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Just me

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DarianStephens

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About this mod

Simply moves the Mothership Zeta dlc to the Mojave.
Requires TTW.

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A simple little mod to move the wasteland-side content of Zeta to the Mojave.
Created by request for reddit user 'Silverfishv9'.

They aren't fond of Fallout 3, but they do love Mothership Zeta (Which almost seems to be the opposite to the general consensus), and they asked for a mod that would move it to Vegas.
As I was already messing about with the Geck for another mod, I figured "Hey, why not?" and here we are.

Not totally tested, I just went through Zeta while making a conversion of Puce Moose's Nasty Zeta, and I'm not keen on doing it twice in a row, at least not without a gap inbetween.
If there are any issues with the transition from Zeta back to the Mojave, you let me know, since that's the only thing I didn't test because it requires going through the entire DLC.
The abduction appears to work just fine, though, so you can definitely get there.

There might be some references to the Capital Wasteland in the DLC's dialogue or something, but it's a spaceship, it's reasonable to assume they've been around a bit, especially since they have other things from different places in the world.

I don't know if this would be considered 'Lore Friendly', but it's probably not.

REQUIREMENTS:
TTW
That's it, no more

LOCATION:
If you want to find it yourself, don't open the spoiler.
Otherwise,
Spoiler:  
Show
it's near the Wild Wasteland encounter.


Disclaimer:
Spoiler:  
Show
The Havok Simulation wasn't working in the Geck, so the alien body, gun and ammo aren't position quite how I'd like out the front of the ship.
They're all sitting properly, though, they just might shift when you grab them.
None of the fancy new trees or foliage are in this mod, I just used my own gameplay setup to take the pictures, since my Geck one wasn't cooperating in-game.
Something to do with moving to MO2, I think with the archives.
Anyway, you're not here for that, you're here to play! I hope this does what you want.