Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

waldo67

Uploaded by

waldo67

Virus scan

Safe to use

73 comments

  1. waldo67
    waldo67
    • supporter
    • 19 kudos
    Locked
    Sticky
    XP Edition added - get a small amount of XP when you successfully pickpocket something. Use only one file or the other.

    Keyboard support added - This isn't extensively tested, please let me know of any bugs
  2. KaNNai
    KaNNai
    • member
    • 0 kudos
    love this! but i wish there was a check or for even opening an inventory so its not so free, unsure if possible - endorsed!
  3. supernoobA5O
    supernoobA5O
    • member
    • 0 kudos
    How do I install this
    1. Makron8
      Makron8
      • member
      • 11 kudos
      You can put the ESP file into your Fallout New Vegas Data folder (Manually), or you can use a Mod Loading Application (Mod Organizer 2 or Vortex) to install it.
  4. Asterra
    Asterra
    • member
    • 357 kudos
    Late to the game but I have a suggestion (which I was honestly fixing to implement for myself, but realized it'd be best just to piggyback on the sort of defacto pickpocket mod).

    Something along these lines: If the player has a high enough perception -- like 5+ or whatever -- they can intrinsically tell what their chances of success are on a given item. This will show up in the pickpocket menu when they mouse over / select an item. It will display a flat 0% if they entered the pickpocket menu while detected.

    This is the point: Most people use a pickpocket mod because pickpocketing in its vanilla capacity is unrewarding thanks to the effective need to save scum, which itself takes away from the fun and immersion. That's what brings most people here. Well, this is still going to be a problem for anyone using this mod who hasn't reached a point in their character development where pickpocketing is all but guaranteed to succeed. Showing a percentage would solve all of this; the player could just come back later when they've boosted the appropriate stats, rather than bounce around save files for a few minutes.
    1. endocannibal
      endocannibal
      • member
      • 0 kudos
      This is an excellent idea. Could also be interesting if implemented as a perk, with a PER and Sneak requirement, called Street Smart or something, I dunno. If I knew anything about modding I'd do it myself, if I learn and end up making something I will let you know, lol.
  5. sandysandwich
    sandysandwich
    • member
    • 2 kudos
    keyboard support version? as in keyboard isnt the default controller usage for this mod?? wat
    1. Shinvar
      Shinvar
      • premium
      • 1 kudos
      you may be misunderstanding this. it doesn't mean this is designed for Controllers and KB+M isn't default.
      The description clearly states that the new pickpocket code is called by using JIPs SetOnMouseoverChangeEventHandler. As you can see based on the name, it's an event affecting whatever you are currently mousing over, so by default you have to click the item you want to steal in order for these new calculations to affect pickpocketing and the experimental keyboard version tries to also make it work with the use of keyboard.
    2. endocannibal
      endocannibal
      • member
      • 0 kudos
      Thank you for explaining, I was rather confused as well. Makes sense!
  6. DynasuarezWrecks
    DynasuarezWrecks
    • supporter
    • 4 kudos
    I presume this mod doesn't work with gamepads then?
    1. TurtlePlatinum
      TurtlePlatinum
      • member
      • 0 kudos
      I'm curious myself.
  7. harimau93
    harimau93
    • member
    • 19 kudos
    ***
  8. Maxime117
    Maxime117
    • supporter
    • 10 kudos
    IStewieAl Tweaks now has options for this :)
    1. totallyrobot
      totallyrobot
      • member
      • 2 kudos
      good looking out (*'_')b
  9. harimau93
    harimau93
    • member
    • 19 kudos
    is there a way you can add other features like pickpocket NPCs weapons & armor they were using? I wanted that unique Carbine from that who is name is...? can't remember but my only option is to kill him, or reverse pickpocket exploits which is.. pure crap, cos' I want to play it fair.
    1. xstonex
      xstonex
      • member
      • 0 kudos
      Old post but you can take their ammo for the equipped item leave the cell and re enter and they automatically unequip it. And now shows up in their inventory.
    2. 123hello456
      123hello456
      • member
      • 3 kudos
      @xstonex Man, thanks a lot fot the tip!
  10. 123hello456
    123hello456
    • member
    • 3 kudos
    Thanks!
  11. omarag
    omarag
    • premium
    • 4 kudos
    Great mod, many thanks.

    However, no matter which version I choose, I don't appear to get any XP for successful thefts.

    Stole a stealth boy from Joe Cobb and got the 'challenge notification', but no XP message and no change in XP.

    *EDIT* - tried new profile on MO, with only JIP LN NVSE/NVSE itself and this mod installed. Default game INIs, new game and again, no XP gain after stealing a super stimpack, stealthboy and varmint rifle. Moved to different cell etc. I get challenge notification etc, but no change in XP.

    I wonder if something affected the mod with later versions of JIP LN?

    Mod is 4th from bottom in load order, ahead only of merged patch, bashed patch and a weather mod. Any ideas?