FALLOUT NEW VEGAS
Widowmaker - A Unique Lever Action Weapon by Quicksilver500
New Vegas » Weapons
Added: 06/02/2017 - 09:35PM
Updated: 10/02/2017 - 10:11PM

167 Endorsements

1.5 Latest version

2,552 Unique D/Ls

5,476 Total D/Ls

30,506 Total Views

Uploaded by quicksilver500

Description

Last updated at 22:11, 10 Feb 2017 Uploaded at 21:35, 6 Feb 2017

Widowmaker

This mod adds one new lever action weapon to New Vegas that offers the user a choice to use either .45-70 rounds or 12 Guage shotgun shells. The weapon has a story to it to help it fit in with the lore of the game. You can switch between the different ammunition types at a workbench provided you have the necessary materials. As of version 1.5 you will be able to craft an item, similar to the Weapon Repair Kit, that can convert the Widowmaker on the fly. Your character will require a high working knowledge of guns to achieve this, however. Each variant has a custom mesh and texture edited from those provided in the base game. Each variant of Widowmaker has stats that make it slightly better than their vanilla counterparts and each has it's own set of mods. The details of these mods, the stats and what you need to convert Widowmaker are outlined below. This mod also gives you the option to replace the rechambering sounds on all of your lever action weapons. In my opinion, the vanilla sounds were lacking, they sound plasticy and slow. The optional replacer I have made for the rechambering are a lot meatier, it feels like you're rechambering a round in a high powered rifle, not sliding back the slider on a Nerf gun. I'll let you guys decide for yourselves as it is completely optional, but I'll leave a comparison between the two to make it easier for you.

Here's the vanilla sounds

And here's my replacer

This replacer will change the sounds of MOST IF NOT ALL of the lever-action weapons in the game, it all depends on whether or not they use the same firing animation as the Brush Gun, as the sound is tied to the animation. There is nothing I can do about that, it's just the way the game works.

As of version 1.1 the weapons are added to the relevant Perk lists so they will be affected by the Cowboy and Shotgun Surgeon perks. This was done via scripts so it should be compatible with other mods that do the same. Version 1.1 also makes the mod compatible with Millenia's Weapon Retexture Project. Shoutout to Vradic for letting me know about these bugs and giving some advice on how to fix them.

This weapon was born due to, in my opinion, the lack of both late game lever action shotguns and suppressed lever action rifles. Somehow I managed to kill both of these disappointing birds with one stone, I hope you guys enjoy playing with it as much as I do :D

Mods and Workbench Requirments

Mods for these weapons are a little different in that they use existing mods in the game that are also used on other weapons. They carry the same effects as the vanilla mods to reduce confusion. Here's what mods are applicable to each variant:

12 Guage Variant:
  • Cowboy Repeater Custom Action - Increases Fire Rate
  • Hunting Shotgun Choke              - Decreases Spread

.45-70 Gov't Variant:
  • Trail Carbine Scope                    - Increases Zoom (Adds Scope)
  • Sniper Rifle Suppressor              - Silences Weapon

Simples!

The workbench operates a little differently. You can find the blueprints to swap out the different variants in the same shack you can find Widowmaker in. The location is outlined below. There are two sets of blueprints, normal and advanced. The requirements for each of the conversions are as follows:

Normal Conversion:
  • Normal Conversion Blueprints
  • Guns Skill of 30
  • Your current version of Widowmaker
  • 1 Hammer
  • Either a Trail Carbine or a Lever-Action Shotgun to convert your current version of Widowmaker, depending on which version you currently have.

Advanced Conversion:
  • Advanced Conversion Blueprints
  • Guns skill of 65
  • Your current version  of Widowmaker
  • 2 Scrap Metal
  • 1 Wonderglue
  • 1 Hammer

Don't worry too much about the hammers, the process of converting Widowmaker won't break them so you get them back at the end, no need to horde every hammer you see in the wasteland, one will do you! WARNING!! Converting Widowmaker when it has mods equipped to it will remove those mods from the weapon and you will NOT be able to get them back. You can convert the weapon back but the mods will be gone, you will have to find more mods to re-apply them to the weapon. If you are planning on swapping between the different weapons a lot and want to keep them modded to the max I would advise that you download The Weapon Mod Menu by Pelinor and take off the mods each time you need to change Widowmaker. The Weapon Mod Menu is not a requirement for this mod, it just may make life easier for you if you plan on swapping between the different versions of Widowmaker a lot. 

As of version 1.5, the player can also craft 'Widowmaker Conversion Kit's at the Workbench that work in a similar way as weapon repair kits do. Activating this item from the 'Aid' tab in your Pipboy will convert the currently equipped version of Widowmaker to it's alternative variant. i.e. If you have a valid version of the 12 Gauge Widowmaker EQUIPPED and in your inventory, this item will convert it to the 45-70 Gov't version. If you do not have the Widowmaker equipped the Conversion Kit will simply be added back into your inventory. The Conversion Kit does not affect the current condition of the Widowmaker, as I thought adding that effect would make the item a little bit overpowered. Conversion Kits can be crafted at any workbench and require the following:

Conversion Kits:
  • Guns skill of 75 
  • 1 Hammer
  • 2 Scrap Metal
  • 1 Wonderglue
  • 2 Wrenches 
  • Both the Advanced Conversion Blueprints for Widowmaker

The item works via a custom script I wrote myself, and seeing as it's my first one I'm pretty damn proud of it, but don't hesitate to let me know if something goes wrong. I have tested it pretty extensively and I'm very happy with how it performs.

Location

Widowmaker, along with all the blueprints for converting it, are located in a custom made abandoned shack to the west as you exit Red Rock Canyon. The shack contains the story behind the weapon so don't forget to take a look around. There are screenshots in the images section that show the location of the shack more clearly.

Damage

The 12ga variant does about 80 damage per shot, as long as all the projectiles hit. It also does slightly more critical damage than Dinner Bell, its closest vanilla counterpart. 
The .45-70 Gov't variant does slightly more damage than Medicine Stick, although it has a slower fire rate.

Bits & Bobs

Please report any bugs or glitches you find to me, either via message or on the mod page, thanks! And thanks for checking out my mod! Don't forget to endorse if you like this or any other mod, it might only take a few seconds of your time but it means a lot to the mod authors on this site!
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Changelog

07/02/2017 V1.1: Added compatibility with WRP. Added the weapons to relevant Perk lists via script.
07/02/2017 V1.2/1.3:  Added advanced blueprints.
08/02/2017 V1.4: Added visible choke modification to the 12 Gauge variant's mesh.
10/02/2017 v1.5: Added Widowmaker Conversion Kits, reduced skill levels needed for other forms of conversions, fixed spelling of 'Gauge'