothing. Am I missing something??? 
    1. PaladinHoss
      PaladinHoss
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      hey check my comment bellow
  7. PaladinHoss
    PaladinHoss
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    After I did a fresh install this no longer starts.

    Edit : Okay I found the culprit. Make sure you guys install the x86 version of vcredist. Somehow steam missed this one for me.

    My system had died and I had to restore it clean from UEFI and after re-downloaded a fresh install from steam, the redistributables were not installed properly.
  8. MOLOTOVANZA
    MOLOTOVANZA
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    I don't know the reason, but the "View > Render Window" option is dimmed and it is not possible to open the Render Window. Thus I cannot add objects and NPCs to the game.



    Also, the "View > Cell View Window" window can be opened, but only its miniature bar is displayed, as shown in the screen.

    A few months ago I was using another PC and never had these problems.
    So I already tried replacing all the .ini files of MO2 and Geck, taking the ones from the old PC to use with the new PC but it didn't work.



    Small note:
    I use the Epic Games version of FNV, I have all the DLCs.

    Please help me, thanks.
    1. RoyBatterian
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      Download the original version of GECK from the wiki and use that.
  9. ChristianRebel
    ChristianRebel
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    Is there a way to edit the ending using the geck extender?
    1. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      What do you mean by "the ending" 
    2. ChristianRebel
      ChristianRebel
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      I'm using a custom race on TTW and one of the ending slides for fallout 3 completely skips, specifically the one with the picture of you and your dad. So I'm wondering where it is so I could make the necessary changes to not skip that part of the ending whenever I use a custom race.
    3. RoyBatterian
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      It skips it because there is no picture with your chosen race, it was done on purpose to stop the game from crashing instead.
    4. ChristianRebel
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      So say I somehow found a patch, it could crash regardless of how I override the custom race to coincide with the vanilla race? The picture is the best part of the ending...
  10. Battenburga
    Battenburga
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    I cannot seem to stop this crashing at all. Every few minutes of using the editor quits. I genuinely don't know why. I've made a fresh install of NV, of the geck, of this mod. And I get the same error every time. It tells me textures from the base game are missing but they aren't, I can see them clearly in game and in the geck. The error tells me to verify it in xedit but I have no idea now. I'm at my wits end
    1. Battenburga
      Battenburga
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      Okay I was informed of a fix, this was a specific issue to my AMD GPU. I had to install DXVK, and then set bIgnoreD3D9=0 in my extender ini. 
  11. xxgloomyghoulxx
    xxgloomyghoulxx
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    bAllowMultipleMasterLoads is not in the .ini. I've redownloaded and reinstalled everything multiple times and its still not there.
    1. RoyBatterian
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      Its in the GECK inis
    2. xxgloomyghoulxx
      xxgloomyghoulxx
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      Found out that I had everything installed wrong the whole time. That's what I get for using old youtube guides lol. 
    3. EggJune
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      I'm having the same issue can you help me?
    4. xxgloomyghoulxx
      xxgloomyghoulxx
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      Make a text file with notepad and name it GECKCustom.ini and type bAllowMultipleMasterLoads=1 in it and save then copy and paste the text file to the Fallout New Vegas game folder and it will work. 

      Edit - It will still show the error message but lets you click yes or no to load the files. 
  12. k0rbo
    k0rbo
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    Hello, I'm attempting to make a basic Electrical Box Activator turn on/off the lights in my old mod Uranium Bunker
    (https://www.nexusmods.com/newvegas/mods/71192)
    However using old youtube videos and script examples is not working, and attempting to copy the existing Thorn lightswitch script caused a crash, do you know what I should do?