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Changelogs
Version 1.50
This update requires:
JIP LN NVSE 56.20+
UIO 2.09+
New:
> Door markers will now be colored gray if the cell to which they link was not previously visited by the player.
> Added an MCM option for displaying an overlay of cell borders in local map mode. This is intended for, and may be useful to mod developers.
Version 1.40
NOTE: Almost the entirety of bug fixes/improvements included in this update were implemented in the JIP LN plugin. It is imperative that you also update JIP LN to v54.35.
> Fixed a serious game-freeze/CTD issue when opening the Pip-Boy. The source was an unexpected conflict with NVAC.
> Special visual effects (explosions, smoke, live projectiles, etc.) will no longer be shown on the local-map.
> Fixed an issue where certain visual effects could sometimes cause distortions in the local-map image, or cause it to become blank with a uniform color.
Version 1.30
NOTE: Almost the entirety of bug fixes/improvements included in this update were implemented in the JIP LN plugin. It is imperative that you also update JIP LN to v54.30.
> New feature: Hide unexplored areas on the local-map with "Fog of War".
> Fixed an issue where water-covered areas were shown as a glitchy mess on the local-map image.
Version 1.20
NOTE: Almost the entirety of changes included in this update were implemented in the JIP LN plugin. It is imperative that you also update JIP LN to v54.20.
> Full-colour, highly detailed local-maps.
> Map markers that should not be visible to the player will no longer be marked on the world-map.
> Fixed an issue where, if the game was minimized, the local-map became glitchy.
Version 1.10
NOTE: Almost the entirety of bug fixes/improvements included in this update were implemented in the JIP LN plugin. It is imperative that you also update JIP LN to v54.00.
> Added an option to customize the map's opacity (via MCM).
> Fixed a major issue where using the map in interiors that are only reachable by a scripted teleportation would instantly crash the game.
> Markers for doors which are set to not appear on the map will no longer be displayed.
> Quest targets which, for any reason, are unreachable will no longer be marked on the map.
> Cut/unused location map markers will no longer be marked on the map.
> Numerous "under the hood" tweaks and improvements.
Version 1.05
Fixed the 'Map Scale' setting, which was not working properly.
Features
Two modes: world-map and local-map, switchable using a hotkey.
Show/hide the mini-map using a hotkey.
Full-colour, highly detailed local-maps.
Hide unexplored areas on the local-map with "Fog of War".
Display map markers on world-map.
Display door markers on local-map.
Display quest targets, with direction arrows (world-/local-map).
Fully-customizable display, via MCM menu.
How to Use
Press the hotkey ('M' by default) to show/hide the mini-map.
Hold the hotkey for 1 second to switch between world-/local-map modes.
Use the Nexus Mod Manager/Fallout Mod Manager/Mod Organizer, or manually extract the .7z file into your Fallout: New Vegas 'Data' folder and enable JIP MiniMap.esp in your mod manager.