Is there a way to pick and choose which ones we want I can't test it right now because my laptops broken but I was just wondering a side note but I really like the changes made by the mod
The only perk that work well in synergy with the rad child is the Atomic. Now RC already gives you some de buffs, so radiation reduction over time is the last thing you need. I suggest you to remove this addition to RC, because it makes the perk much worse.
Rad Child is one of the best perks in the game, especially on hardcore mode. The +8 HP regen is more than worth the stat reduction from the radiation sickness, and you can easily plan around the stat loss when building your character so the debuffs it gives you aren't even that severe. I almost always use it when I play, and I've definitely been able to tell the difference without it on playthroughs where I don't take it.
The rad reduction over time makes it a little worse but not by much. You'll drop down to +6HP/+4HP regen at times, but there are plenty of radioactive toilets around to dunk your head in to top off the radiation and get back to +8 again. Having to maintain the radiation meter like the other meters in hardcore is a fair trade for the insane health regen the perk can give you.
Pop a Med-x with Rad Child/Stimpak/Purified Water and a few other food items active and you can fist-fight a deathclaw to death pretty easily, even on very hard/hardcore.
Anyway, that's why I balanced it the way I did, but this mod is very easy to edit with FNVedit so you can set it up however you like.
Heyo @wakkoswami, could you make a compatibility patch with VATS Alternative ( https://www.nexusmods.com/newvegas/mods/62278 )? The other have some good change for particular perk, and it would be really good if used together with Perk Rework.
Has anyone tried to use this with Jsawyer Ultimate? While I can solve the conflicts in xEdit easily enough, I'm not sure if that's all that's needed to make the two mods work together.
Some questions/suggestions: Does it fix "In Shining Armor"?
make intensive training unlimited
make it compatible with Mission Mojave. I made a compatibility patch for myself, but conflicting with one of the biggest patch packs for fnv isn't good practice.
It should fix In Shining Armor since I copied over YUP's changes, nobody has reported anything being messed up so far. Intense Training is the same, you can use one of the standalone mods to make it unlimited since this mod doesn't actually do anything to that perk though.
I made the mod to work with YUP since that is my patch/fix mod of choice, I have no idea if it's compatible with Mission Mojave or not. Anyone can make a compatibility patch for MM or any other mod and upload it if they want to. You say that you already made one so I can upload it here as an optional download or you can put it up on its own page if you want, I'm cool with it either way.
You don't want my patch. I had to go to console to fix what I broke. From what I could see with my mods a few scripts where changed in MMU and one trigger was changed to a global variable from PN. So it will probably be a quick fix for anyone comfortable in fnvedit.
Hello, I tried using the merge plugin just now, but having trouble right away. When I activated the plugin, the game stuck at start screen, not responding at all.
If I turned it off, I can play normally.
Your previous separated plugins doesn't have this problem.
So as it turns out these were errors made by YUP that were fixed in a later version. They were already removed in the merged file but I decided to fix them in the individual esps to be safe even though having them there doesn't seem to really cause any problems.
46 comments
The rad reduction over time makes it a little worse but not by much. You'll drop down to +6HP/+4HP regen at times, but there are plenty of radioactive toilets around to dunk your head in to top off the radiation and get back to +8 again. Having to maintain the radiation meter like the other meters in hardcore is a fair trade for the insane health regen the perk can give you.
Pop a Med-x with Rad Child/Stimpak/Purified Water and a few other food items active and you can fist-fight a deathclaw to death pretty easily, even on very hard/hardcore.
Anyway, that's why I balanced it the way I did, but this mod is very easy to edit with FNVedit so you can set it up however you like.
https://www.nexusmods.com/newvegas/mods/36885
It shouldn't cause any issues.
Some questions/suggestions:
Does it fix "In Shining Armor"?
make intensive training unlimited
make it compatible with Mission Mojave.
I made a compatibility patch for myself, but conflicting with one of the biggest patch packs for fnv isn't good practice.
I made the mod to work with YUP since that is my patch/fix mod of choice, I have no idea if it's compatible with Mission Mojave or not. Anyone can make a compatibility patch for MM or any other mod and upload it if they want to. You say that you already made one so I can upload it here as an optional download or you can put it up on its own page if you want, I'm cool with it either way.
From what I could see with my mods a few scripts where changed in MMU and one trigger was changed to a global variable from PN. So it will probably be a quick fix for anyone comfortable in fnvedit.
Filename: Perk Rework.esp
Errors[0]: LivingAnatomy "Living Anatomy" [PERK:00146099]
Errors[1]:PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ CTDA - Condition \ Parameter #1 -> <Unknown: 0>
Errors[2]: ConfirmedBachelor "Confirmed Bachelor" [PERK:001361B4]
Errors[3]:PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ CTDA - Condition \ Parameter #1 -> <Unknown: 0>
Errors[4]: CherchezLaFemme "Cherchez La Femme" [PERK:001361B3]
Errors[5]:PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ CTDA - Condition \ Parameter #1 -> <Unknown: 0>
Filename: Perk Rework DM.esp
Errors[0]: NVDLC01InShiningArmor "In Shining Armor" [PERK:0100F216]
Errors[1]:PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ CTDA - Condition \ Parameter #1 -> <Unknown: 0>
Errors[2]: NVDLC01InShiningArmor "In Shining Armor" [PERK:0100F216]
Errors[3]:PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ CTDA - Condition \ Parameter #1 -> <Unknown: 0>
Filename: Perk Rework HH.esp
Errors[0]: NVDLC02FightThePower "Fight the Power!" [PERK:0200F67C]
Errors[1]:PERK \ Effects \ Effect \ Perk Conditions \ Perk Condition \ Conditions \ CTDA - Condition \ Parameter #1 -> <Unknown: 0>
I can't fix this myself, could you do something about it?
Merge plugin can't merge them if these errors not fixed first.
Edit: These were all changes I copied over from YUP, so they should be fixes
If I turned it off, I can play normally.
Your previous separated plugins doesn't have this problem.