Fallout New Vegas
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mikester112

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mikester112

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About this mod

Ever wondered what to do with the Alien Blaster after you use up all those Alien Power Cells?

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The Alien Blaster is a fun little weapon. Unfortunately, the ammo is incredibly limited, so limited in fact that the moment you run out of the initial ammo pool you get, the darn thing's practically just a paperweight. What if you wanted to keep using it even though you've already run through all of its ammo? Why not convert it then? With a little elbow grease, know-how and a workbench you can!

What this mod does is it lets you change what ammo the alien blaster uses to microfusion cells and it even comes with a modified alien blaster model. The drawback is that I reduced the crit chance so it won't crit every hit now. It'll still crit pretty often though. The regular damage and crit damage have also been brought down. My reasoning for this is that those alien power cells probably pack a heck of a punch that you lose a lot of that moving to just good ole' microfusion cells. Seriously though, is it really a drawback? By the time you convert your Alien Blaster you'd probably be out of the Alien Power Cells and the thing's just a hunk of metal that couldn't kill a bloatfly. 

You can convert it at any workbench with an Alien Blaster (duh), a Plasma Rifle, and a bottle of Wonderglue. Along with that you're gonna need a skill of 50 in Science. I'd say that's being generous since you're practically reverse engineering a piece of alien tech.

Edit: Added a few options. You still need the main file though. Overwrite the main file's ESP.