File information
Last updated
Original upload
Created by
Roy Batty - nukem - lStewieAl - jazzisparis - WallSoGB - iranrmrf - LuthienAnarion - carxtUploaded by
RoyBatterianVirus scan
Tags for this mod
Activity logs
This page was last updated on 14 April 2024, 1:31PM
- Changelogs
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Version 0.42
- Feat: Add 'View Modified Forms' to show all forms modified by the active plugin
- Feat: Add option 'bPreserveTimestamps' to preserve timestamps when saving plugins
- Feat: Load ESP View - add Spacebar and CTRL-A to select items
- Fix: Load ESP View - fix files getting edited when clicking on 'Summary/Created By'
- Fix: Load ESP View - prevent the 'is plugin edited' flag resetting when closing the window
- Feat: Allow selecting multiple Media Sets at once when editing Media Location Controllers
- Feat: Floating Object List - add CTRL-A, Deletion and Drag/Drop to floating list view, and increase column widths
- Feat: Floating Object List - keep the list open when clicking on a form instead opening the form
- Feat: Floating Object List - show in the 'Open Windows' view
- Feat: Floating Object List - show name and form type columns
- Fix: Floating Object List - fix rename showing up when clicking
- Fix: Floating Object List - improved list view speed
- Feat: Holding Shift and moving the main geck window will bring the Render, Objects and Cell windows with it
- Feat: Object Window - add Copy ID actions
- Feat: Object Window - add CTRL-F to select the filter from with the list view (and again to return to the list); enter to open the selected item and CTRL-A to select text in object filter
- Feat: Object Window - add CTRL-G to open a very simple window for quickly opening a single form by EditorID/Name (can also be found at Extensions->Form Search)
- Feat: Object Window - add support for right click 'New' in the 'All' and Globals tabs
- Fix: Object Window - headings no longer disappear when toggling 'Only Show Edited'
- Feat: Search/Replace Window - option to cache the window - showing/hiding it instead of recreating each time
- Fix: Search/Replace Window - speed up the Search/Replace window initialization
- Fix: Search/Replace Window - fix 512 byte scrapheap leak when opening the window
- Feat: Prevent 'GECK is not responding' if the geck has been busy processing for more than 5 seconds (DisableProcessWindowsGhosting)
- Feat: Render Window - add hotkey to place an xMarker at your current position ('O' by default)
- Feat: Render Window - add hotkey to restore visibility of all refs dimmed/hidden from the 1 hotkey (']' by default)
- Feat: Render Window - add json for swapping marker_creature.nif models per baseform
- Feat: Render Window - show total memory usage in the window title
- Fix: Render Window - fix crash when a lot of navmesh actions were performed in one session
- Fix: Render Window - fix the undo menu button not working when editing NavMeshes
- Feat: Render Window Hotkeys - allow customizing the 'Toggle Lights' hotkey
- Feat: Render Window Hotkeys - restore 'Z' modifier for render window hotkeys
- Feat: Render Window Hotkeys - support more special characters
- Fix: Render Window Hotkeys - don't lose sorting after applying changes
- Misc: Render Window Hotkeys - rename hotkey 'Toggle Edit Colors' to 'Landscape: Toggle Edit Colors' for clarity
- Feat: Show an error when the geck runs out of memory
- Feat: Use standard windows file selector for meshes
- Fix: Add experimental setting for not dirtying cells when non-persistent refs are deleted
- Fix: Create crash saves folder if it's missing
- Fix: Create extender 'ExecutableName' setting if it's missing
- Fix: Fix body part 'Debris Scale' and weapon 'Regen Rate' fields truncating
- Fix: Fix crashes when using ShowSceneGraph (F10 in render window)
- Fix: Fix getting stuck if clicking 'Record' twice in dialogue
- Fix: Fix graphical bug where EffectShaders didn't initialize their color control
- Fix: Fix inventoryIcon showing model picker instead of DDS picker for Weapons
- Fix: Fix running out of memory when generating facegen for 100+ NPCs
- Fix: Fix speed tree missing texture error
- Fix: Fix Text Search not updating Z coords after loading a cell
- Fix: Mouse no longer randomly pings to the corner when selecting multiple items in list views
- Fix: Open Windows - list now refreshes when closing a dialog
- Fix: Open Windows - now closes dialogs properly
- Fix: Skip script save confirmation when closing an empty new script
- Fix: View->Render Window now shows/hides the render window
- Fix: `bListEditFix` doesn't crash the Idle Animations view any more
- Misc: Remove 'Computer Name' and 'Script function list not filled in...' logs
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Version 0.41
- Feat: Allow configuring the render window FOV
- Fix: Skip 'Master File %s does not match the one on the network' popup if version control is disabled
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Version 0.40
- Disable zlib compression for TESNPC and TESObjectLAND records - credits to WallSoGB
- Allow opening meshes outside the Data\Meshes Folder
- Fix imposters not showing in editor
- Fix crash when clicking on Regions Editor without an esp loaded
- Move EditorWarnings log to the exe path instead of working directory
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Version 0.39a
- Fixed INI name
- INI is now a separate download to prevent overwrites.
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Version 0.39
- Restore debug light count shader (with option to automatically show areas over 6 lights) - credits to WallSoGB
- Speed up the dialogue menu (credits to iranrmrf)
- Play a sound when dialogue export is finished
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Version 0.38
- Add option to ignore d3d9 as DXVK increases Geck load times
- Upgrade toolset to 2022
- Allow selecting Telekinesis effect archtype
- Show 4 decimal places for Perk Entries
- Fix clouds not rendering in worldspaces (regression in 0.33)
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Version 0.37
- Uncap script data compile size limit
- Add more information about weapon mods in the objects window
- Add ini option to prevent .tga files when exporting face/body mods
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Version 0.36.2
- Fixed DR display in Armor dialogue
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Version 0.36.1
- Reduced size of region editor window to fit on 1680x1050 monitors
- Increased the size of the Globals window
- Increased the size of the Game Settings window
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Version 0.36
- Fix crash when using 'Find Text'
- Add option to hide edited forms in the objects window (can be toggled in the Extensions menu)
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Version 0.35
- Prevent out of memory crash when the landscape painting undo queue becomes too large
- Move crash saves to Data\CrashSaves to avoid plugins becoming mastered to themselves.
- Significantly improve lipgen speed (thanks Nukem)
- Fix some windows being able to resize that shouldn't
- Save and restore the landscape edit window position
- Add support for Hot Reload’s ‘ToGeck’ command (thanks kormakur)
- Add debug data to the crash popup
- Remove 'File index %i invalid' message from log window
- Add warning when unable to find portals
- Upgrade toolset to 2019
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Version 0.34
- Added bDisableTextureMirroring option to disable mirroring of textures in ram to reduce memory usage
- Fixed bugs with Sky/Sun/Stars textures not loading in the render window
- Fixed bugs with speedtree textures not loading in the render window
- Added file handle limit patch to the patcher(thanks iranrmrf)
- Made the ESM/ESP selection dialog wider
- Made the Use Info dialog wider
- Increased the size of the region editor dialog
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Version 0.33
- Remove Game Launch button if no executable is specified
- Usage report window resizing
- Added option to only export edited FaceGen textures
- Increased default width of Form lists
- Enabled Big Guns skill in all menus
- Fixed loading of Skill icon in actor values
- Fixed loading of landscape textures
- Fixed loading of class image
- Fixed loading of eyes texture
- Fixed loading of hair texture
- Fixed loading of loading screens image
- Fixed loading of speedtree texture
- Fixed loading of worldspace maps
- Enabled editing file author and summary for ESMs
- Manually edited all broken dialog forms in reshacker
- Created new patcher (thanks zilav!)
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Version 0.31
- Add option to allow placing a random Object Palette item while CAPS is held.
- Allow resizing the FormList window.
- Revert changes to bListEditFix from 0.30.
- Fix crash when double clicking a formlist.
- Fix Light Marker visibility being ignored when refreshing a cell.
- Fix text clipping for the "Terminal" dialog window.
- Allow resizing the Object Palette window
- Add option to use double precision when rotating refs with Snap To Grid enabled.
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Version 0.30
- Reset animation playback speed to 1.0 when reopening the object view
- Set Object Window 'formID' column width to be visible
- Use 4 decimal places for preferences window settings to avoid truncation
- Fix mod crash when viewing certain idle animation lists with bListEditFix enabled
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Version 0.29
- Add crash save functionality (not compatible with NVAC)
- Add playback speed scrollbar to the Preview Window
- Save background color and land height between sessions for the Preview Window
- Add optional warning when saving a script if you've changed its type
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Version 0.28
- Increase max Landscape Edit settings texture icon size to 4096
- Add Navmesh Find Cover confirmation prompt
- Change Flycam up/down hotkeys to space/control
- Shift/Alt also scale ref rotation speed
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Version 0.27
- Add continue option when multiple masters are detected but bAllowMultipleMasterLoads is disabled.
- Disable "Recompile All" button.
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Version 0.26
- Add option to skip lip generation for forms not in the active plugin.
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Version 0.25
- Fix conversation 'next speaker ' field being blanked out with UI speedups enabled.
- Fix crash when double clicking an empty area in a form list
- Print out the formID of forms 'bad' forms encountered when loading
- Add option to expand the formID column by default for the cell view and object windows
- Add option to allow editing of land right beside the edges of the loaded uGrids
- Make navmesh placement above others toggleable, as it prevents bisection of lines
- Make libdeflate optional
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Version 0.22
- Fix mod bug where NONE wasn't added to responses window combo boxes.
- Add option to not perform UI speedups.
- Add menu button to toggle visibility of unedited forms in the Object Window.
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Version 0.21
- Fix crash when sorting by model path in tabs including Base Effects alongside other formtypes
- Fix infinite loop when saving if the esp was locked or read-only
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Version 0.20
- Fix vanilla crash with the embedded render window when loading sound forms
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Version 0.19
- Speed up worldspace list view
- Add hotkeys: Left Windows Key, Escape and Right Click to exit flycam mode
- Fix broken vanilla hotkey 'L' to toggle View light radius
- Fix custom button icon scales (thanks Jamilla!)
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Version 0.18
- Fix plugin crash when checking "Repeat Fire" in a "Use Weapon" package.
- Add toolbar button for Show Render Window Water
- Add toolbar button for Show Render Window Roombounds/Portals
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Version 0.17
- Fix log window position being saved incorrectly when minimised or hidden
- Add option to show button for "Allow Render Window Cell Loads” on toolbar
- Make time of day box smaller
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Version 0.16
- Add optional time of day slider to main toolbar
- Add Q/E keys to move up/down in flycam mode, with option to be up/down relative to camera or world iteslf
- Add option to automatically load files at startup
- Change ignore NAM files to instead look for files with the extension GAL (effectively meaning you can have a separate NAM file for game/geck)
- Fix bug with render window orthogonal mode that would cause a shader to be applied to the screen when switching back to perspective mode
- Remove broken "Textures" pane that caused a crash in the Scene Info window
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Version 0.15
- Remove the * from script edit window title when successfully saving a script
- Add option for holding shift and alt to scale flycam movement speed
- Add option for holding shift and alt to scale zooming, panning and reference movement speeds for render window
- Fix bug where flycam movement was tied to framerate
- Fix "Unable to find variable" string overflow crash (thanks Nukem)
- Implement basic save/restore of current render window position/rotation (per session)
- Add option to not show Version Control prompt
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Version 0.14
- Smoother flycam (proportional rotation speed based on how far you moved the mouse)
- Add option to make flycam movement/rotation speed configurable
- Sped up object palette
- Fix greyed out 'Do' button for Reference batch action
- Add option to show a message box for script compile errors
- Set Script Editor Font settings in INI
- Fix bFastExit not saving render window position
- Only print cell loading information every 128 references to speed up cell loading
- Allow control-s to save in script window
- Add 'Launch Game' to toolbar
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Version 0.13
- Sped up Dialogue, Select Dialog Topic, Responses, Weapon Mods and Packages windows
- Fixed arrow keys in dialogue window making the window become unfocussed - allowing consecutive arrow presses without having to click again
- Increased flycam mouse accuracy in render window
- Added a more detailed warning when clicking recompile all
- Log window position and size now save to the ini
- Added options for log window font
- Added option to play a sound when loading is done.
- Added option to swap C and Y keys in render window
- Added option to show the Load Files menu at startup
- Added option to stop the Preview Object window taking focus when hovered over
- Added option to remove more loading messages from the bottom bar (speeds up ESM loading).
- Added option to not print the MODELS: LOD Mesh ... messages.
- Added option to not show the "DirectSoundCaptureCreate Error: No sound driver is available for use" popup.
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Version 0.12
- Added cell list speed up when scrolling in worldspaces - Nukem
- Added object list speed up - Nukem
- Noped useless calls to _vsprintf and SendMessage for 'Processing topic %s' - Roy/Nukem
- Patched Navmesh editing to allow placing vertices over existing navmesh - |StewieA|
- Added render window frame rate uncap option - Roy
- Added preview window frame rate uncap option - Roy
- Patched search and replace window to stay open unless explicitly closed - |StewieA|
- Patched zlib to use libdeflate - Nukem/|StewieA|
- Patched GetPrivateProfileString buffer to 1024 bytes - jazzisparis/Roy (sArchive list can now be longer and include TTW and or DLC)
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Version 0.10
- Fixed crash in script compiler error handling
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Version 0.9
- Version 0.9
Removed specific call to old bhkrigidbody cinfo warning as it's useless because all meshes have the same cinfo property
log scroll/spell check setting now saved to ini
fixed EditorWarnings.log
improved plugin loading speed
added splash and about dialog custom bitmap
bIgnoreNAMFiles ini setting to ignore .NAM files
bFastExit ini setting
fixed issue with GECKCustom.ini being saved the first time when bFastExit is enabled (credit to jazzisparis)
fixed crash with one of the message verbosity additions
general code cleanup and optimization
Version 0.8
Increased frame rate in the render and preview windows (thanks to shademe)
Windows 8.1/10 collapsed conditions fix (thanks to nukem)
512x512 landscape LOD diffuse and normal generation, can be enabled via ini
ini file to control some settings (thanks to carxt)
ESM enabled as active file (credit to hlp)
ESP files as masters (credit to hlp)
script editor font change now optional in ini
re-enables 1220 Warning, Error, and General messages
message/warning/error log window with formid double clicking to jump to (thanks to nukem)
many messages are now more verbose
script editor warnings re-enabled
menu to open log, clear log, set log scrolling (thanks to nukem)
ini setting to disable some features in version control mode
fixed crashing with Rock-It Launcher in TTW 3 (thanks to jazzisparis)
fixed crashing with a few messages
menu option to enable/disable spell checker
GECK Power UP is obsoleted by this release, do not use in conjunction with GECK Extender
Version 0.7
internal testing version
Version 0.6
Memory leak (user handles) really really fixed after update using Thread Local Storage (credit to nukem)
Re-enabled choosing the Big Guns skill in Weapon dialog
Version 0.5
Fixes crashing issues in Windows 10 (thanks ousnius and luthien)
Version 0.4
Fixes dialogue stuck open bug that user handle memory leak fix introduced in previous version
Version 0.3
Fixes user handle memory leak (many thanks to nukem and jazzisparis for this crucial fix)
Fast Exit added
Script size limit doubled (many thanks to jazzisparis for this enhancement)
Version 0.2
Made script window use consolas font by default (overrides F11/F12 behavior of NVSE for now)
Removed user handle memory leak patch until it can be made more robust
Version 0.1
Initial release
Enables level 2 LOD generation for large worldspaces
Fixes bUseMultibounds = 0 crashes in cells with multibounds, no need to ever change this setting again
Fixes user handle memory leak: This cleans up opened windows better when closing them so you can edit for long periods without fear that you won't be able to save your plugin because the GECK can't open any new dialog windows without using the opened windows list to close them.
Increases scriptlet window sizes
Help links point to new community wiki
- Version 0.9
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- Author's activity
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April 2024
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14 Apr 2024, 1:31PM | Action by: lStewieAl
File added
'Geck Extender - INI [version 0.42]'
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14 Apr 2024, 1:24PM | Action by: lStewieAl
File added
'Geck Extender [version 0.42]'
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14 Apr 2024, 1:19PM | Action by: lStewieAl
Changelog added
'Change log added for version 0.42'
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14 Apr 2024, 1:19PM | Action by: lStewieAl
Changelog added
'Change log added for version 0.41'
November 2023
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16 Nov 2023, 10:29PM | Action by: lStewieAl
Attribute change
'Description changed.'
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16 Nov 2023, 10:28PM | Action by: lStewieAl
Attribute change
'Description changed.'
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16 Nov 2023, 10:27PM | Action by: lStewieAl
Attribute change
'Description changed.'
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16 Nov 2023, 10:27PM | Action by: lStewieAl
Attribute change
'Description changed.'
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16 Nov 2023, 10:26PM | Action by: lStewieAl
Attribute change
'Description changed.'
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16 Nov 2023, 8:23PM | Action by: WallSoGB
Changelog added
'Change log added for version 0.40'
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16 Nov 2023, 8:21PM | Action by: WallSoGB
File added
'GECK Extender - INI [version 0.40]'
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16 Nov 2023, 8:21PM | Action by: WallSoGB
File added
'GECK Extender [version 0.40]'
August 2023
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30 Aug 2023, 12:52PM | Action by: WallSoGB
Changelog added
'Change log added for version 0.39a'
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30 Aug 2023, 12:47PM | Action by: WallSoGB
File added
'GECK Extender - INI [version 0.39a]'
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30 Aug 2023, 12:47PM | Action by: WallSoGB
File added
'GECK Extender [version 0.39a]'
May 2023
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05 May 2023, 5:26PM | Action by: lStewieAl
Attribute change
'Description changed.'
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05 May 2023, 5:11PM | Action by: lStewieAl
Changelog added
'Change log added for version 0.39'
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05 May 2023, 5:11PM | Action by: lStewieAl
Attribute change
'Author changed to \'Roy Batty - nukem - lStewieAl - jazzisparis - WallSoGB - iranrmrf - LuthienAnarion - carxt\'.'
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05 May 2023, 5:10PM | Action by: lStewieAl
Attribute change
'Author changed to \'Roy Batty - nukem - lStewieAl - jazzisparis - LuthienAnarion - carxt - WallSoGB - iranrmrf\'.'
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05 May 2023, 5:10PM | Action by: lStewieAl
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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19 Apr 2024, 5:44PM | Action by: KincadeV
Endorsed
'GECK Extender'
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19 Apr 2024, 2:15PM | Action by: MiPod
Untracked
'GECK Extender'
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19 Apr 2024, 10:59AM | Action by: feanor27
Endorsed
'GECK Extender'
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19 Apr 2024, 6:22AM | Action by: rokkincats2299
Tracked
'GECK Extender'
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19 Apr 2024, 1:00AM | Action by: Shtrelok
Endorsed
'GECK Extender'
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18 Apr 2024, 11:21PM | Action by: samuelstarving
Endorsed
'GECK Extender'
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18 Apr 2024, 11:14PM | Action by: TheDethbot
Endorsed
'GECK Extender'
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18 Apr 2024, 10:24PM | Action by: MilitantTransWoman
Untracked
'GECK Extender'
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18 Apr 2024, 10:24PM | Action by: MilitantTransWoman
Tracked
'GECK Extender'
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18 Apr 2024, 8:28PM | Action by: votolom
Tracked
'GECK Extender'
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18 Apr 2024, 6:01PM | Action by: ozonoff
Endorsed
'GECK Extender'
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18 Apr 2024, 4:31PM | Action by: Grimwyvern
Endorsed
'GECK Extender'
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18 Apr 2024, 2:34PM | Action by: wadehadedudeda222
Endorsed
'GECK Extender'
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18 Apr 2024, 9:27AM | Action by: ChinChin707
Tracked
'GECK Extender'
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18 Apr 2024, 12:36AM | Action by: moelucas
Tracked
'GECK Extender'
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18 Apr 2024, 12:24AM | Action by: Vabulletizer
Tracked
'GECK Extender'
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17 Apr 2024, 3:43PM | Action by: Soviet47
Endorsed
'GECK Extender'
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17 Apr 2024, 3:21PM | Action by: ZananoQ
Endorsed
'GECK Extender'
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17 Apr 2024, 8:10AM | Action by: class1c9999
Tracked
'GECK Extender'
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17 Apr 2024, 1:06AM | Action by: LordBetrayus
Endorsed
'GECK Extender'
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