This page was last updated on 13 February 2021, 6:37PM
Changelogs
Version 1.2.5
Fixed a borked script which would cause the mod to fail.
Version 1.2.4
Added missing INI line.
Version 1.2.3
Enabled the ability to leave prefixes blank in enabled categories.
Non-reloading crafting components used in ammo recipes will now be sorted under the generic crafting category.
Version 1.2.2
Experimental Mode 1 and 2: Fixed books not being sorted, added support for misc categories. Note, you cannot toggle Aid or Misc categories with these modes—they are always enabled. Reloading/Recharging subcategories are also not supported, and all parts are sorted under the generic crafting category instead.
Experimental Mode 2: Fixed a bug which could prevent some items from being renamed back to their original when the inventory was closed.
Version 1.2.1
Fixed a bug affecting the new experimental mods, which prevented prefixes being removed when the inventory was closed. If you used iMode=2 and made a save, you may require a clean save when updating.
Version 1.2.0
Quick update because I had some bright ideas.
Added the iMode option to the INI, which allows you to select between the default behaviour and two new experimental (but fully functional) modes. iMode=0 is the default behaviour.
iMode=1: Only aid items are sorted (so far), but prefixes are only visible in your PipBoy inventory.
iMode=2: Also only supports aid items (so far). No prefixes are added, but items are sorted under headings instead when in the PipBoy.
It'd be helpful if people could find time to try these modes out and let me know if they experience and bugs, etc, so I can roll the features out to other item categories. I've tested them myself and they seem to work fine, but it's always good to get a second opinion.
Version 1.1.0
Full revisit on the scripting front, including a large number of optimisations and rewrites.
Added an extra check to the dynamic item sorter, which now checks whether items with the Food equip type have the the bottle pickup sound. If so, it will be sorted under Drinks instead.
Added support for Mojave Arsenal's new ammo cases.
Added full support for Mojave Arsenal's scripted ammo renaming. There shouldn't be any issues with Mojave Arsenal overwriting the prefixed names anymore. Note that this is a unique case where I have control over the scripting in both mods and understand how both work. For other mod authors, I recommend that name changes be done either through hard edits or using sv_Replace functions to ensure the best compatibility with UIS.
Version 1.08
Fixed Mojave Arsenal erasing the item prefixes.
Version 1.07
Fixed a bug that would prevent prefixes being added to aid and misc items if you loaded a save with a missing master. Thanks to miguick for our coincidental conversation this weekend, else I probably wouldn't have spotted this error.
Version 1.06
Fixed currency prefixes not being applied.
Version 1.05
Fixed prefixes being added to oHUD dummy items.
Version 1.04
Added Alcohol subcategory (by default it has the same prefix as Drinks in the INI).
Added an item blacklist, to prevent certain mod added items receiving prefixes when they shouldn't.
Fixed erroneous prefixes on iHUD and Fallout 4 Quickloot items.
Version 1.03
Fixed some MCM entries being misaligned.
Version 1.02
Fixed double prefixes when manually editing the "Other" aid list.
Version 1.01
Fixed prefixes for quest items being applied to some MCM mod names.