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  1. TommInfinite
    TommInfinite
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    Concerning bug reports. (Read this before submitting a bug report)

    I've looked over all bug reports and I fixed those I could reproduce.
    If you're having issue where you can't move your mouse after bringing up Wheel menu or Real time equipper - Disable "affect mouse sensitivity" in both Wheel menu and Real Time Equipper MCM submenus.

    Also there are bugs I could not reproduce. I've seen many inexplicable bugs happen all over my modding career in New Vegas and I realized that sometimes scripts just doesn't work as they're supposed to. This can happen because your installation is wrong, pirate copy, even vanilla functions and blocks don't work for some people.
    And I can't really fix them because I cant' reproduce them.

    This doesn't mean that you don't have to report them - please do. But if value my time please consider following secondary instruction before reporting a bug:

    Basic instruction:
    To report a bug you need to:
    1) Enable " Debug mode" in MCM menu and export Debug log in MCM menu; ("Main" section)
    2) After you exported debug log - close MCM menu and reproduce the bug. Console spam will be written in debug log;
    3) Upload debug log on Pastebin.com, add new bug report in "Bugs" section, describe your bug and provide pastebin link in your message.


    Secondary instruction
    1) Disable all mods except base F:NV (vanilla DLCs are okay) and Solid Project
    2) Start a new game (You can use this save https://www.nexusmods.com/newvegas/mods/36276?tab=files )
    3) Reproduce a bug.
    4) If bug doesn't happen - revert to your original save and start disabling mods (gameplay mods matter like Project Nevasa and others) until bug doesn't happen.
    5) Then follow basic instruction above and report what your results.

    Even then the problem might be in your installation (Belive me, I have 4 year modding experience in New Vegas and sometimes depending on installation things don't work just for 1% of people(While other 99% doesn't have issues with it). And I do my best to fix things for these 1% by doing additional checks, removing some functionality, that is why there are so many settings in Solid Project menu).
  2. TommInfinite
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    V12 Upcoming changelog

    Main:
    -Optimization as always (But you won't notice a thing anyway)

    Sprint:
    - No console spam;
    - Won't work in VATS mode.

    Combat rolls:
    -Cannot be executed if third person camera is blocked; (usually in chargen)
    -No longer walk control is active if you are using only combat rolls without script

    Visual objectives:
    -Fixed them for non-standart FOV;
    -Markers are more accurate.

    Weapon lowering:
    -Won't work in VATS mode.

    Crosshair:
    -Removing":" in Crosshair prompts for some localizations.

    Animated takedowns:
    -Can't initiate if third person is disabled;
    -Fixed typos for possible reasons when TK can't be executed.

    Animated landing:
    -Replaced animation of landing on your hands.
  3. Charmareian
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    Wait did you take my IFO4HUD textures at some point? I had a patch for the Lazarus Project to make the textures more accurate.

    The ones in the current version match mine to the exact pixel.

    Its cool either way, but I'm generally curious if I'm going crazy or not.
    1. TommInfinite
      TommInfinite
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      Hello,Charmareian!
      I asked your permission for them at the beginning of 2017.
    2. Charmareian
      Charmareian
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      Damn I totally forgot about that haha! I've been gone for so long. Just glad I don't have to patch it now :)
    3. TommInfinite
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      =)
  4. coin3223
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    Sprinting is a little glitchy. You can start sprinting while shooting in VATS which can lead to some really interesting scenarios....also sometimes even when I'm done sprinting the animation will keep playing and I have to tap a few buttons before anything is responsive again.
    1. TommInfinite
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      I'll fix sprinting in VATS.
      I thought I fixed animation after sprinting (Was it FP or TP?), if you happen to run into this glitch again please export debug log when this is happening.
    2. coin3223
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      It was usually starting in FP but would persist if I changed to TP. How do I export debug log? If it requires going into the pipboy I cant do that until the animation cancels at which point the problem has already stopped.
    3. TommInfinite
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      You can do it in MCM menu(read my sticked post)
  5. Blipps
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    Will you ever make it possible to have the FO4 Crosshair on when you have a weapon out?
    1. TommInfinite
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      I can but why do you need it?

      If I make it my crosshair will interfere with PN crosshair or any crosshair mod out there.
      Aren't you using a crosshair mod?
  6. coin3223
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    I can't sprint in first person. Sprinting works ok in 3rd person. New animations look good. But I cant initiate sprinting in 1st person. I can start sprinting in 3rd then switch to first and see the animations but my speed slows down and it tells me I'm not holding forward to sprint even though I am.
    1. TommInfinite
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      Are you using gamepad?
    2. coin3223
      coin3223
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      Yes. I figured it out though, had to map W to forward on my left stick in order for it to work in first person. Awesome mod. Was looking for a well working sprinting mod since Project Nevada doesnt seem to work with the latest version of TTW. This does though. Thanks
    3. TommInfinite
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      So you can use gamepad for sprint? Can you please provide instruction for other people on how to do that?
    4. coin3223
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      Well what I did was use the program xpadder to map my custom sprint key to my xbox 360 controller's A button. I disabled combat rolls because that also seemed to be attached to the "A" button and couldn't figure out how to change it. Really you could assign the sprint key to whichever button you want I just choose to use A button because that's the button I've always used for sprinting in this game. Might work better to use LB(like skyrim controls) and just reassign the change view button to something else.

      The sprinting works fine in 3rd person but in order for it to work in first person I also had to map w to forward on the left stick. Otherwise the mod wouldn't recognize I was pushing forward with my controller.
  7. sem2
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    does anyone know if there is a way to disable the console spam? I usually open the console when i want to configure my enb and the spam is bening rather annoying. any help is appreaciated.
    1. chancebb15
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      I would love this as well. Whenever I sprint or do any animation from this mod it tells me something about a missing crosshair reference.
    2. TommInfinite
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      Will remove it in next version
  8. sageiscool
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    One of the greatest mods for FNV of all time, easily in top 10 most important and greatest.
    1. TommInfinite
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      !!!
  9. megaman62
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    You did an amazing work, it looks like a new game :) 1st person animations are very cool
    Good job :)
    1. TommInfinite
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      Thanks)
  10. Blipps
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    Can you make a patch for enhanced camera and the bug of having 4 arms when not holding a gun and sprinting also when you have takedowns disabled I think that the melee should do the same thing to the enemy as if you punch them instead of knocking them out its pretty silly looking. PS This is the best new vegas mod on the nexus I love you.
    1. TommInfinite
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      Thanks.
      Can't do a patch, not possible, need to change Enhanced camera source code.
  11. arcsquad12
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    EDIT: Nevermind, it's gone. It seems to have been a conflict with the mod Darnified UI Extension, for whatever reason.
  12. quietwolffallout
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    i found out that the new vegas enhanced camera doesnt work well with this. its funny af sprinting and looking at your hands you have 4 of them lol
    1. Arbirawr
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      Really? I don't have any issue with it. It works fine for me.
    2. hellicopters
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      Did you even bother reading the description? More accurately... the F.A.Q. section of the mod? Even MORE precisely, the LAST F:A.Q. which coincidentally refers to your problem and how to fix it?
      LOL :P hahaha
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