Fallout New Vegas
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Jokerine

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Jokerine

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About this mod

Rescue a stolen puppy!

Requirements
Permissions and credits
Changelogs
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Hello everybody! This is a very small, fully voice-acted quest mod that adds a few new interiors, some weapons, a few pieces of apparel, magazines, some skill books, and a bunch of unique clutter. Pretty usual fare if you've been following my work...

The file requires NVSE and JIP LN NVSE Plugin, but no DLC. Am optional compatibility bundle for all body types I'm aware for (Alice, Type 3, T6M, Type V, Breeze and Roberts) is also available for your convenience.

As always, you should always make a backup save before installing ANY mod, in case something goes wrong.



 A WORD OF WARNING TO ENB USERS 
This mod uses Imagespace Modifiers for fade-to-black scenes and other effects, which won't work with an ENB.
If you want to play this mod, you MUST install and use TommInfinite's IMOD Emulator.
This is non-negotiable. No excuses - especially if you plan on showcasing the mod!


  
A young boy by the name of Emeric needs help recovering his beloved puppy, cruelly snatched away from him by the dastardly Sievert and his wicked minion Adalbert - who dwell in an evil lair, Vablatsky Heights, up in the snowy mountains surrounding Jacobstown. Will you be the day's savior and remedy the situation?

Just like I did with Sugarloaf's Christmas Adventure, the quest is rather straightforward, and can be finished in an hour or so, maybe less. (It still took me about 5 months to put together, however...) As it is so short, I didn't upload any more pictures to avoid spoilers. I also didn't bother with a walkthrough, but if anybody really wants one just let me know and I'll put one up..

Please note that this mod has a "staged" ending - after the quest gets marked as completed on your Pipboy, you may have to wait for a bit and see if anything happens...

 
Short of gamebreaking bugs, I WILL NOT MAKE ANY CHANGES.
I will not add to it or subtract from this mod. It is offered as-is. 
I CANNOT STRESS THIS ENOUGH. EDIT THE MOD YOURSELF IF YOU WANT TO MAKE CHANGES.



You can find Emeric sitting by the side of the road, on the way up to Jacobstown. Some bighorners are grazing nearby. Talk to him, and things will move on from there.


 
Some suspension of disbelief, NVSE, and JIP LN NVSE Plugin. Didn't I mention that before?

Oh, and TommInfinite's IMOD Emulator if you play with an ENB. 



 
This mod will conflict with Frys Freehold by Fry1969, as both of our buildings are in the same area and will cut right through each other. The game won't crash, but it will be unsightly.

I took the time to make the combat area pacifist playthrough-compatible - in the sense that, if you look around the new areas, you may find something that will allow you to get rid of the baddies without getting blood on your hands. Just pay attention and be aware of your surroundings.

As it often happens with my mods, the new interiors are quite small. If you bring a big army along they'll stand on furniture and stuff. Avoid running inside as you'll trip over the furniture as well.

The area chosen is pretty far off - right at the very edge of the map - so hopefully it won't have issues with other mods, but, if you find any, please let me know so I can list them here. 


= ANTICRASH VERSION =

If you are experiencing crashes during the final sequence, please try the alternative ESM that's included in the main download as of v1.1. This swaps one animated mesh with a static version and makes some changes to the scripting to match.

If you have any trouble in areas not covered here let me know and I'll update this version accordingly.


First off, I'd like to dedicate this small mod to my very dearly beloved Mr Jokerino, as we celebrated our 8-year anniversary together on the 23rd of September earlier this month and stuffed ourselves with pizza and fizzy water until we went into a food coma and slept until 2 PM the following day. Talk about PARTY HARD! I wub you - thank you for everything. You're the chicken in my sky.

This mod would not have been started, nor ever finished, without the help of my good friends uhmattbravo and pixelhate - the animation wizards! Let me be on record saying that you guys are awesome and deserve all of the cookies in the world. This project would have died out ages ago if you hadn't taken the time to deal with my ridiculous ideas. You rock!

And, last but not least, thanks to my superstar Dramatis Personæ crew for, once again, dealing with my outlandish scripts. Links to everyone's contact info can be found in the credits list, under the PERMS tab.


To install, extract the contents of your downloaded file to your "Steam/SteamApps/Common/Fallout New Vegas/Data" folder. Then activate the mod through your preferred launcher by ticking the checkbox next to the esp. Or you can use your mod manager of choice to download the mod automatically. To uninstall, simply delete the files from your Data folder, and you're good to go.

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FOR THE FULL LIST OF CREDITS, PLEASE CHECK THE "PERMISSIONS AND CREDITS" TAB