A few things: First and foremost: it took way too long to find the exit. I was searching for about an hour before I finally escaped.
Second: if you're wearing the Stealth Suit from Old World Blues as you're leaving that Primm house, the suit will act as though you're still wearing it, both commenting on enemies nearby spotting player, and even *trying to give you Stimpaks you don't have.* I checked the body damage screen, and it said I had *-110 Stimpaks* I would have screenshot this, but I had to disable the Steam overlay for my ENB to work.
Third: If you try to fast travel to the quest house, you will arrive on the inside of the structure. Again, I don't have a screenshot, but try it out and you'll see what I mean.
Fourth: I encountered Gus (NPC that starts this quest) as soon as I went back to The Sink (I was scrounging Big MT when I got this mod)
And last but certainly not least: the fight on the 2nd floor was ridiculously unbalanced, and I was at level 50 with most skills maxed. Took several attempts of trial and error, and a s***load of luck to make it through.
First there should be something to give the impression of a reason why you wake up naked somewhere else like the sound of gas or a flash of bright light. This way it gives you a reason you got screwed. Second none of the creatures in set location attacked they either stood there or ran away. could be a conflict. Next naked bodies woke up and attacked. (Mani***s.) Is this suppose to happen.? Next a hint or something a smudge of dirt something to hint on way out. I had to TCL out of room just find out which way I should be going and after that was still clueless about plant. Door was no go. So I used tcl to continue after checking every wall and vent for secret doors. Moon was cute but required a lot of jumping to avoid getting stuck in the valley's. Story; it would be nice to have a little more story maybe more notes on who people are or the reasons for there weird ideas Hobo notes or personal journals found around or on bodies. And the guy who asked for help and dies who is he where does he fit in more depth would improve this part of the story . And darkness come on you cant even penetrate this with night vision only your pip boy. Is that the intent. Seems to not add anything to the mod.. Not sure if I will bother with the next mission unless there is more to it.
Well, I have every DLC but the mod says I am missing the ClassicPack.esm, TribalPack.esm and CaravanPack.esm, these packs are included in the Courier's Stash DLC, (if not you would only be able to get them by pre-ordering FNV).
How can I have the mod not look for these esm's?
Again, I do have every DLC offered by Steam.
I really want to check this one out, (especially if Blacksoul501 was involved).
I drank some special juice because i needed the extra health and it's been 2 days in-game and the intelligence still hasn't come back. I have intelligence 1 because of this
just a little grumble. I went into the quest wearing a stealth suit I picked up in Old World Blues, and also a very powerful pistol. I had neither when I came back out.....
27 comments
First and foremost: it took way too long to find the exit. I was searching for about an hour before I finally escaped.
Second: if you're wearing the Stealth Suit from Old World Blues as you're leaving that Primm house, the suit will act as though you're still wearing it, both commenting on enemies nearby spotting player, and even *trying to give you Stimpaks you don't have.* I checked the body damage screen, and it said I had *-110 Stimpaks* I would have screenshot this, but I had to disable the Steam overlay for my ENB to work.
Third: If you try to fast travel to the quest house, you will arrive on the inside of the structure. Again, I don't have a screenshot, but try it out and you'll see what I mean.
Fourth: I encountered Gus (NPC that starts this quest) as soon as I went back to The Sink (I was scrounging Big MT when I got this mod)
And last but certainly not least: the fight on the 2nd floor was ridiculously unbalanced, and I was at level 50 with most skills maxed. Took several attempts of trial and error, and a s***load of luck to make it through.
First there should be something to give the impression of a reason why you wake up naked somewhere else like the sound of gas or a flash of bright light. This way it gives you a reason you got screwed. Second none of the creatures in set location attacked they either stood there or ran away. could be a conflict. Next naked bodies woke up and attacked. (Mani***s.) Is this suppose to happen.? Next a hint or something a smudge of dirt something to hint on way out. I had to TCL out of room just find out which way I should be going and after that was still clueless about plant. Door was no go. So I used tcl to continue after checking every wall and vent for secret doors. Moon was cute but required a lot of jumping to avoid getting stuck in the valley's. Story; it would be nice to have a little more story maybe more notes on who people are or the reasons for there weird ideas Hobo notes or personal journals found around or on bodies. And the guy who asked for help and dies who is he where does he fit in more depth would improve this part of the story . And darkness come on you cant even penetrate this with night vision only your pip boy. Is that the intent. Seems to not add anything to the mod..
Not sure if I will bother with the next mission unless there is more to it.
How can I have the mod not look for these esm's?
Again, I do have every DLC offered by Steam.
I really want to check this one out, (especially if Blacksoul501 was involved).
Now back to wondering the wastes and shooting hobos in the face.
Edit: nvm I found it
as you are leaving the area with Kilawog there is a box check that for your supplies.