Does this mod still work correctly? I know it's March 2023 and it's been a while but figured I would ask. I tried installing the mod, but it doesn't work on my play-through. I've tried sleeping in different beds for all different amounts of hours and never get any Well Rested bonus anywhere, not even in perks or effects. If anyone knows what I'm doing wrong, please let me know.
this mod doesn't work and it screws with the fact that u won't be getting well rested buff at all.. i wonder if i can uninstall it midplaytrough? i'm playing with hardcore on.
The mod isn't working for me either. It doesn't show anything in any of the stats screens for Well Rested, not in perks or effects. I've tried sleeping in different beds for different amounts of time and can't figure out how to get this mod to work. Yes, I have all the reqs for the mod and use MO2 as my mod manager.
Hello, it's a long shot but I was wondering if anyone here has run into the same issue I have. I installed the mod and loaded it last on my order. When I sleep I get the well rested bonus for a moment, but then it goes away instantly. I check my sleep meter and it's already at six. Afterwards I check on my pipboy and the well rested perk is already gone.
Does anyone know where I would check in FNV Edit to see what could be affecting it?
The thing with having a sleep deprivation score even after sleeping is an engine bug, sleeping apparently does not actually keep the hardcore need from increasing in the last hour of sleep and thus you gain the amount of sleep deprivation from being awake for a game hour as soon as you wake up, adjusted to timescale. I fixed that in this mod.
But for your actual problem at hand, the perk disappearing, I'm not sure why it's happening. Do you get the "You're no longer Well Rested" notification as well? Or it just vanishes silently?
Yeah, it vanishes entirely. No notification of it vanishing (You're no longer Well Rested) with the Gomorrah girls. I went ahead and ran to Novac to test, rested and it held the Well Rested charge after sleeping though.
As JIP also offers the GameDaysPassedFix, I guess it should work reliable. Though the variable freezes without JIP, as stated on JIP LN NVSE description page.
I imagine that. Couldn't even think about coming up with some code like that. oO You're awesome. :D
Thanks for bug fix and enhancement. Bugging me how courier get well rested of 12 hour after sex but sleep deprivation never reduced. About next mod, is there anything you can do to make hardcore stat scale with timescale. I really want to play with new vegas with different timescale, as vanilla is to fast but due to hardcore stat setting, I never had a pleasure to change it. Also I notice if start new game with different timescale, it is midnight when exit from doc Mitchell. It is okay if you can't/don't want to do it. Modding just like making an art, you do what you want to do and not because others tell you what to do.
Hmm, I believe there should be some other mod/s making HC needs scale with timescale, it's actually very easy. That thing with Doc Mitchell, I could swear it's a bug fixed by YUP, but I'm not sure. Personally, I play with a constant timescale of 10 and JSawyer Ultimate's HC rates, and I find they're well matched. Staying awake from dawn to midnight gets sleep deprivation to ~40%, which is when JSawyer's HC penalties start appearing, and sleeping for at least 7 hours every day takes care of it.
But for the matter at hand, if you just want to have the hardcore stats scale correctly with timescale, all it takes is changing the values of the three gamesettings to follow suit: starvation, dehydration and sleep. Assuming their vanilla values are for a default timescale of 30, you'd need to multiply their values by the same factor you want to divide your timescale by.
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My LOOT load order: https://pastebin.com/77NdZTMP
Here is a link to my LOOT load order in case anyone is interested: https://pastebin.com/77NdZTMP
Does anyone know where I would check in FNV Edit to see what could be affecting it?
But for your actual problem at hand, the perk disappearing, I'm not sure why it's happening. Do you get the "You're no longer Well Rested" notification as well? Or it just vanishes silently?
Holy cow, my head is burning. oO
Just one minor thing I realized...
You use special variable "GameDaysPassed", but wouldn't it better to use GetGameDaysPassed by JIP?
Yet, awesome work. :)
I've given you my endorsement for blowing my mind with your code. :D
And thanks, this whole thing was actually much more difficult to implement correctly than I first thought.
I imagine that. Couldn't even think about coming up with some code like that. oO
You're awesome. :D
Note: "If you refuse to use this, you need to uninstall FNV, ASAP!"
I feel you. :D
Thanks for bug fix and enhancement. Bugging me how courier get well rested of 12 hour after sex but sleep deprivation never reduced. About next mod, is there anything you can do to make hardcore stat scale with timescale. I really want to play with new vegas with different timescale, as vanilla is to fast but due to hardcore stat setting, I never had a pleasure to change it. Also I notice if start new game with different timescale, it is midnight when exit from doc Mitchell. It is okay if you can't/don't want to do it. Modding just like making an art, you do what you want to do and not because others tell you what to do.
Hmm, I believe there should be some other mod/s making HC needs scale with timescale, it's actually very easy. That thing with Doc Mitchell, I could swear it's a bug fixed by YUP, but I'm not sure. Personally, I play with a constant timescale of 10 and JSawyer Ultimate's HC rates, and I find they're well matched. Staying awake from dawn to midnight gets sleep deprivation to ~40%, which is when JSawyer's HC penalties start appearing, and sleeping for at least 7 hours every day takes care of it.
But for the matter at hand, if you just want to have the hardcore stats scale correctly with timescale, all it takes is changing the values of the three gamesettings to follow suit: starvation, dehydration and sleep. Assuming their vanilla values are for a default timescale of 30, you'd need to multiply their values by the same factor you want to divide your timescale by.