Signature Armor Balanced
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Version1.0
- Original File
- Download:
- Manual
About this mod
A balanced version of the Signature Armor mod created by CyberSpider.
- Requirements
- Permissions and credits
This mod is a balanced edition of the already existing mod "Signature Armor" created by CyberSpider. He is the creator of the content and the author of all the scripts that the mod uses, I've only made a few changes in numbers and effects to make this mod more balanced and not so OP for the game. It's original objetive was to use it as a buff to simple clothing and weak armors (but nice loooking), but the mechanic and gameplay that it brings is so cool and well made that I wanted to rebalance it so you can use it and don't go through the game as a 1-tank-person, and apply it on your favourite armor without it becoming an irrealistic buff on your character.
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Original Description by CyberSpider:
Are you tired of the effort of finding and putting on better armor than the stuff you're already wearing? Sick of having to choose between combat effectiveness and pretty pretty dress-up? Well, friend, your long nightmare is over. Thanks to the fine folks at General Electric, with a grant from ConHugeCo, you can now select a particular outfit (or lack thereof, if you're feeling saucy), and allow it to level up with you, becoming more effective the longer you wear it!
By giving up a scant 10% of your earned experience, you can choose a particular outfit (body slot) as your Signature Armor - thereafter, any experience earned while wearing that outfit will go towards leveling it up in one of the ability tracks listed below. Conversely, if you're not wearing it when you kill that dragon or rescue that prince, the experience won't count for the level - so make sure to stick with the duds!
Since the mod is intended more to make running around in pre-war businesswear viable than to turn power armor into Power Armor Of The Gods, the better the base armor (in terms of DT), the more expensive leveling will be, and each new level requires more XP to attain (I'll detail the full math below). The available ability tracks are listed here - with the exception of the Stealthy and Durable tracks, you receive only the listed benefit at each level, not the sum of the benefits.
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Original Values-Effects Balanced Edition
Active
Level 1:+20% Action Point Regen Level 1: +5% Action Point Regen
Level 2:+50% Action Point Regen Level 2: +10% Action Point Regen
Level 3:+100% Action Point Regen Level 3: +20% Action Point Regen
Durable Remains as the original
Level 1:-25% Condition damage
Level 2:-50% Condition damage
Level 3:Repair the armor with junk (scrap metal, wonderglue, duct tape, detergent or abraxo cleaner)
Fortification:(medium or heavy armor only)
Level 1:-25% enemy crit chance Level 1: -10% enemy crit chance / -10% limb damage
-10% limb damage
Level 2:-50% enemy crit chance Level 2: -20% enemy crit chance / -25% limb damage
-25% limb damage
Level 3:-100% enemy crit chance Level 3: -30% enemy crit chance / -50% limb damage
-50% limb damage
Hardened:(light armor only)
Level 1:+3 DT Level 1: +2 DT
Level 2:+7 DT Level 2: +5 DT
Level 3:+12 DT Level 3: +8 DT
Healthy:
Level 1:Slowly heal up to 25% of your maximum health Level 1: Increase your maximum health by 15 (while wearing it)
Level 2:Slowly heal up to 50% of your maximum health Level 2: Increase your maximum health by 40 (while wearing it)
Level 3:Slowly heal up to 75% of your maximum health Level 3: Increase your maximum health by 75 (while wearing it)
Power Assist:(heavy armors only)
Level 1:+30 carry weight Level 1: +10 carry weight
Level 2:+60 carry weight Level 2: +20 carry weight
Level 3:+100 carry weight Level 3: +30 carry weight
Radical:
Level 1:+15% radiation resistance Level 1: +10% radiation resistance
Level 2:+30% radiation resistance Level 2: +20% radiation resistance
Level 3:+50% radiation resistance Level 3: +30% radiation resistance
Speedy:
Level 1:+10% run speed Level 1: +5% run speed
Level 2:+20% run speed Level 2: +10% run speed
Level 3:+30% run speed Level 3: +20% run speed
Stealthy:(medium or lighter only)
Level 1:+10 sneak skill Level 1: +10 sneak skill
Level 2:+20% sneak speed Level 2: +10 sneak skill / +10% sneak speed
Level 3:Sneak skill bonus replaced by stealth field while sneaking Level 3: +20 sneak skill / +20% sneak speed
Tough:
Level 1:+5% damage resistance Level 1: +5% damage resistance
Level 2:+15% damage resistance Level 2: +10% damage resistance
Level 3:+25% damage resistance Level 3: +15% damage resistance
Original Explanation by CyberSpider
Usage is relatively simple. A few seconds after you start up a game with the mod in place, you should receive a :Signature Armor Settings: book under the Aid section of your inventory. Click it to access controls - when you have no signature armor set, your only choice is to set your currently-equipped armor as your signature. When you do have one, you'll be able to see statistics of armor level and XP to your next level, as well as your armor's current abilities. Do note that every worn item except the main piece of armor you're wearing will be unequipped when you set it as your signature, so put them back on afterward. Or don't. Up to you!
Math stuff:
The base XP cost to level is 200, to which a multiplier is applied based on the DT of the armor. For a DT of 0, the multiplier of 1; if the DT is greater than 0, it adds the DT/25 to that multiplier. So T-51b power armor, with a DT of 25, has a base XP cost to level of 400, and leather armor, with a DT of 6, has a base XP cost to level of 248.
Each new level requires total XP equal to the base cost times the current level - so getting T51-b power armor from level 5 to level 6 would take 5 * 400 = 2000 XP.
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Requirements:
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The mod requires the New Vegas Script Extender! Get it!
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Installation:
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FOMOD or any other mod manager program will install it without problems.
Manual: Drop the .esp file into the data folder of Fallout New Vegas. It is usually in ProgramFiles/steam/steamapps/common/Fallout New Vegas