Hi friend, what are the settings to get the ironsights inertia to look like this video you posted; https://www.youtube.com/watch?v=22XCxVEk2NU (Its ancient I know but its so good)
There aren't any, I'm afraid. As I explained in a response to a bug report, that was never implemented, and apparently caused some complicated issues which were quite hard to deal with.
It's a fantastic mod, but I'm experiencing a problem.
In the first person, the weapon appears jittery. I've looked through the comments and tried everything I can think of. I deleted all the mods, reinstalled all the mods required and B42 Weapon Inertia, disabled/deleted all other mods, and double-checked everything so it's all up to date. Yet, for some reason, I'm still experiencing a jittery weapon. I'm sure I'm forgetting or missing something, so I'd love assistance. And again, I love your mods. (Especially B42 wristwatch with no hud.)
Something that I've noticed tho, is that sometimes the weapon/viewmodel doesn't stay centered vertically, and it "lags" behind (this happens in vanilla NV) but sometimes it does stay centered. TBH I'm not even sure if it's this mod that even affects it, but is there anyway to keep the weapon centered on my screen all time while looking up and down? Or at least someone point me in the right direction. Thanks.
When you look down the gun is aiming above the crosshair but when looking up the gun is aiming under the crosshair. A solution to this would be switching to 3rd person and then back to 1st person then the gun is ALWAYS aligned where the crosshair is aiming as intended yet this issue can be solved another way: by using Stewie's tweaks gamesetting feature which needs no input from the player in the game. You can do this by making an ini in plugins\tweaks\gamesettings and typing:
fFirstPersonHandChaseSeconds is for safety as it makes these two gamesettings the actual same which inertia does when updating when switching 3rd to 1st person (atleast i guess as it changes when updating the persons and checking via console commands say so)
this is the same solution which is used by the mod's esp; setting these two gamesettings to 1 and 0 but only activates after switching the cameras due to the function used I think.
Hello, I seem to be having an issue getting the mod to work when aiming down sights. Initially, I was running a heavily modded TTW modlist when I downloaded your mod, but as of now have disabled everything besides the bare essentials for TTW and Inertia to function. At first I thought it was a conflict with Hitmans animations, but after removing them from the list there has been no change. I tried to sift through the posts already made and the bugs section, but I didn't find much that could help me. Is there something in the files that I might be able to tweak?
I love the work that's been done on the mod, I'm hoping I can resolve this hickup and fully experience it!
471 comments
As I explained in a response to a bug report, that was never implemented, and apparently caused some complicated issues which were quite hard to deal with.
In the first person, the weapon appears jittery. I've looked through the comments and tried everything I can think of. I deleted all the mods, reinstalled all the mods required and B42 Weapon Inertia, disabled/deleted all other mods, and double-checked everything so it's all up to date. Yet, for some reason, I'm still experiencing a jittery weapon. I'm sure I'm forgetting or missing something, so I'd love assistance. And again, I love your mods. (Especially B42 wristwatch with no hud.)
Something that I've noticed tho, is that sometimes the weapon/viewmodel doesn't stay centered vertically, and it "lags" behind (this happens in vanilla NV) but sometimes it does stay centered. TBH I'm not even sure if it's this mod that even affects it, but is there anyway to keep the weapon centered on my screen all time while looking up and down? Or at least someone point me in the right direction. Thanks.
fFirstPersonHandFollowMult=1
fFirstPersonHandFollowMult=1
fFirstPersonHandChaseSeconds=0
fFirstPersonHandChaseSeconds is for safety as it makes these two gamesettings the actual same which inertia does when updating when switching 3rd to 1st person (atleast i guess as it changes when updating the persons and checking via console commands say so)
this is the same solution which is used by the mod's esp; setting these two gamesettings to 1 and 0 but only activates after switching the cameras due to the function used I think.
At first I thought it was a conflict with Hitmans animations, but after removing them from the list there has been no change.
I tried to sift through the posts already made and the bugs section, but I didn't find much that could help me. Is there something in the files that I might be able to tweak?
I love the work that's been done on the mod, I'm hoping I can resolve this hickup and fully experience it!