Fallout New Vegas

17 comments

  1. ntchriscoula
    ntchriscoula
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    Does it work with TTW?
  2. yaboyflurry
    yaboyflurry
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    using stimpaks does nothing to prevent the bleeding from beartraps like the mod says it should
  3. LoneRanger93
    LoneRanger93
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    Is there any way to add this to B42 quickthrow's mine list so you wouldn't have to equip it in the pip boy or hotkey it? 
    Also, I noticed the script doesn't have a lot of the newer entries from the newer versions of YUP. Is it possible to add them?
  4. insaneplumber
    insaneplumber
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    Could you please make a TTW compatible version?
  5. bobbaloo12
    bobbaloo12
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    When I got to Primm, I left 1 mine enabled. I came back when I got the light step perk and all my companions are setting off the mine. I planned ahead for this cuz I remembered when I used an older version of this mod. It didn't work then either. Now I'm trying the 2.2 version and and still doesn't work. I also have Willow, she has the light step perk and she sets off the mine too. I also tested this in the train tunnel. Willow, Raul and Ed-e all set off mines. I can't figure it out. xedit says there is a script conflict with YUP 12.0. But trip trap is below everything, it should overwrite. No conflicts anywhere else. I'm using YUP, FOOK, project nevada 2.5 and fook/pn convergence patch and Willow. Anybody else have this problem?
    1. miguick
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      I have to wonder why the hell I wrote that in the description. The mod only affects trap scripts, so that if the player has Light Step, companions will not trigger traps either. But I didn't do anything about mines, those need the player to have a perk in the companion list with an effect like that of Light Step, which this doesn't provide.

      Sorry about that, I'll change the description, even after all this time it's been up.
    2. bobbaloo12
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      I was wondering why mines were not mentioned. I didn't test Black mountain or Repconn test site traps. I'm sure it works. Too bad about the mines though. They are the first we encounter. I heard it's impossible to add perks to npcs though. But llama gave Light Step to Willow. and she still sets off mines. I guess it can't be done. Thanks. Great mod though. I like re-using traps. Endorsed!
  6. CoMastah
    CoMastah
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    Can you make a version without the bear traps?
  7. JDganon
    JDganon
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    Yet another gem I have overlooked! Thank you for this
  8. BlLLthecat
    BlLLthecat
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    It's what plants crave!
  9. Legionofone1
    Legionofone1
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    does this effect mod companions and dlc companions? they still seem to be setting off mines, despite me having light step
  10. zedas
    zedas
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    Trap mines are not removed. You can deactivate and pick one up, but an invisible mine is left in place. Not sure what's up but I checked to make sure there was no mod conflicts and triptrip.esp is the last thing to edit trapMineBuriedScript.