open the Adv. Recon Comp. mod (this mod) with FNVedit and right click the mod (the .esp itself) on the left side of the screen, near the bottom of the list of options is something like "clean masters" this will clean out any requirement for another mod that isn't being referenced by the mod itself. I.E. Since the compatibility mod isn't actually referring to anything in the Project Nevada mod there is no need for the mod to be required and FNVedit will see that and remove it from the requirements. Sorry this is 4 years after the fact I did not realize that anyone would be having an issue removing a requirement from a mod, although I realize that it's kind of obscure knowledge.
I use the implants supplied from Nevada with this and I prefer them more, I just only let myself use it when the helmet is on.
I wanted to make a suggestion but I dont quite know how to do it, I'm sure it involves scripts and or coding which I know nothing of, but as much as I love the ODST gear especially the helmet, I would love to have a setting like in Nevada with use of the implants for Thermal, Infrared, NV, ect, but also add the Visor settings from the Crysis mod to run along side the HUD of this helmet, and also have THE5 combat assistant built in, all with seperate sets of hotkeys so I can use NV, and the Visor to display mines and traps ect, or whatever I want in MCM, and also use the target indicators from THE5 Assistant.
If you would look into this idea? Humor me please? I think it would add to the uniqueness of the armor and give it more of an onboard AI feel.
One day I would love to get my own assets or whatever however and make my own custom set of Spartan Armor like how it can be customized in REACH as one whole piece that covers the entire body as just the helmet space, and taking the extra slots for armor and everything else as cosmetics to add to the armor after nifscoping it together, But that is a distant dream that is unlikely, so if I can get cool features like this already into my personal favorite ODST helmet then hell I would be thrilled.
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Original link: https://www.nexusmods.com/newvegas/mods/56873
I.E. Since the compatibility mod isn't actually referring to anything in the Project Nevada mod there is no need for the mod to be required and FNVedit will see that and remove it from the requirements.
Sorry this is 4 years after the fact I did not realize that anyone would be having an issue removing a requirement from a mod, although I realize that it's kind of obscure knowledge.
I wanted to make a suggestion but I dont quite know how to do it, I'm sure it involves scripts and or coding which I know nothing of, but as much as I love the ODST gear especially the helmet, I would love to have a setting like in Nevada with use of the implants for Thermal, Infrared, NV, ect, but also add the Visor settings from the Crysis mod to run along side the HUD of this helmet, and also have THE5 combat assistant built in, all with seperate sets of hotkeys so I can use NV, and the Visor to display mines and traps ect, or whatever I want in MCM, and also use the target indicators from THE5 Assistant.
If you would look into this idea? Humor me please? I think it would add to the uniqueness of the armor and give it more of an onboard AI feel.
https://www.nexusmods.com/newvegas/mods/37502 - THE5
https://www.nexusmods.com/newvegas/mods/56815 - Crysis Nano Suit
One day I would love to get my own assets or whatever however and make my own custom set of Spartan Armor like how it can be customized in REACH as one whole piece that covers the entire body as just the helmet space, and taking the extra slots for armor and everything else as cosmetics to add to the armor after nifscoping it together, But that is a distant dream that is unlikely, so if I can get cool features like this already into my personal favorite ODST helmet then hell I would be thrilled.
Any advice on printing 087 on the side of it?