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Changelogs
Version 2.0.1
Opening any menu will now automatically un-toggle your aim
Version 2.0
Now provided as a JIP Script Runner instead of an ESP.
Version 1.3
- Mod rewritten from scratch to use event handlers, which helps improve reliability and reduces performance impact. - Events are now based on controls pressed instead of keys, meaning that controller inputs are handled natively and setup is no longer necessary. - Added INI file for configuring the mod. - Added 'fHolsterTimer' INI setting for configuring how long the reload button must be held while aiming before your weapon is holstered. (0.5 seconds by default) - Reloading will now cancel your aim toggle as per your 'bReloadCancel' INI setting. (On by default) - Weapon blocking can now be toggled as per your 'bToggleMeleeBlock' INI setting. (Off by default) - Zooming in with a holstered or thrown weapon can now be toggled as per your 'bToggleZoom' INI setting. (Off by default)
Version 1.2
- Weapons that reload rounds individually will now correctly release aim, allowing you to move at full speed during the reload animation.
Version 1.1
- Added gamepad support.
- Mod now requires JIP LN NVSE due to gamepad support.
Allows you to toggle your aim by tapping the aim key, instead of having to hold it down constantly. Does not affect melee, unarmed, or thrown weapons.
This mod will also:
Untoggle your aim for you during a reload, allowing you to move at full speed
Optionally re-toggles your aim after the reload has finished
Optionally allow you to toggle melee/unarmed blocking
Optionally allow you to toggle zooming with a holstered or thrown weapon
Drag and drop the config folder into your data folder; merge.
Drag and drop nvse folder into your data folder; merge.
This mod is completely safe to install, or uninstall at any point in a playthrough. Your save file will be safe.
UNINSTALL
Remove Toggle Aim.ini from your data/config/ folder.
Remove ln_ToggleAim.txt from the data/nvse/plugins/scripts/ folder.
COMPATIBILITY This mod uses the HoldControl and ReleaseControl functions. It does not use HoldKey or ReleaseKey. If a mod triggers something dependent on key presses instead of control presses, Toggle Aim won't trigger that action.
Toggle Aim will conflict with mods that will prevent you from using your "aim" control.