About this mod
Prevents the player from magically knowing whether or not a container or a corpse is EMPTY before having checked it.
- Requirements
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This mod prevents the player from magically knowing whether or not a container or a corpse is EMPTY before having checked it.
When making a RPG for a wide audience, it understandably behooves Bethesda to strike a balance between immersion and momentum. The more immersive the experience is, the slower going the game may be, and vice-versa. The epitome of this philosophy in a Bethesda RPG is the predictable inclusion of fast travel. Yet while it's probably true that the majority of gamers would never want to tackle a game of New Vegas' scope without fast travel, a very large proportion prefer it that way -- the more immersive, the better. There aren't many things in a given Bethesda game more immersion-killing than bypassing 95% of one's adventuring.
But I would rank container clairvoyance pretty high on that list. There is no in-game perk for automatically detecting the EMPTY status of a container. No, that special ability was given to the player character by default because without it, one would have to manually rifle through containers to learn anything about their contents, and that takes time, doesn't it? But if you take that magical ability away, what you gain in the trade-off is, of course, improved immersion. Or, more specifically, the removal of a gaming shortcut that just happens to kill immersion quite a bit.
This mod works as advertised:
- If you encounter a container you've never opened before, you will not be able to determine at a glance whether it's empty.
- Once you've investigated it, however, the EMPTY notice can pop up, provided of course the container actually is empty.
- This goes both for containers in the traditional sense (dumpsters, safes, etc.) and any corpses you may come across.
- Confiscation containers, such as in the casinos, are unaffected.
New in version 1.5:
Support added for NV Animation For Not Animated Containers and New Vegas Mesh Improvement Mod - NVMIM (the latter of which makes suitcases animate). The mod must be informed of the presence of these new mods by changing variables in the new config file. These variables are off by default.
Notes:
- No vanilla assets were modified in the creation of this mod.
- NVSE and the latest JIP LN NVSE Plugin are both required.
- You must have Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal AND Yukichigai's Unofficial Patch.
Other New Vegas mods I made:
- JSawyer Mod Vanilla Number Of Perks - Makes the perk count end at the vanilla 25, rather than JSawyer Mod's 17.
- Honest Hearts Workbench Crate Luck - The skill book crates in Honest Hearts obey the player character's luck.
- Wild Wasteland Checklist
- Choose Lockpick Or Use Key
- Higher Female Protagonist Voice
- Higher Voice for Veronica
- Legendary Difficulty - Matches Skyrim's "Legendary" settings.
- Dark Craving - Adds the cannibal addiction feature from Fallout 4's survival mode.
- Water Consumed Stat Fix - Fixes two old bugs related to drinking water items.
- Deathclaw Pro Hunter Challenge Fix
- Debt Collector Quest Fix
- Eddie Hears An Explosion - Irons out one of the clunkier moments in the game.