Fallout New Vegas
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Oliver Swanick

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About this mod

300 lore-friendly, normalised tracks for Radio NV, nearly all those referenced in-game, and one (1) bajillion customisable features.
Feature creep done right. You want this.

Permissions and credits
  • Spanish
2020 UPDATE:
It's time. Version 2.0 is here. Everything is better now. If you've been here for a while, you know that this mod adds music to Radio New Vegas. That's its main function. It adds hundreds of lore-friendly songs as well as many of the songs that are already in the game that you don't normally hear very often, including the handful that are on Mojave Music Radio but not on Radio New Vegas.

But on this day, everything changes. These are the new features available in this version. They are all togglable and customisable. Check INI for further details.
  • Each song can individually be blocked or allowed to play
  • Turn on and off entire song categories or song ranges
  • Print corner messages containing song/performer name (when song starts and/or hotkey is pressed)
  • Choose whether message includes track number
  • Choose how long corner message is displayed
  • Edit song and performer names in INI file (useful if you want to replace songs or I maked the typing boo-boo)
  • Choose number of songs between Mr New Vegas announcements
  • Choose number of songs before you can hear one repeated
  • Turn off Mr New Vegas entirely
  • Set one volume level for the vanilla song group, one for the mod-added song group, and one for the player-added song group
  • Yes, there is room for the player to add 100 songs without replacing any
  • Tune all Mojave Music radios to Radio New Vegas via INI setting
  • Tune any radios you want to Radio New Vegas via a text file
  • Hotkey to force-update radio to reflect INI settings
  • Hotkey to skip tracks
  • Hotkey to bring up Song Select Menu
  • Song select Menu can be used to play specific song and/or turn on Repeat
  • Some new Mr New Vegas introductions for specific songs in the playlist
  • Talent Scout quest songs now unlock as Radio New Vegas songs upon completion of the quest
  • Many bug fixes, including some with the vanilla version of RNV
  • All songs have their start and end silence periods uniformalised (thanks, Asterra!)
  • Old radio effect now added to mono files (credit to Asterra again)
  • Easy translations (as of v2.20)

Check INI for further details.


Standard Installation:
For nearly all installations, you can just use mod manager (recommended) or unpack into Data folder. Install required files.
If you are updating from an older version and that older version is 2.1 or newer, you can install mid-save, with no problem.  Same for a fresh installation of this mod.

Merging or renaming this mod is not advised.  If you do so, the INI file must be renamed accordingly.

Updating from Earlier Versions:

INI Update:

Load Order/Incompatibility:

Radio New Vegas Everywhere has been updated to work with v2.15+ of this mod.

Recommended Mods:
xNVSE - Required for this mod to work.
JIP LN - Also required.
Stewie's Tweaks or Dynamic Radio Volume - Lower radio during dialogue. Stewie's is cleaner, DRV offers a little more control.
Stewie's Tweaks - Improves console, making it easier to tune radios to Radio New Vegas.
Johnny Guitar - Not required but improves console print when tuning radios to Radio New Vegas.
NVTF - Helps a lot with performance, reducing audio stutters when going through doors or opening/closing certain menus.
NV Heap Replacer - Helps a lot with performance, reducing audio stutters when going through doors or opening/closing certain menus.

A Word on Lore-Friendliness:
For the most part I don't think there will be any argument that a given song on here is lore-friendly, but there are some songs that may appear to be questionable choices. The music ranges from the 1920s to the 1960s, with a focus on the '40s and '50s, and some newer pieces in the style of these older pieces. In most cases, these questionable songs were chosen because they are of the same style or era as a song that was referenced by this game or was included in a Fallout game. Aba Daba Honeymoon for example is from 1915, though I generally didn't put anything quite that old.

Other songs referenced are from periods so late that I couldn't add them without finding retro-style covers (or doing them myself in some cases), but that does raise the interesting question of what exactly happened to music after the mid-20th century in the Fallout universe. It seems unlikely that music stopped being recorded, so in keeping with the style of the New Vegas and Fallout 3 radios, I presumed people maintained a mid-century taste in music in this universe, or it was seeing a massive resurgence, or perhaps it was a US government campaign to promote a return to the 'good old days'? Whatever the case, I assumed a rationale for it and added a few newer tracks that sound old. In some cases, these are original works, and in other cases, they are retro-styled arrangements of newer pop songs. Fortunately, in version 2.0, any of these songs that you don't like, you can turn off in the INI file, simple as that.

Customisable via INI.
iPrintKey - Right-Alt
iAuxKey - Right-Shift
iSkipKey - Right-Ctrl
iSelectKey - Enter/Return


A note on MusicPackRNVConversions.txt.  It comes with most of the casinos' radios already in there, so if you set bConversions to 1 in MusicPackRNV.ini and don't do anything else, those will all be retuned for you with no extra effort at all.

Adding Songs:
Tracks 301 to 320 in the [Mod] category in MusicPackRNV.ini are blank entries that the mod will attempt to play if you turn them on in the INI. These have already been set up in GECK so that all you need to do is to adjust your INI accordingly and add your song files to the folder with the other songs added by this mod:


Radio Template Modifier:
In the Optional Files section of the downloads, I've included an ESP that adds what's called a Radio Template to Radio New Vegas.  What this does is it controls the volume of any radio or speaker that is playing RNV and does not have its own Radio Template.  The main reason to use this is if you are tuning other radios to RNV via this mod's functionality to do so, and find that it seems a bit too quiet, as one player noted was the case in the Vikki & Vance casino. 


In the Optional Files section, you can download MPRVLang.esp.  This file must be loaded after MusicPackRNV.esp.  It contains all the text from the mod in Notes.  This can be translated in xEdit or GECK if you wish to translate it yourself, or using any translation software you normally use for ESPs and ESMs, including ESP-ESM Translator.


Note:  Mr New Vegas should do announcements by default but there was a time when my test INI was included with the download and some values were wrong.  Check stickied post for details.

Just a disclaimer, many many hours and days have been devoted to stamping out all bugs and testing the radio for confirmation, so these solutions are probably not going to be needed once the mod is installed correctly, but are things you can try in the event something should go wrong.

  • When this mod is loaded, it prints a message to the console (Music Pack RNV initialised). If that message is not in the console, something is not installed correctly.
  • Merging or renaming this mod is not advised.  If you do so, the INI file must be renamed accordingly.
  • Make sure you have the required files. This mod will not work without up-to-date xNVSE and JIP LN.
  • If using MO2 or any VFS-based mod manager, check the Overwrite folder and game folder for old versions of required files.
  • Make sure you've read the installation instructions. Mid-save installs and mods that give Radio New Vegas an EnableParent could cause problems, but there are measures in place to mitigate them as long as you know what to do.
  • Using a mod manager (especially MO2) is recommended. It reduces the chances of manual mistakes.

Most 'problems' are probably just the way radios work, and are why I've included the Force-Update feature. To explain, radios run what is technically a Conversation internally, and a Conversation is from one RadioHello Topic until (but not including) the next RadioHello Topic. When Mr New Vegas first starts his announcements, that's a RadioHello. Each Conversation is generated from beginning to end just before it starts, and nothing you do to alter the settings (such as removing a song for example) for the radio will take effect until you Force-Update or wait for Mr New Vegas to come back (if you have it set to skip him, a silent RadioHello topic runs, so don't worry). See Hotkeys section for instructions on how to Force-Update.

Resetting Quests:

It's Messy but It Works:
As a last resort, nearly any problem can be solved by making a clean save and installing again, so if it comes to that, that's always an option. Ideally, if you can provide steps to reproduce the problem, it can be fixed in an update. Just make sure you've read the installation instructions.

The people responsible for the recommended mods, many of whom helped me determine the best ways to approach certain features and helped me nearly learn how to write my own functions for the game, but that turned out not to be necessary so I lazily gave up.

Asterra, for touching up the vast majority of the songs on here and testing.

Jarol for the Extended New Vegas Radio Generator, which helped me to automate at least some portion of this.

Tortured Tomato for R.A.C.E., where I got maybe 25% of these tunes, and which served as an inspiration for features to include.

The people that made all this fantastic music.