Fallout New Vegas

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Hexrowe

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Hexrowe

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About this mod

Turns the unused rear tower of the Old Mormon Fort into a comfy little player home.

Requirements
Permissions and credits
As you may have noticed, the Old Mormon Fort has two towers. One contains Julie Farkas's medical clinic and private quarters, while the other... contains a bunch of crates. Such a waste! Well, I've cleared out the crates, refurbished the space and put it up for rent. Harold knows the Followers could use the money, right?

While I was at it, I also made some minor alterations to the Fort courtyard to make it actually suitable for a bunch of people to live in.

My aim here was to make the apartment feel cozy and lived-in, a little worn and a little disorderly, like an actual home - a well used place stocked with a natural conglomeration of stuff that's just sort of accumulated organically over the years with people living there, rather than planned out by some would-be interior designer with godlike powers and virtually unlimited time and resources. *cough*

There's a fully equipped workshop on the ground floor and a comfy living area upstairs. The apartment has electricity and a backup gas generator, electric lights, air conditioning (well... a ceiling fan... but still!), filtered running water in the workshop, a large fridge and plenty of other storage space. You also get full access to the Fort's brand new communal open air kitchen, outhouses and medical services. Conveniently nearby outside the Fort you'll find a Mojave Express dropbox and, for the daring, a local food vendor.

The keys can be had from Julie Farkas for a one time payment of 1000 caps. Now, don't be surprised if she keeps them up for sale; they won't drop a surprise roommate on you or evict you to make room for the next paying sucker or anything, but you're not the first one to live here and won't be the last, and they don't like to keep the place vacant. (Plus I got lazy figuring out how to stop her selling them.)


Details

The downstairs workshop contains a workbench, a reloading bench, a rad-free sink and a simple chemistry set you could use to cook up some chems in your spare time if you feel like giving the Followers a helping hand; a tool box, a tool cabinet, two lockers, two crates, three ammo boxes, a first aid kit, a footlocker, two metal boxes, a garbage can and three shelving units.

The upstairs living area has a bunk bed, a desk, a dresser, two footlockers, a duffel bag, a wardrobe, a suitcase, a trunk, a fridge, a briefcase, a filing cabinet, a garbage can, a bookcase and an assortment of shelves and tables. Also several chairs for your sitting pleasure, and an indoors firing range for putting in some late night practice, Sherlock Holmes style.

Another wardrobe and a suitcase can be found in the stairwell should you need them, along with a fire hose box in case of a fire or Fiend related emergency.

There are two radios, upstairs and downstairs; the channel selection on both seems to be stuck on Radio New Vegas, but at least the reception is pretty good.

There's now a campfire and dining area in the middle of the Fort, a pair of outhouses in one corner and a dumpster in the other. Meager lights have been installed at the main gate and the entrances to both towers; I also added a doorstep to your door so the frame doesn't float an inch off the ground anymore. Some shrubbery was cleared to make room for the additions, and the previously halfway buried flag pole has been dug up and properly re-installed.

Various junk, clutter and some useful items are scattered about the premises, including a handful of weapons, all entirely lore friendly and balanced by the time you've reached Freeside (even the unique one).

The ownership of everything in the apartment is set to Player or PlayerFaction. None of the containers respawn, i.e. they're all safe storage.

I haven't touched the navmeshes at all, but they seem to work mostly fine as is.


Installation

Download and install with mod manager of your choice (I use NMM). Or download manually and extract the contents of the archive directly into your Data folder, and then activate MormonFortHome.esp in the launcher, if you want to do it the hard and messy way.

The mod uses only vanilla assets, some slightly modified, and so requires no DLC or other mods, just the base game.

May conflict with anything that modifies Julie Farkas's vendor inventory or Old Mormon Fort's east tower or courtyard, to various degrees of severity.