Fallout New Vegas
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deleted999565

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17 comments

  1. FrEAksHoW512
    FrEAksHoW512
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    Is this compatible with Leave No Witnesses?
  2. Freyr95
    Freyr95
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    Does anyone know if this works with TTW?
  3. WerewolfOfTheWater
    WerewolfOfTheWater
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    Can't you already do this in vanilla just by holstering your weapon?
    1. deleted999565
      deleted999565
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      See comments below.
  4. UnicornOrigami
    UnicornOrigami
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    Wow, you did the one thing I've always wanted to do! Good job! Will be testing soon (and thoroughly - seriously, always wanted this).

    My only other idea was to have an element tied to Charisma, to help make that stat a bit more useful. Reputation makes sense though.

    Hmm. If you're still interested in tweaking this, what if there was a CHA modifier to the reputation check? Like, for every point of CHA you currently have, you get a boost to your reputation used for the check the script runs when you have CHA in the 7-10 range, and a penalty if your CHA is in the 1-3 range (with 4-6 being an average zone)? I don't know what a proper set of values might be here (haven't ever looked at Reputation scores myself) but it'd be a nifty extra element maybe.

    The only other thing would be if there was a way to better sell the effect I think, but that's something that's probably a lot trickier. I know I always wanted a "hands up" animation if you had holstered your pistol or other gun to visually show the yield, but that always seemed to be the trickiest part to implement as I'm no animator. The blocking idea is absolutely brilliant as a way around that (since it conveys a defensive posture naturally, and maybe, I dunno, melee fighters are just more "honorable" or something).

    Heck, maybe a brief slow down of time after the NPC is "used" with text that reads "X NPC Considers mercy on you . . ." then the pass/fail message after a moment? That'd make it pop out with some drama.

    The most complex stuff to "fully featurize" the idea would be what happens after you yield. Like, fines, or other punishments. There aren't any jails in the Mojave for most factions (I mean, not anymore, with the whole powder gangers blowing up the prison and all) and it's not like Caesar's Legion is only going to crucify you for an hour or two or raiders are going to take caps without just killing you and taking everything else off your corpse. That's the other area I got stuck on conceptually, and just never got past that mental hurdle to start working on it.

    But again, sorry to ramble, you just did thing that I've wanted since I first played New Vegas on release. THANK YOU!
  5. miguick
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    Neat, another cache of dialog that you'd never hear otherwise! It's amazing how much voice actor work in this game goes unused simply because the game has no real working mechanisms to play it.
     
    Regarding it only working with the vanilla reputation types, there are JIP LN functions to retrieve it from any faction. If you're interested in expanding it to any faction, the code would be something like this:
    array_var aFactions
    ref rFaction
    ref rReputation
    ...
    ForEach aFactions <- MyRef.GetActiveFactions
      let rFaction := *aFactions
      if GetReputationType rFaction
        let rReputation := GetReputationType rFaction
        let FactionPos := GetReputationPct rReputation 1
        let FactionNeg := GetReputationPct rReputation 0
        let CheckFaction := 1
        break
      endif
    loop
    ...

    1. deleted999565
      deleted999565
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      Hey, I was wondering if that can be automated for non-vanilla reputations, thank you very much! The improved version is now added.

      Just one thing, the function is GetFactionReputationType, not GetReputationType... it confused me for a bit.
  6. GOLDENTRIANGLES
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    Just when I thought I heard every voice line in this game there is more being discovered.
  7. Wolf7000
    Wolf7000
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    So, will you create another version also in Fallout 4?
    1. deleted999565
      deleted999565
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      Sorry, I don't make mods for that game.
    2. FaramH
      FaramH
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      Haha. kudos for that reason alone
    3. GOLDENTRIANGLES
      GOLDENTRIANGLES
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      Same
  8. hexef
    hexef
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    While I appreciate the work you've put in this mod, vanilla FO3 and NV already have this feature implemented. Holstering your weapon in the first seconds of attacking a neutral/friendly NPC will make them stop fighting you. It has a cooldown timer so you cannot exploit this by continuously damaging their health and then yielding until you kill them.

    I have made a quick video as proof.
    1. deleted999565
      deleted999565
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      Ah, no wonder I personally have never seen this work if the window of time for this to work is so small, and the game doesn't communicate this clearly to the player at all. Thanks for the video proof.

      I still think that my mod is at the very least a good supplement to this feature, since it works in a more predictable manner and gives the player the opportunity to plead for mercy if they find themselves stuck in a fight they couldn't otherwise get out of.
    2. hexef
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      No problem, my suggestion would be to make it so it will only work for NPCs that are on good relations with you. It doesn't really make sense when you get attacked by a stranger and if he stops attacking you stop too. In the video I posted, I was on neutral terms with Goodsprings and you could see that they accepted my yield, even if I was a complete outsider for them. EDIT: you seemed to have already done that, all good.

      The following gamesetting: fCombatYieldTime, governs the time window in which you can holster your weapon and yield. Setting it to 0 should disable the vanilla surrendering system, if I remember it right. You could also make it so they take the weapon you attacked them with off your hands as punishment.

      Anyway, these were just my 2 cents on how to make this mod actually add something gameplay-wise, so more people will download it.
    3. poliovaccine
      poliovaccine
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      Yeah, while that is true (I think they only mention it in passing, maybe as a loading screen tip?), that fulfills a different function, one which gives a little leeway if you click on/shoot a guy you didn't mean to. This mod lets you actually decide to bail out of a fight once you're in over your head, which you could never detect/decide within 1 second of the first shot aggression. So, to me it's a totally different thing, as evidenced, apparently, by the unused dialogue..!

      Frankly, even if I didn't already like this mod in its own right, I'd probably still download it just out of my compulsion to have all the cut content back on that I possibly can, haha..
  9. harimau93
    harimau93
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    awesome!