I use Balance Overhaul - Creatures Give You Hell and before the MKII are a joke, but after the mod one single MKII can kill a deathclaw with ease, however I want to change the regeneration factor, its just edit Magnitude using FNVEdit?
Correcting the health regen is as simple as opening the esp in FNVedit, going down to ActorEffect, selecting SecuritronMk2DT, and editing the "Magnitude" value on the esp's side of the form to be whatever number you want the regen to be. To disable, make it 0.
For whatever reason, its hard for me to get the securitrons to act right. Its not even neccesarily that they lack the auto repair or the new weapons, but often if i start s#*! in the strip. They all walk up to melee me. Is this normal behavior?
Thats more a problem with their AI the MK 2 have access to like 3 different weapons the option to switch between the 3 throws them off, in my play throughs they usually go for the laser. The Grenade launcher's stats were messed with to make them more viable mid range (otherwise they don't even bother)
It would be cool if the 'auto repair' worked like a stimpack, and had a cooldown before it could be used again. Or if it made them immobile while repairing.
seems interesting but the Securitrons have always been buggy when it came to switching weapons. Sometimes they would get stuck constantly switching weapons also.
wait... so you mean, those securitron, after House get his platinum chip, his securitron never got those upgrades is that true?!?! well I never fight them in my game, but... often I see securitrons that guarding the strip gate shoot his 9mm submachinegun to NPCs that trying to get into strip,
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Sometimes they would get stuck constantly switching weapons also.