Fallout New Vegas

File information

Last updated

Original upload

Created by

PushTheWinButton

Uploaded by

PushTheWinButton

Virus scan

Safe to use

221 comments

  1. falloutloubegas
    falloutloubegas
    • premium
    • 26 kudos
    It'd probably be simple to do myself, but I'm a little stumped on exactly how to do it without absolutely insane spaghetti code, but I would love to add a second rank to the Lead Belly perk that removes the Unclean effect from Clear water.
  2. SleepyNotDead
    SleepyNotDead
    • member
    • 0 kudos
    While it probably wouldn't be really balanced, i wish there was at least an optional setting to make water from Goodspring's source purified, its heavily implied they have clean water yet its dirty and irradiated when drinking from it with this mod..
    1. CliffSedge
      CliffSedge
      • premium
      • 0 kudos
      That's the only problem I have with this mod so far. That's like Goodsprings' whole thing. Goodsprings Source is supposed to have clean water - even if not perfectly pure with 0 rads, it should have much less radiation than radiated water elsewhere. There are some dirty toilets that give rads +5, while Goodsprings water is rads +10. Doesn't feel right.
  3. windowsgamer
    windowsgamer
    • member
    • 0 kudos
    noticed a weird issue with the water source running dry part of this mod. if a water source runs dry, even if you load a previous save before you interacted with it i.e. the sink in the prospector saloon, it still says its run dry even though it hasnt yet. at least im pretty sure the water source running dry feature is added by this mod? if not, sorry for posting on the wrong mod.
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      Disable the feature in the INI file if you don’t like it.
    2. nel000
      nel000
      • supporter
      • 0 kudos
      thats intended behavior?
    3. windowsgamer
      windowsgamer
      • member
      • 0 kudos
      its not the water running dry part, its that when you RELOAD a save from BEFORE you used the water source, it still says its dry. is that not a bug? again my problem is NOT with the feature itself but the PRIOR SAVE still being dry thing. it makes no sense that it would persist to a previous save BEFORE it went dry. itd be easier to show in a video or something than to try to explain.
  4. jedp15
    jedp15
    • premium
    • 24 kudos
    Anyone use a mod to go with this that lets you purify dirty/irradiated water?
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      The vanilla game already has a recipe for that.
    2. jedp15
      jedp15
      • premium
      • 24 kudos
      Yeah, discovered that when I went looking. Found this one as well: Water Purification Recipe Overhaul
  5. thereaverofdarkness
    thereaverofdarkness
    • member
    • 1 kudos
    Can you make various bottles have a weight of 0.1 or 0.2? It is weird and unsettling to have full and empty bottles have the same weight!

    Also, I personally think that the main water source in Zion should be a tiny bit irradiated. It should be safe to swim in, but drinking it, it should provide a tiny bit of rads. There are old world goods in it such as compasses, star bottle caps, nuka-cola, old world food ("snack foods"), dinosaur toys, ruined Corvegas and Highwaymen, a whole bus, boats, etc. Plus I'm fairly certain that at least somewhere in that vast water network there's at least one waste spill, even a tiny one. There's just no way a water system that large has no rads.

    Speaking of which, I suppose this also includes the Colorado River. Maybe you should have a world water type with a base of 1 or 2 RADs per drink, and it should be used in place of the majority of "clean" sources, especially the big ones. The only truly "clean" sources should be on The Strip in casinos, in Camp McCarran, in Goodsprings source (not what's piped to town or in the cave), and any small isolated water supplies.
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,591 kudos
      These things can all be easily changed in xEdit to your liking. They’re not really things I’m interested in including, since the majority of people will take issues with them.
    2. DSKdev
      DSKdev
      • member
      • 0 kudos
      omg small world hi reaver (its me brother^2)
    3. thereaverofdarkness
      thereaverofdarkness
      • member
      • 1 kudos
      Hi there!
  6. WolfaTheGreat
    WolfaTheGreat
    • member
    • 0 kudos
    I dont know if its one of my other mods causing a conflict or not but every time I fill empty bottles from a source the game stops registering mouse clicks. exiting and restarting solves the issue until the next time i fill an empty bottle
    1. WolfaTheGreat
      WolfaTheGreat
      • member
      • 0 kudos
      I am also unable to close the dialogue for filling bottles with the mouse, it forces me to use the keyboard, dont know if thats related
    2. WolfaTheGreat
      WolfaTheGreat
      • member
      • 0 kudos
      So it seems it wasnt playing nice wih darnified ui, switched to VUI and all seems to be working well
    3. VinnyOcean24
      VinnyOcean24
      • premium
      • 3 kudos
      i was able to replicate the issue but it was not a ui issue it was a hot key issue. i had real time weapon modding on and it was configured to the same key by default and was causing me to think it was ui as well. i could fix the issue by hitting z again but switching the key also works  
  7. JonFrenger
    JonFrenger
    • member
    • 1 kudos
    I was wondering if there is a way to edit the empty bottles weight? I know you can edit the value on xedit, I tried but it doesn't change. I noticed that I can change the name with no problem and it shows in game but the weight stays at 0.5 despite the original value is 1, not sure why it changes to 0.5. I dont have the pack rat perk so I'm not sure why it's happening. I tried changing the weight with the Weight Rebalance Framework mod but that doesnt work either. I know is no big deal but hope you can help me with this. Great mod btw, it's my favorite water managing mod.
    1. DonProtein
      DonProtein
      • supporter
      • 446 kudos
      That's because bottle weight is scripted, thus, overwriting plugin record value.
      You need the WOxQuestSCRIPT, open it in GECK and CTRL+F "weight", you'll see (line 126, as for current mod version) this:

      SetWeight 0.5, rForm

      Change 0.5 to whatever you want (weight values smaller than 0.1 will be rounded). Save, enjoy.
  8. soska1337
    soska1337
    • member
    • 0 kudos
    I noticed a bug, a text bug or I don’t know what to call it. With the perk Nuka Chemistry it doesn’t show that you need 3 bottles of nuka-cola for crafting like in vanilla but it requires them. At first I was even confused why I couldn’t craft more than 3, it turned out I only have 10 nuka-colas in my inventory. I apologize if I made a mistake in the text, since English is not my language and I helped myself with a translator
  9. PresidentKoopa
    PresidentKoopa
    • supporter
    • 1 kudos
    Can I use GECK or xEdit to change Generic Bottle to throwable as well, or will that run the mod?
  10. william7733
    william7733
    • member
    • 4 kudos
    hey i really love the concept of this mod, very well done!

    unfortunately i am using the *i think it is* stewie tweak that removes healing from food/water, i was wondering if you would consider making an addon for this that would enable that for your water variations. kinda weird how bad water heals but purified does not lol
    im not familiar with the GECK or i would do it myself and, with your permission, upload a file for others to use

    Edit: i found your other mod that allows for food healing tweaks, i set:

    [GENERAL]
    iFoodHealMin=0
    fFoodHealExposureMult=0

    but im still seeing healing, usually 1pt for 1 second, but weirdly enough your bad water is healing 3pts for 1 second. it is not the end of the world, but still kinda unimmerses me that purified water heals nothing, a steak heals 1hp, and some crappy bacteria ridden water heals 3hp
    1. LumiMeow
      LumiMeow
      • member
      • 0 kudos
      i use this mod to remove the healing from food and water, works like a charm for me. no +1 for 1 second or anything like that.

      https://www.nexusmods.com/newvegas/mods/74381
    2. william7733
      william7733
      • member
      • 4 kudos
      awesome! thx for the reply!