About this mod
Allows the player to survive a limited number of lethal hits before being killed. Near death experiences cause severe debuffs, which can be slept off or cured by a doctor.
- Permissions and credits
- Changelogs
It's quite janky and I do not recommend it's usage - unless you're ok with bugs
If someone wants to edit / rework / re-imagine the mod - please go ahead
Why was the mod made ?
I began a fresh playthrough, ran past a couple of mines and got insta-killed. Which is not cool. So, I whipped a simple mod to alleviate one-hit kills and reduce player frustration by allowing him to survive a couple of one-hit kills or deaths with lasting consequences. I'm aware, that a couple of similar mods already exist, but they either do too much or rob player's death of any consequences.
What it does ?
D.A.D. allows you to cheat death a limited number of times before dying for good. If you take lethal damage, you are notified that you just had a near-death experience and are brought back to life while suffering from debuffs and reduced health. If you take a lethal hit after that, your debuffs get worse. If you take lethal damage again before fully recovering from severe debuffs - you die for good. In detail:
If took lethal damage once (version 0.9.2):
Mortality Debuffs: STR -1, PER -1, END -1, CHR -1, INT -1, AGL -1, LCK -1 => for one day
STR -1 END -1 AGL -1, - 20% max health => for two days
If took lethal damage while suffering from Mortality Debuffs:
Severe Mortality Debuffs: STR -1, PER -1, END -1, CHR -1, INT -1, AGL -1, LCK -1 => for one day
STR -1 END -1 AGL -1, - 20% max health => for two days
If took lethal damage while suffering from Severe Mortality Debuffs:
You die
Mortality debuffs can stack, get less severe after one in-game day, completely pass after two in-game days and can be instantly cured by a doctor (choose the standard heal option). After you've recovered, you can again survive up to two lethal hits before dying.
Updates
Version 0.9.3
- Added a separate file that allows to take the ability to survive death as a perk on level-up (Hard To Kill, 8 END or 50 Survival, level 2).
- You can now configure D.A.D using the console (by default all options are off - set at zero):
player.setav variable02 1 => you can survive 2 deaths but the 3rd one will be final (Hard)
player.setav variable07 1 => doctors will no longer cure you from Mortality Debuffs (Hard)
player.setav variable10 0 => short (2 days per debuff) and weak debuffs (default)
player.setav variable10 1 => long (4 days per debuff) and weak debuffs
player.setav variable10 2 => short (2 days per debuff) and strong (2x) debuffs
player.setav variable10 3 => long (4 days per debuff) and strong (2x) debuffs
- Debuffs have been reworked, less special penalties but they last the full debuff duration, skill penalties and reduced health last half of the full debuff duration.
- A new item added - adrenaline, cures from any mortality debuffs on the spot. can be found as loot or bought from Doc Mitchell or Usanagi. Rare and expensive.
- To safely uninstall D.A.D., after you have uninstalled the mod type into console:
setessential 000007 0
[color=#00ff00]Version 0.9.4
- Changes to the main quest and script to further minimize the possibility of false triggers. This may bring a slight delay before D.A.D's events.
Compatibility and notes
- D.A.D. monitors player's fatigue to function and can be broken if something is stopping it from regenerating. Also, the player is almost immune to fatigue damage.
- Player's special variables are used to store data, so if other mods change them - there will be buggy behavior.
- One vanilla quest (vDoctors) is modified. Vanilla base effects are used for debuffs. Load D.A.D. after mods that change them or make a merged patch in FNVEdit.
- When you receive a lethal hit, you gain 100 DT, 100 DR, heal 100 hitpoints and gain immunity to poison for 8 seconds to allow you to get away from whatever killed you and start retreating. Watch out for mortality debuffs, as they will drop you carrying capacity - drop some stuff to run away if you need to.
- D.A.D. wasn't extensively play-tested, so if you encounter any problems or buggy behavior - please post the info in the bugs section. Suggestions and feedback are also greatly appreciated.