Fallout New Vegas
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Fallout 2AM

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  1. Fallout2AM
    Fallout2AM
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    02 Jan 2020: while I was doing some stuff, I hit the bug I was looking since a long time. I just updated the mod, recompiled all the scripts and I'm going to upload it in few minutes. If someone had troubles to make it work (and I mean, interface is OK, everything is OK, but the facial expressions are NOT applied), you could retry... eventually... :O
    Clean save required.
  2. AciesGecko
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    Someone already mentioned that custom npc can have the phoneme and face modifiers edited but not the expression (happy, angry etc) I don't know if there was ever a solution to this.
    I also wonder if new face modifiers can be added? At .tri level we find this
    
    but what if I added, for example a new face structure named "BigEh" , can the plugin script be modified to read this new morph, or it's limited to the already existing ones? Because I tried swapping "MoodSad" with "BigAah", and when enabling "BigAah" I got the sad expression working instead, but it's a pain having to replace the names to add new expressions, but I'm also aware of how limited FNV is regarding this stuff
  3. theeggman99
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    Hi, 2AM - love your mods.  I'm having a problem assigning a hotkey for the 'start edit; function - for some reason, I assign a key, go back to the game, and it 'un-assigns' itself, back to the default "<no key>" setting.  I've tried moving FEEL around in the load order (top and bottom, but same thing, same with using older saves.  Kinda weird - any suggestions?  Thanks in advance!
    1. Fallout2AM
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      My guess is you're using Take a picture! If it detects FEEL, it won't let you use its key and instead will force you to trigger it via its menu (default key LEFT ALT, then use LEFT / RIGHT arrows to browse till the smiling female icon)
    2. theeggman99
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      I am- will try this out, thanks!
    3. SUSSYSSUS
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      How did it go for you? I went to the smiling female icon but it won't let me get to the face menu.
    4. theeggman99
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      OK, I simply don't use feel anymore (but still have .esp enabled), but use the TaP face icon.
        
      Make sure you're in first person and the crosshairs are on a person when you up-arrow to select the face icon - that's what usually screws me up when I'm trying to set expressions w TaP.  For some reason, I can never get to the actual expressions through TaP (I only use TaP's mouth and eye functions), and I've been using the Groovatron instead for the emotion-expressions.
  4. FenecaPlay
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    When I save a face expression preset and load it, it doesn't work
    (The expression numbers change, but nothing else happens)
    Awsome mod, btw, just endorsed.
  5. RosyStripes
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    Kind of a minor thing, but changing any of paramaters in the faciacl expression edit menus disables blinking. Yes, it's good thing when adjusting the eyes and especially the eyelids, but once done with the photoshoot, the eyes never blink until the game's reset by quitting and and restarting, and as far as I know, that's the only method that works.
    I know, it's a really minor issue.
    Would there be a console command that resumes blinking?

    EDIT: This really is in contrast to The Groovatron's facial expression edit function, which retains the eye blinking effect, though it does limit it appropriately when the eyelids are edited. However, The Groovatron's facial expression edit mode is very limited, providing only the full 100 and 50, and no 0 setting, to use FEEL's terms. These settings also override FEEL all over the board. I can edit the expression to the finest minutia in FEEL, but if I apply any effect in The Groovatron's facial expression mode, it's all for naught. Resetting the facial expression in The Groovatron ALSO overrides FEEL, prohibiting me from using FEEL from thereon (until I restart the game, that is).
    So, I can either use the basic options in The Groovatron in exchange for retaining blinking eyes, or use FEEL but lose blinking eyes. I do wonder if the respective mods issue different type of commands to cause their effects.
    How odd that I put this much effort into an issue I said was minor...
    But if it takes five minutes to code (or a specific console command to enter), maybe it's not a huge hassle to fix? Still, it might be worth looking into, since these two mods (or at least the discussed function of the other) are very similar.
    1. Fallout2AM
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      Groovatron uses an animation to invoke a facial morph. It has animation files that contain the values of the facial morphs, so if you want to open the mouth of 50 points you must make a .kf file with that value inside. This means that FaceAche needed to create thousand files to make all the combinations, hence why he stuck with 50 and 100 as values. FEEL instead uses the vanilla function MFG to call a facial morph, and you can pass any value that you want. I didn't know that MFG function caused the loss of blinking eyes, but I can't do much to prevent it if it's an engine thing.

      I think Groovatron tends to overwrite because inside a facial animation file it contains all the parameters for all the morphs, even if their value is zero. The fact that the reset will make FEEL stop working, I would more think it's a mistake on the way it resets, that shouldn't happen theoretically.
    2. RosyStripes
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      Thank you for the reply. It helps me understand the behind-the-scenes function of the respective mods.
      I didn't know that MFG function caused the loss of blinking eyes, but I can't do much to prevent it if it's an engine thing.
      Well, if there was some kind of console command to reset the characters to an idle stance that restores blinking... but this is pure speculation based on my limited experience with starting a continous idle lopp that cannot be cessated without a reset command. If altering facial expressions irrevocably breaks blinking, discounting restarting the aplication (that being the game), then so it is. Might be just a tad jarring that it applies to all characters. Yes, if I give Boone a cocky smirk or myself a drowsy stare, he or I won't blink anymore—and so will not literally everyone else in the entire game world. I suppose this quirk is worth looking into, even though I must admit that it's not a huge hassle to simply restart the game, as it takes a mere minute to do so. For me, that is. Others might run on a lesser machine and have to sit by for longer.
      Please don't get me wrong. I'm not impelling you to devote your efforts and spend hours upon hours to fix a problem that's not really a problem. I would say it's a minor bug at best (or at worst, If I may). Just something that perhaps is worth mentioning in the description. Maybe. I don't know. Is it small enough not to be noted, or noticeable enough to need to be noted?

      UPDATE: Altering Modifiers (eyes) disables blinking. Altering Phonemes (mouth) and Expressions (moods) doesn't.
      Makes sense.
  6. So, I'd like to report something like a bug (seems to be), but unfortunately mod doesnt have "bugs" option, so I'll post it here.

    For me FEEL works perfectly, but only on Player Character. It works on NPC but partially: I can use phonemes, eyes, eyebrows and all other partial emotions. But I cannot make them play full face expression morphs (i.e. Angry, Sad, etc.). They are obviously present in headmesh because I can play them with Groovatron. 

    Here's examples:

    FEEL with player. Everything works like a charm

    Spoiler:  
    Show






    FEEL with NPC. Expressions section doesnt work at all, all other morphs are work nicely

    Spoiler:  
    Show






    NPC expressions via Groovatron (they need that specific idle anims that go in pack with FAFF NV, on videos with FEEL I deleted that idle files for clean experiment)

    Spoiler:  
    Show






    I tried to test this on other NPC and seems that it relevant for all non-player actors.

    I use xNVSE latest beta but I also used older NVSE for tests, result was same.

    UPD Seems that issue related to NPCs with cutom head and custom TRI's. One I catched with fully vanilla head performed expressions normally. But yet again, fully custom Player works

    1. Fallout2AM
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      The problem is vanilla and related to AI packages, can't do anything about it
  7. roythealmighty
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    Thanks for the mod, really easy to use, really intuitive controls and so far so problems what so ever
  8. Finally tried out this mod, and was pleasantly surprised that it works flawless with 100% custom head with scratch-made .tri. Gives so much more options than groovatron! Thanks for another brilliant mod. :)
    1. Fallout2AM
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      Thank you Allnarta, always too kind!
  9. 41kmillennium155
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    Hi, I have a problem where the facial expressions don't last for more than a second before the face resets. Any ideas why it would be resetting the face? Could it be skeleton incompatibility? I think i have one of the bouncing physics skeletons. I'll try and swap the skeletons and see if that helps. Thanks for putting this mod together!

    Edit | Ok so I noticed the player/npc will hold whatever expression I give them until I hit del (reset). Then if I try and enter a different expression it shows it for a split second before reseting itself, like it's locked on an auto-reset. Weird. Not sure if that makes sense. Anyway I got it to work, I just don't reset the face with the del key, I manually zero all the values out. Thanks again!
    1. Fallout2AM
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      Hello, this is strange, because it's an issue I often experienced with other facial animations but not with FEEL :D
      Yes I have the impression that it's like locked on some sort of auto reset, as you say. Eventually you could try to keep R pressed to wield a weapon (yes even if in TFC) and then again to unwield the weapon, to see if it still auto resets after that operation.
      Eventually, do you use other things for animations, like groovatron?
  10. AusAllerWelt
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    Love this mod a lot! I used to go with the expressions from Groovatron but I think FEEL gives me a lot more control, it can create pretty realistic expression, well as realistic as they can be in this game.
    1. Fallout2AM
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      thanks! yes it gives more control because you can directly use the value you want, however in general expressions are so limited in this game, it's such a pity...
  11. gennyshark
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    Ciao. I have 'A better Cass' and 'A better Veronica' and Expression dont work. Work on my character.
    Best regards
    1. Fallout2AM
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      Hello, do they work for other vanilla npcs? if it works, then the answer could be in the head that was used to make these two mods