Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Roy Batty - Hopper31

Uploaded by

RoyBatterian

Virus scan

Safe to use

34 comments

  1. RoyBatterian
    RoyBatterian
    • premium
    • 1,212 kudos
    Locked
    Sticky
    I wasn't quite happy with them yet so I fiddled with them some more. This should be the final version.
  2. StellarHarbour
    StellarHarbour
    • member
    • 5 kudos
    Comparison?
  3. brony71
    brony71
    • premium
    • 14 kudos
    NPCs are still using default bottle model with untransparent textures because of different model that inside of the animation.
  4. sovietfallout1940
    sovietfallout1940
    • member
    • 4 kudos
    How come the background picture for the Nuka Cola bottles how come it Springvale from Fallout 3 I know it's Fallout 3 because right past that would be Megaton???
    1. Jokerine
      Jokerine
      • account closed
      • 1,175 kudos
      Tale of Two Wastelands.
    2. sovietfallout1940
      sovietfallout1940
      • member
      • 4 kudos
      okay that makes sense sorry
    3. sovietfallout1940
      sovietfallout1940
      • member
      • 4 kudos
      Hey wait a second wait a second you're jokerine you're a celebrity on the Nexus know about your modds because about alchestbreach man your mods are great and lots of mods author like you inspiring me to try to learn CC Plus and to make my own mods one day sorry I'm gushing about this way your celebrity on you make amazing mods and that's pretty cool
    4. Jokerine
      Jokerine
      • account closed
      • 1,175 kudos
      Heh, thank you
    5. svitakboy
      svitakboy
      • premium
      • 2 kudos
      [fangirl noises]
  5. beardofsocrates
    beardofsocrates
    • premium
    • 160 kudos
    Wow, makes looking around for clutter a lot more eye pleasing. Well done!
  6. ZidanReign
    ZidanReign
    • premium
    • 11 kudos
    I really like this. Together with MG's Neat Clutter Retextures, Nuka Cola has never looked better.
  7. gheyisht
    gheyisht
    • member
    • 11 kudos
    Nice.
  8. McGames43
    McGames43
    • member
    • 0 kudos
    I put the meshes and textures folders in my Data folder, but the bottles aren't transparent..
    1. RoyBatterian
      RoyBatterian
      • premium
      • 1,212 kudos
      toggle archive invalidation off and back on
    2. McGames43
      McGames43
      • member
      • 0 kudos
      Thanks!
  9. FilipQuab
    FilipQuab
    • member
    • 0 kudos
    Just what I have been looking for, thank you very much!
  10. KiCHo666
    KiCHo666
    • supporter
    • 561 kudos
    Looks good!

    You can turn on SF2_EnvMap_Light_Fade under Shader Flags 2 to make Env map strength depend on the ambient light. This is good for preventing objects "glowing" in the dark because of env map.
    1. RoyBatterian
      RoyBatterian
      • premium
      • 1,212 kudos
      Can't turn it on, that made the bottles flicker annoyingly when moved. I turned it off in v1.1

      I made the env map weaker instead to compensate, they still shine fine but don't flicker.

      The quantum, victory and quartz are supposed to glow.
  11. EvilOssie
    EvilOssie
    • supporter
    • 130 kudos
    Ooh...pretty! Thanks!